Player Matchup

Hercules
Hercules
Forstylife
Hercules
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 7L
1,685 Elo+
Party 2
Izanami
Izanami
ZecckkE
Izanami
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ra
Ra
linkfloyd96
Ra
Level 32
God Stats
2W - 4L
1,310 SR
Queue Stats
59W - 67L
1,385 Elo+
Solo
Team Averages
Level 37
1,437 SR
1,523 Elo+

VS

Team Averages
Level 52
1,464 SR
1,416 Elo+
Bacchus
Bacchus
Gallade105
Bacchus
Level 29
God Stats
4W - 2L
1,668 SR
Queue Stats
44W - 63L
1,358 Elo+
Party 1
Hades
Hades
RuneDarkwolf
Hades
Level 70
God Stats
1W - 1L
1,165 SR
Queue Stats
47W - 59L
1,387 Elo+
Party 1
King Arthur
King Arthur
Tactical_Feeder4
King Arthur
Level 57
God Stats
4W - 3L
1,559 SR
Queue Stats
21W - 19L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Forstylife
Hercules
9
2 / 7 / 0
6,540
595
7,787
15,442
8,734
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Izanami
ZecckkE
Izanami
7
0 / 10 / 1
5,916
538
4,177
9,634
2,798
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
0 / 4 / 2
6,838
622
5,788
7,051
2,341
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Gallade105
Bacchus
11
4 / 1 / 14
8,628
784
5,972
11,957
15,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
6 / 1 / 11
8,600
782
7,228
8,713
5,430
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
Tactical_Feeder4
King Arthur
14
11 / 0 / 9
9,307
846
14,623
14,604
11,503
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
55
2
Kills
21
21
Deaths
2
3
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Hercules
Forstylife
Hercules
2
7
0
0.29
W
Bacchus
Gallade105
Bacchus
4
1
14
11
W
6
1
11
11.5
W
King Arthur
Tactical_Feeder4
King Arthur
11
0
9
15.5
L
Izanami
ZecckkE
Izanami
0
10
1
0.05
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,752
Damage
27,823
32,127
Taken
35,274
13,873
Mitigated
32,726
4,261
Healing
14,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Forstylife
Hercules
7,787
2,149
0
989
15,442
8,734
0
7,585
6,782
1,220
14,840
W
Bacchus
Gallade105
Bacchus
5,972
1,087
712
3,935
11,957
15,793
261
2,081
9,876
13,529
0
W
7,228
696
726
3,854
8,713
5,430
728
1,382
7,331
27,746
0
W
King Arthur
Tactical_Feeder4
King Arthur
14,623
2,175
0
4,859
14,604
11,503
351
3,829
10,775
2,941
40,461
L
Izanami
ZecckkE
Izanami
4,177
3,250
516
649
9,634
2,798
0
3,572
5,579
0
9,536
L
5,788
209
913
1,194
7,051
2,341
0
2,701
3,891
28,103
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,294
Gold Earned
26,535
93
Minions Killed
126
1
Camps Cleared
8
522,840
Distance Traveled
657,849
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,540
595
27
2
1
178,199
1
W
Bacchus
8,628
784
13
1
0
226,987
2
W
Hades
8,600
782
44
4
3
209,919
4
W
King Arthur
9,307
846
69
6
5
220,943
2
L
Izanami
5,916
538
5
0
0
136,891
1
L
Ra
6,838
622
61
6
0
207,750
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role