Player Matchup

Hel
Hel
AlleyCat69
Hel
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 14L
1,409 Elo+
Party 2
Nemesis
Nemesis
AudderPop
Nemesis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,640 Elo+
Party 2
Amaterasu
Amaterasu
Elistri92
Amaterasu
Level 15
God Stats
4W - 8L
1,350 SR
Queue Stats
8W - 14L
1,380 Elo+
Party 2
Jing Wei
Jing Wei
LobsterLady
Jing Wei
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 21L
1,406 Elo+
Party 2
Cthulhu
Cthulhu
StrayCat22
Cthulhu
Level 15
God Stats
0W - 1L
1,709 SR
Queue Stats
10W - 16L
1,399 Elo+
Party 2
Team Averages
Level 16
1,512 SR
1,447 Elo+

VS

Team Averages
Level 21
1,461 SR
1,566 Elo+
Zeus
Zeus
BackCampBandit
Zeus
Level 27
God Stats
1W - 0L
1,766 SR
Queue Stats
20W - 14L
1,655 Elo+
Party 1
Thoth
Thoth
ImaStandUpComic
Thoth
Level 26
God Stats
1W - 4L
1,184 SR
Queue Stats
82W - 97L
1,472 Elo+
Solo
Bacchus
Bacchus
Zajix
Bacchus
Level 24
God Stats
13W - 5L
1,354 SR
Queue Stats
27W - 31L
1,613 Elo+
Party 1
Mulan
Mulan
baconlover12yaa
Mulan
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 8L
1,591 Elo+
Party 3
Nemesis
Nemesis
baconloverisgey
Nemesis
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 0
4,708
471
1,393
6,750
1,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
AudderPop
Nemesis
6
0 / 4 / 0
4,466
447
1,682
6,546
1,540
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Amaterasu
Elistri92
Amaterasu
6
0 / 4 / 0
4,154
415
547
5,366
1,605
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jing Wei
LobsterLady
Jing Wei
6
0 / 4 / 0
4,034
403
1,535
5,493
1,528
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
StrayCat22
Cthulhu
6
0 / 5 / 0
4,086
409
1,909
7,034
2,889
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 0 / 2
6,437
644
8,123
4,246
1,475
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
2 / 0 / 4
5,732
573
2,696
2,624
656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
Zajix
Bacchus
8
3 / 0 / 6
5,793
579
1,707
4,775
3,323
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

11
5 / 0 / 2
6,847
685
5,045
4,321
3,655
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
6 / 0 / 1
6,689
669
4,603
6,161
2,134
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
37
0
Kills
22
22
Deaths
0
0
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
L
Nemesis
AudderPop
Nemesis
0
4
0
0
W
6
0
2
7
L
Amaterasu
Elistri92
Amaterasu
0
4
0
0
W
2
0
4
4
L
Jing Wei
LobsterLady
Jing Wei
0
4
0
0
L
Cthulhu
StrayCat22
Cthulhu
0
5
0
0
W
Bacchus
Zajix
Bacchus
3
0
6
6
W
5
0
2
6
W
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,066
Damage
22,174
31,189
Taken
22,127
9,122
Mitigated
11,243
5,678
Healing
10,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,393
195
0
2,145
6,750
1,560
0
2,000
4,337
19,500
0
L
Nemesis
AudderPop
Nemesis
1,682
878
0
2,261
6,546
1,540
0
600
5,774
0
20,035
W
8,123
1,707
0
1,973
4,246
1,475
0
1,153
3,093
36,121
3,531
L
Amaterasu
Elistri92
Amaterasu
547
142
0
397
5,366
1,605
0
298
4,835
0
10,404
W
2,696
260
0
983
2,624
656
1,007
845
1,779
24,669
0
L
Jing Wei
LobsterLady
Jing Wei
1,535
1,104
0
330
5,493
1,528
0
3,916
1,577
0
13,873
L
Cthulhu
StrayCat22
Cthulhu
1,909
181
80
465
7,034
2,889
0
5,525
1,509
12,918
0
W
Bacchus
Zajix
Bacchus
1,707
418
951
1,585
4,775
3,323
464
713
4,062
6,428
0
W
5,045
642
0
1,522
4,321
3,655
0
0
4,321
7,498
28,611
W
4,603
2,175
0
3,388
6,161
2,134
0
591
5,570
0
36,576

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,448
Gold Earned
31,498
170
Minions Killed
311
0
Camps Cleared
0
899,526
Distance Traveled
1,011,529
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
4,708
471
42
4
0
184,169
1
L
Nemesis
4,466
447
52
5
0
170,656
0
W
Zeus
6,437
644
64
6
0
177,950
1
L
Amaterasu
4,154
415
25
3
0
203,121
0
W
Thoth
5,732
573
56
6
0
194,190
3
L
Jing Wei
4,034
403
25
3
0
180,023
0
L
Cthulhu
4,086
409
26
3
0
161,557
2
W
Bacchus
5,793
579
19
2
0
205,175
2
W
Mulan
6,847
685
89
9
0
195,705
2
W
Nemesis
6,689
669
83
8
0
238,509
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role