Player Matchup

Jing Wei
Jing Wei
Da_Notorious44
Jing Wei
Level 88
God Stats
1W - 4L
1,324 SR
Queue Stats
18W - 39L
1,301 Elo+
Party 2
Ne Zha
Ne Zha
JaeNazt
Ne Zha
Level 56
God Stats
0W - 2L
1,246 SR
Queue Stats
18W - 38L
1,291 Elo+
Party 2
Geb
Geb
Kingmally_
Geb
Level 101
God Stats
8W - 12L
1,412 SR
Queue Stats
285W - 557L
1,268 Elo+
Solo
Team Averages
Level 82
1,327 SR
1,287 Elo+

VS

Team Averages
Level 69
1,506 SR
1,366 Elo+
Hercules
Hercules
DR Monzter F
Hercules
Level 76
God Stats
27W - 28L
1,493 SR
Queue Stats
619W - 679L
1,394 Elo+
Party 1
Scylla
Scylla
Debonair DrA
Scylla
Level 85
God Stats
20W - 18L
1,535 SR
Queue Stats
614W - 662L
1,388 Elo+
Party 1
Charybdis
Charybdis
Isychazo
Charybdis
Level 46
God Stats
23W - 24L
1,491 SR
Queue Stats
331W - 326L
1,317 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
14
7 / 8 / 1
10,703
714
17,116
18,170
7,116
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ne Zha
JaeNazt
Ne Zha
11
0 / 8 / 7
9,537
636
8,933
22,250
20,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
2 / 2 / 6
10,263
684
11,613
21,060
19,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DR Monzter F
Hercules
14
2 / 4 / 15
10,649
710
13,793
26,222
14,789
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
15
10 / 3 / 5
11,623
775
17,513
11,965
5,213
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
Isychazo
Charybdis
15
6 / 3 / 10
11,197
746
20,680
13,593
5,483
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
48
9
Kills
18
18
Deaths
10
14
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Hercules
DR Monzter F
Hercules
2
4
15
2.38
L
Jing Wei
7
8
1
0.94
W
Scylla
10
3
5
4.17
W
Charybdis
Isychazo
Charybdis
6
3
10
3.67
L
Ne Zha
JaeNazt
Ne Zha
0
8
7
0.44
L
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,662
Damage
51,986
61,480
Taken
51,780
47,151
Mitigated
25,485
10,983
Healing
21,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
DR Monzter F
Hercules
13,793
5,277
574
11,491
26,222
14,789
127
7,007
19,215
0
23,213
L
Jing Wei
17,116
13,526
0
3,293
18,170
7,116
64
5,989
12,181
0
40,752
W
Scylla
17,513
2,021
459
2,120
11,965
5,213
925
2,984
8,981
42,576
0
W
Charybdis
Isychazo
Charybdis
20,680
11,921
535
6,484
13,593
5,483
1,543
3,156
10,437
0
54,197
L
Ne Zha
JaeNazt
Ne Zha
8,933
2,554
0
1,262
22,250
20,553
123
6,992
15,258
144
23,657
L
11,613
1,314
0
6,428
21,060
19,482
0
5,563
15,497
23,499
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,503
Gold Earned
33,469
99
Minions Killed
142
3
Camps Cleared
8
755,493
Distance Traveled
780,844
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,649
710
21
1
2
269,087
1
L
Jing Wei
10,703
714
48
3
2
256,609
1
W
Scylla
11,623
775
51
3
4
255,231
0
W
Charybdis
11,197
746
70
5
2
256,526
0
L
Ne Zha
9,537
636
29
2
1
222,091
0
L
Geb
10,263
684
22
1
0
276,793
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role