Player Matchup

Sol
Sol
BadCrous
Sol
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,478 Elo+
Solo
Nemesis
Nemesis
Chucky8780
Nemesis
Level 60
God Stats
16W - 31L
1,320 SR
Queue Stats
333W - 378L
1,337 Elo+
Solo
Erlang Shen
Erlang Shen
Moose Boyw0nder
Erlang Shen
Level 97
God Stats
3W - 5L
1,568 SR
Queue Stats
83W - 73L
1,411 Elo+
Solo
Jing Wei
Jing Wei
Queencdp5
Jing Wei
Level 105
God Stats
4W - 5L
1,241 SR
Queue Stats
164W - 175L
1,368 Elo+
Solo
Cthulhu
Cthulhu
TCalabria3
Cthulhu
Level 46
God Stats
8W - 21L
1,203 SR
Queue Stats
31W - 53L
1,192 Elo+
Solo
Team Averages
Level 71
1,366 SR
1,357 Elo+

VS

Team Averages
Level 83
1,450 SR
1,349 Elo+
The Morrigan
The Morrigan
Avylin
The Morrigan
Level 24
God Stats
0W - 2L
1,261 SR
Queue Stats
25W - 19L
1,400 Elo+
Party 1
Skadi
Skadi
Juncie
Skadi
Level 66
God Stats
1W - 1L
1,734 SR
Queue Stats
427W - 501L
1,318 Elo+
Solo
Cliodhna
Cliodhna
Puddin7418
Cliodhna
Level 129
God Stats
0W - 4L
1,344 SR
Queue Stats
63W - 115L
1,298 Elo+
Party 1
Geb
Geb
Sonny7418
Geb
Level 108
God Stats
3W - 3L
1,440 SR
Queue Stats
108W - 166L
1,370 Elo+
Party 1
Achilles
Achilles
Superyus
Achilles
Level 88
God Stats
37W - 22L
1,473 SR
Queue Stats
351W - 378L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
11 / 6 / 2
13,175
627
16,598
25,543
9,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Nemesis
Chucky8780
Nemesis
20
9 / 0 / 4
14,138
673
8,122
13,442
7,643
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Erlang Shen
Moose Boyw0nder
Erlang Shen
16
3 / 1 / 12
11,128
530
5,586
14,990
7,236
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jing Wei
Queencdp5
Jing Wei
18
7 / 2 / 8
12,607
600
10,913
13,035
5,093
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
TCalabria3
Cthulhu
15
8 / 5 / 11
11,281
537
9,959
22,409
10,811
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Avylin
The Morrigan
14
1 / 7 / 3
9,163
436
8,911
12,137
4,595
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Skadi
Juncie
Skadi
7
2 / 4 / 1
6,819
325
5,160
5,801
1,559
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cliodhna
Puddin7418
Cliodhna
16
7 / 7 / 2
10,619
506
13,874
14,164
5,261
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 11 / 5
9,022
430
9,820
25,030
22,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Achilles
Superyus
Achilles
12
1 / 9 / 2
7,798
371
6,703
16,930
14,404
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
25
38
Kills
12
14
Deaths
38
37
Assists
13
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
Avylin
The Morrigan
1
7
3
0.36
W
11
6
2
2
W
Nemesis
Chucky8780
Nemesis
9
0
4
11
L
Skadi
Juncie
Skadi
2
4
1
0.63
W
Erlang Shen
Moose Boyw0nder
Erlang Shen
3
1
12
9
L
Cliodhna
Puddin7418
Cliodhna
7
7
2
1.14
W
Jing Wei
Queencdp5
Jing Wei
7
2
8
5.5
L
1
11
5
0.32
L
Achilles
Superyus
Achilles
1
9
2
0.22
W
Cthulhu
TCalabria3
Cthulhu
8
5
11
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,178
Damage
44,468
89,419
Taken
74,062
40,309
Mitigated
48,380
39,827
Healing
8,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
Avylin
The Morrigan
8,911
2,321
484
993
12,137
4,595
259
3,263
8,525
51,852
3,720
W
16,598
8,612
0
16,216
25,543
9,526
6,588
6,358
19,185
111,091
0
W
Nemesis
Chucky8780
Nemesis
8,122
3,095
213
4,893
13,442
7,643
2,202
711
12,731
15
113,376
L
Skadi
Juncie
Skadi
5,160
2,934
0
953
5,801
1,559
98
3,246
2,555
0
17,616
W
Erlang Shen
Moose Boyw0nder
Erlang Shen
5,586
2,155
0
5,178
14,990
7,236
1,012
1,485
13,505
0
58,169
L
Cliodhna
Puddin7418
Cliodhna
13,874
841
235
2,453
14,164
5,261
864
5,130
8,863
0
58,231
W
Jing Wei
Queencdp5
Jing Wei
10,913
7,039
0
4,995
13,035
5,093
1,869
1,421
11,614
0
82,386
L
9,820
1,630
503
2,512
25,030
22,561
192
12,292
12,685
34,471
0
L
Achilles
Superyus
Achilles
6,703
1,055
0
699
16,930
14,404
135
2,626
13,548
0
33,822
W
Cthulhu
TCalabria3
Cthulhu
9,959
1,240
639
7,693
22,409
10,811
127
6,341
16,068
33,723
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,329
Gold Earned
43,421
594
Minions Killed
299
0
Camps Cleared
0
1,868,482
Distance Traveled
1,538,733
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
9,163
436
98
5
0
342,898
7
W
Sol
13,175
627
150
7
0
264,991
0
W
Nemesis
14,138
673
190
9
0
450,149
3
L
Skadi
6,819
325
29
1
0
123,952
0
W
Erlang Shen
11,128
530
71
3
0
390,960
0
L
Cliodhna
10,619
506
85
4
0
391,084
0
W
Jing Wei
12,607
600
146
7
0
382,197
0
L
Geb
9,022
430
35
2
0
336,605
3
L
Achilles
7,798
371
52
2
0
344,194
1
W
Cthulhu
11,281
537
37
2
0
380,185
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role