Player Matchup

Hel
Hel
CAPTN DOUBLETAP
Hel
Level 81
God Stats
14W - 15L
1,454 SR
Queue Stats
279W - 353L
1,408 Elo+
Party 1
Artemis
Artemis
CaptNoPants7585
Artemis
Level 5
God Stats
5W - 11L
1,111 SR
Queue Stats
8W - 20L
1,130 Elo+
Party 1
Neith
Neith
HandicapGamer
Neith
Level 17
God Stats
2W - 1L
1,287 SR
Queue Stats
2W - 2L
1,230 Elo+
Party 1
Bellona
Bellona
Xena903
Bellona
Level 81
God Stats
12W - 16L
1,404 SR
Queue Stats
184W - 227L
1,446 Elo+
Party 1
Jormungandr
Jormungandr
vFireDvF
Jormungandr
Level 23
God Stats
6W - 6L
1,266 SR
Queue Stats
225W - 168L
1,629 Elo+
Solo
Team Averages
Level 41
1,304 SR
1,369 Elo+

VS

Team Averages
Level 42
1,557 SR
1,439 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Liliana Vess130
Ganesha
Level 28
God Stats
45W - 39L
1,353 SR
Queue Stats
248W - 272L
1,372 Elo+
Solo
Ra
Ra
NyanteedaCreator
Ra
Level 141
God Stats
3W - 3L
1,541 SR
Queue Stats
28W - 28L
1,589 Elo+
Party 2
Bellona
Bellona
THExHALFxBREED1
Bellona
Level 6
God Stats
2W - 1L
1,756 SR
Queue Stats
12W - 16L
1,385 Elo+
Party 2
Nemesis
Nemesis
jackattack416
Nemesis
Level 29
God Stats
1W - 2L
1,633 SR
Queue Stats
12W - 21L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 12
8,034
1,148
5,743
7,273
2,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

13
0 / 1 / 4
6,562
937
1,297
1,955
771
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 1 / 9
8,127
1,161
8,672
3,606
1,212
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
Xena903
Bellona
13
3 / 0 / 9
7,533
1,076
6,554
9,276
6,350
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jormungandr
vFireDvF
Jormungandr
15
8 / 0 / 11
8,849
1,264
15,210
9,034
8,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Team 1 Tickets

357

VS

Team 2 Tickets

233

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
0 / 3 / 0
6,127
875
2,482
4,898
2,457
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
0 / 1 / 3
7,069
1,010
1,598
6,479
6,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
3 / 3 / 0
7,742
1,106
11,375
9,537
4,135
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 8 / 3
7,006
1,001
7,536
11,936
12,461
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nemesis
12
1 / 4 / 1
6,837
977
3,782
8,606
3,892
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
11
19
Kills
4
4
Deaths
19
45
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
3
0
0
W
4
2
12
5
W
0
1
4
2
W
4
1
9
8.5
L
0
1
3
1.5
L
3
3
0
1
L
0
8
3
0.19
W
Bellona
Xena903
Bellona
3
0
9
7.5
L
Nemesis
1
4
1
0.38
W
Jormungandr
vFireDvF
Jormungandr
8
0
11
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,476
Damage
26,773
31,144
Taken
41,456
19,628
Mitigated
29,849
10,240
Healing
5,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
2,482
537
0
327
4,898
2,457
0
2,584
2,086
0
5,588
W
5,743
0
4,953
3,463
7,273
2,831
0
4,022
2,910
10,864
0
W
1,297
259
0
0
1,955
771
0
1,198
719
0
9,519
W
8,672
3,737
0
620
3,606
1,212
0
1,759
1,707
0
19,971
L
1,598
196
0
588
6,479
6,904
0
2,812
3,479
5,256
0
L
11,375
852
764
2,663
9,537
4,135
0
3,948
5,365
39,835
0
L
7,536
2,648
0
406
11,936
12,461
0
6,370
5,233
0
15,349
W
Bellona
Xena903
Bellona
6,554
1,847
0
228
9,276
6,350
0
1,878
7,116
0
11,667
L
Nemesis
3,782
1,013
0
797
8,606
3,892
0
4,128
4,340
0
12,972
W
Jormungandr
vFireDvF
Jormungandr
15,210
4,903
0
976
9,034
8,464
0
3,352
5,428
35,699
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,105
Gold Earned
34,781
117
Minions Killed
113
4
Camps Cleared
4
573,556
Distance Traveled
454,083
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,127
875
9
1
1
52,254
1
W
Hel
8,034
1,148
9
1
1
125,603
0
W
Artemis
6,562
937
20
3
0
90,427
2
W
Neith
8,127
1,161
30
4
1
111,006
1
L
Ganesha
7,069
1,010
3
0
0
57,109
0
L
Ra
7,742
1,106
65
9
2
131,015
1
L
Bellona
7,006
1,001
14
2
1
98,730
0
W
Bellona
7,533
1,076
15
2
1
128,237
0
L
Nemesis
6,837
977
22
3
0
114,975
0
W
Jormungandr
8,849
1,264
43
6
1
118,283
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role