Player Matchup

Fenrir
Fenrir
CleanTrunks
Fenrir
Level 89
God Stats
2W - 1L
1,674 SR
Queue Stats
63W - 73L
1,537 Elo+
Party 1
Vulcan
Vulcan
Martiess64
Vulcan
Level 113
God Stats
41W - 50L
1,446 SR
Queue Stats
1,045W - 1,182L
1,638 Elo+
Solo
Cthulhu
Cthulhu
Tredagreat246
Cthulhu
Level 116
God Stats
1W - 3L
1,284 SR
Queue Stats
34W - 31L
1,593 Elo+
Party 1
Team Averages
Level 106
1,468 SR
1,590 Elo+

VS

Team Averages
Level 114
1,586 SR
1,609 Elo+
Agni
Agni
ALFA_GHOST_V2
Agni
Level 109
God Stats
14W - 7L
1,745 SR
Queue Stats
689W - 682L
1,618 Elo+
Party 2
Cabrakan
Cabrakan
FinessGod Ju
Cabrakan
Level 117
God Stats
2W - 1L
1,842 SR
Queue Stats
789W - 788L
1,575 Elo+
Solo
Awilix
Awilix
iiTryTerrill
Awilix
Level 117
God Stats
0W - 3L
1,171 SR
Queue Stats
413W - 315L
1,633 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
4 / 6 / 9
10,296
686
9,417
12,839
11,868
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vulcan
Martiess64
Vulcan
15
7 / 3 / 9
11,252
750
14,379
9,288
4,139
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cthulhu
16
5 / 2 / 10
11,607
774
8,790
19,087
23,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 6
9,760
651
11,007
10,327
3,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cabrakan
FinessGod Ju
Cabrakan
12
3 / 10 / 6
9,772
651
7,413
16,366
11,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Awilix
15
6 / 4 / 4
10,732
715
8,724
12,173
4,432
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
27
16
Kills
11
11
Deaths
16
28
Assists
16
Player
Kills
Deaths
Assists
KDA
L
2
2
6
2.5
W
Fenrir
4
6
9
1.42
L
Cabrakan
FinessGod Ju
Cabrakan
3
10
6
0.6
W
Vulcan
Martiess64
Vulcan
7
3
9
3.83
W
Cthulhu
5
2
10
5
L
Awilix
6
4
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,586
Damage
27,144
41,214
Taken
38,866
39,021
Mitigated
19,200
6,707
Healing
6,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,007
106
0
2,282
10,327
3,404
0
6,216
4,111
41,308
0
W
Fenrir
9,417
1,976
0
1,908
12,839
11,868
552
5,393
7,296
0
27,062
L
Cabrakan
FinessGod Ju
Cabrakan
7,413
1,041
0
1,697
16,366
11,364
0
9,843
6,523
14,363
0
W
Vulcan
Martiess64
Vulcan
14,379
8,377
0
2,861
9,288
4,139
967
4,402
4,662
59,040
0
W
Cthulhu
8,790
951
416
1,522
19,087
23,014
324
8,826
10,085
29,160
0
L
Awilix
8,724
3,610
0
2,576
12,173
4,432
0
7,389
4,784
0
28,208

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,155
Gold Earned
30,264
172
Minions Killed
124
10
Camps Cleared
3
882,410
Distance Traveled
778,148
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
9,760
651
71
5
0
276,333
0
W
Fenrir
10,296
686
32
2
4
277,120
0
L
Cabrakan
9,772
651
12
1
0
222,536
1
W
Vulcan
11,252
750
94
6
5
308,633
5
W
Cthulhu
11,607
774
46
3
1
296,657
5
L
Awilix
10,732
715
41
3
3
279,279
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role