Player Matchup

Fenrir
Fenrir
MrCrowley21
Fenrir
Level 119
God Stats
16W - 11L
1,775 SR
Queue Stats
115W - 83L
1,621 Elo+
Party 1
Danzaburou
Danzaburou
Squidzbusterson
Danzaburou
Level 125
God Stats
2W - 3L
1,556 SR
Queue Stats
102W - 82L
1,629 Elo+
Party 1
Zhong Kui
Zhong Kui
VoidKingCthulhu
Zhong Kui
Level 140
God Stats
18W - 10L
1,560 SR
Queue Stats
259W - 240L
1,607 Elo+
Party 1
Team Averages
Level 128
1,630 SR
1,619 Elo+

VS

Team Averages
Level 137
1,593 SR
1,640 Elo+
Janus
Janus
BLADEOFANGEL
Janus
Level 158
God Stats
2W - 1L
1,563 SR
Queue Stats
198W - 183L
1,760 Elo+
Solo
Bastet
Bastet
MOCH Alpha
Bastet
Level 109
God Stats
11W - 7L
1,732 SR
Queue Stats
205W - 198L
1,613 Elo+
Solo
Kuzenbo
Kuzenbo
dramaf4ce
Kuzenbo
Level 144
God Stats
1W - 5L
1,483 SR
Queue Stats
219W - 306L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
1 / 7 / 3
10,413
579
7,361
16,859
9,834
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
Squidzbusterson
Danzaburou
14
0 / 2 / 6
10,690
594
9,687
15,087
4,996
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Zhong Kui
VoidKingCthulhu
Zhong Kui
15
7 / 7 / 0
11,521
640
18,072
18,573
12,128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 3 / 9
12,692
705
20,919
13,479
5,083
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bastet
MOCH Alpha
Bastet
16
5 / 2 / 7
11,873
660
12,981
14,038
5,184
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kuzenbo
dramaf4ce
Kuzenbo
17
5 / 3 / 10
13,327
740
8,172
16,063
25,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
42
8
Kills
16
16
Deaths
8
9
Assists
26
Player
Kills
Deaths
Assists
KDA
W
6
3
9
3.5
W
Bastet
MOCH Alpha
Bastet
5
2
7
4.25
L
Fenrir
1
7
3
0.36
L
Danzaburou
Squidzbusterson
Danzaburou
0
2
6
1.5
L
Zhong Kui
VoidKingCthulhu
Zhong Kui
7
7
0
1
W
Kuzenbo
dramaf4ce
Kuzenbo
5
3
10
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,120
Damage
42,072
50,519
Taken
43,580
26,958
Mitigated
36,182
8,171
Healing
8,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,919
1,822
301
4,068
13,479
5,083
984
6,009
7,470
67,688
0
W
Bastet
MOCH Alpha
Bastet
12,981
3,012
0
2,449
14,038
5,184
1,636
4,325
9,713
0
48,120
L
Fenrir
7,361
1,227
0
1,447
16,859
9,834
252
9,395
7,464
0
31,540
L
Danzaburou
Squidzbusterson
Danzaburou
9,687
2,483
0
1,494
15,087
4,996
1,212
9,390
5,697
0
43,446
L
Zhong Kui
VoidKingCthulhu
Zhong Kui
18,072
4,093
0
5,230
18,573
12,128
1,390
11,142
7,431
44,582
3,537
W
Kuzenbo
dramaf4ce
Kuzenbo
8,172
3,000
0
1,977
16,063
25,915
324
6,558
9,505
24,184
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,624
Gold Earned
37,892
229
Minions Killed
193
8
Camps Cleared
7
875,088
Distance Traveled
1,063,968
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
12,692
705
127
7
2
333,694
4
W
Bastet
11,873
660
50
3
4
385,834
1
L
Fenrir
10,413
579
48
3
5
302,802
2
L
Danzaburou
10,690
594
95
5
2
326,165
5
L
Zhong Kui
11,521
640
86
5
1
246,121
4
W
Kuzenbo
13,327
740
16
1
1
344,440
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role