Player Matchup

Zhong Kui
Zhong Kui
Ashes Moonlight
Zhong Kui
Level 153
God Stats
8W - 6L
1,501 SR
Queue Stats
348W - 346L
1,521 Elo+
Party 1
King Arthur
King Arthur
AshesDaimio
King Arthur
Level 129
God Stats
20W - 13L
1,567 SR
Queue Stats
304W - 306L
1,495 Elo+
Party 1
Cthulhu
Cthulhu
AshesToxic
Cthulhu
Level 143
God Stats
4W - 1L
1,780 SR
Queue Stats
153W - 161L
1,428 Elo+
Party 1
Danzaburou
Danzaburou
Dark1817evil10
Danzaburou
Level 45
God Stats
29W - 23L
1,583 SR
Queue Stats
161W - 169L
1,468 Elo+
Party 1
Cabrakan
Cabrakan
IsManux
Cabrakan
Level 66
God Stats
19W - 8L
1,632 SR
Queue Stats
262W - 265L
1,503 Elo+
Solo
Team Averages
Level 107
1,613 SR
1,483 Elo+

VS

Team Averages
Level 97
1,458 SR
1,502 Elo+
Tiamat
Tiamat
InfamousJester28
Tiamat
Level 98
God Stats
1W - 1L
1,478 SR
Queue Stats
2W - 2L
1,627 Elo+
Party 2
Athena
Athena
LouDPunisher
Athena
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 19L
1,400 Elo+
Party 2
Tyr
Tyr
LouDTwerkss
Tyr
Level 120
God Stats
1W - 3L
1,382 SR
Queue Stats
78W - 81L
1,521 Elo+
Party 2
Susano
Susano
NoelGamnotec8
Susano
Level 120
God Stats
0W - 2L
1,303 SR
Queue Stats
106W - 98L
1,497 Elo+
Solo
Hou Yi
Hou Yi
SaintMemeus
Hou Yi
Level 57
God Stats
0W - 1L
1,626 SR
Queue Stats
168W - 166L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Ashes Moonlight
Zhong Kui
16
6 / 0 / 5
9,553
562
13,223
11,934
8,661
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

King Arthur
AshesDaimio
King Arthur
16
4 / 2 / 2
9,587
564
10,593
13,550
9,385
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cthulhu
AshesToxic
Cthulhu
13
6 / 1 / 5
8,667
510
6,242
10,555
11,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Danzaburou
Dark1817evil10
Danzaburou
13
1 / 2 / 6
7,914
466
5,464
8,582
2,780
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cabrakan
IsManux
Cabrakan
14
2 / 2 / 5
8,175
481
6,748
11,897
7,646
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 2
7,016
413
6,441
8,882
5,555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Athena
11
1 / 3 / 1
7,271
428
5,290
13,009
9,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
3 / 3 / 2
8,503
500
8,782
13,901
8,182
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
1 / 3 / 0
7,246
426
5,075
10,968
3,629
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hou Yi
11
1 / 6 / 2
6,747
397
9,004
11,642
4,093
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
13
19
Kills
6
7
Deaths
19
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Ashes Moonlight
Zhong Kui
6
0
5
8.5
W
King Arthur
AshesDaimio
King Arthur
4
2
2
2.5
W
Cthulhu
AshesToxic
Cthulhu
6
1
5
8.5
W
Danzaburou
Dark1817evil10
Danzaburou
1
2
6
2
L
0
4
2
0.25
W
Cabrakan
IsManux
Cabrakan
2
2
5
2.25
L
Athena
1
3
1
0.5
L
3
3
2
1.33
L
1
3
0
0.33
L
Hou Yi
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,270
Damage
34,592
56,518
Taken
58,402
39,675
Mitigated
30,820
21,636
Healing
15,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Ashes Moonlight
Zhong Kui
13,223
2,175
268
9,088
11,934
8,661
216
4,905
6,621
67,014
0
W
King Arthur
AshesDaimio
King Arthur
10,593
2,201
0
3,326
13,550
9,385
386
128
13,416
4,166
62,983
W
Cthulhu
AshesToxic
Cthulhu
6,242
616
663
2,225
10,555
11,203
0
2,219
8,226
36,024
0
W
Danzaburou
Dark1817evil10
Danzaburou
5,464
1,388
498
2,921
8,582
2,780
742
1,673
6,878
0
46,134
L
6,441
270
220
2,567
8,882
5,555
112
5,942
2,940
42,442
0
W
Cabrakan
IsManux
Cabrakan
6,748
711
0
2,647
11,897
7,646
0
2,151
9,646
53,819
0
L
Athena
5,290
1,114
0
2,797
13,009
9,361
0
7,086
5,923
28,037
0
L
8,782
1,049
0
4,524
13,901
8,182
0
3,101
10,800
0
48,044
L
5,075
737
0
3,158
10,968
3,629
0
4,514
6,454
0
37,052
L
Hou Yi
9,004
4,051
0
1,892
11,642
4,093
0
6,369
5,273
0
39,778

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,896
Gold Earned
36,783
517
Minions Killed
392
0
Camps Cleared
0
1,626,870
Distance Traveled
1,520,521
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
9,553
562
126
7
0
338,223
3
W
King Arthur
9,587
564
150
9
0
322,224
2
W
Cthulhu
8,667
510
62
4
0
338,968
1
W
Danzaburou
7,914
466
85
5
0
296,570
1
L
Tiamat
7,016
413
88
5
0
257,859
2
W
Cabrakan
8,175
481
94
6
0
330,885
3
L
Athena
7,271
428
57
3
0
324,042
3
L
Tyr
8,503
500
111
7
0
345,890
1
L
Susano
7,246
426
69
4
0
324,512
4
L
Hou Yi
6,747
397
67
4
0
268,218
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role