Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Jaydenator1000
Heimdallr
Level 114
God Stats
3W - 2L
1,590 SR
Queue Stats
200W - 195L
1,419 Elo+
Solo
Raijin
Raijin
RanaMosh
Raijin
Level 149
God Stats
9W - 7L
1,528 SR
Queue Stats
853W - 871L
1,421 Elo+
Solo
Mulan
Mulan
ZER0vsFIRE
Mulan
Level 80
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 13L
1,313 Elo+
Solo
Geb
Geb
g3noXcide
Geb
Level 126
God Stats
3W - 1L
1,748 SR
Queue Stats
241W - 259L
1,394 Elo+
Solo
Team Averages
Level 124
1,573 SR
1,409 Elo+

VS

Team Averages
Level 102
1,469 SR
1,450 Elo+
Ah Puch
Ah Puch
ALopez210
Ah Puch
Level 89
God Stats
4W - 2L
1,805 SR
Queue Stats
174W - 176L
1,431 Elo+
Party 1
Athena
Athena
BI_CH0_TA69
Athena
Level 138
God Stats
14W - 20L
1,419 SR
Queue Stats
668W - 671L
1,434 Elo+
Solo
Sun Wukong
Sun Wukong
PrivateZeus252
Sun Wukong
Level 60
God Stats
0W - 3L
1,179 SR
Queue Stats
105W - 116L
1,402 Elo+
Party 1
Loki
Loki
WarnedVermin1
Loki
Level 118
God Stats
4W - 7L
1,453 SR
Queue Stats
183W - 164L
1,553 Elo+
Solo
Medusa
Medusa
josemv_97
Medusa
Level 103
God Stats
9W - 11L
1,492 SR
Queue Stats
97W - 93L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
20
4 / 2 / 4
12,664
576
8,151
17,125
9,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
Jaydenator1000
Heimdallr
18
3 / 6 / 2
11,303
514
10,613
16,236
5,953
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Raijin
RanaMosh
Raijin
17
2 / 11 / 2
10,750
489
8,701
19,425
6,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Mulan
20
6 / 3 / 2
12,835
583
12,537
18,712
17,297
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
0 / 1 / 2
10,369
471
3,287
16,072
14,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
ALopez210
Ah Puch
20
9 / 1 / 7
12,924
587
19,465
9,748
4,130
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Athena
16
3 / 2 / 9
10,106
459
6,860
17,998
17,875
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sun Wukong
PrivateZeus252
Sun Wukong
10
0 / 4 / 2
7,958
362
4,312
10,143
6,836
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

20
8 / 5 / 5
12,631
574
12,604
15,721
5,958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
josemv_97
Medusa
16
3 / 4 / 5
10,288
468
10,006
12,742
4,023
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
51
15
Kills
23
23
Deaths
16
12
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
4
2
4
3
L
Ah Puch
ALopez210
Ah Puch
9
1
7
12.5
L
Athena
3
2
9
3.75
W
Heimdallr
Jaydenator1000
Heimdallr
3
6
2
0.67
L
Sun Wukong
PrivateZeus252
Sun Wukong
0
4
2
0.25
W
Raijin
RanaMosh
Raijin
2
11
2
0.27
L
8
5
5
2.1
W
Mulan
6
3
2
2.33
W
0
1
2
1
L
Medusa
josemv_97
Medusa
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,289
Damage
53,247
87,570
Taken
66,352
53,342
Mitigated
38,822
25,150
Healing
19,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
8,151
3,213
0
5,525
17,125
9,163
1,243
4,203
12,687
0
106,437
L
Ah Puch
ALopez210
Ah Puch
19,465
560
0
3,920
9,748
4,130
399
3,088
6,296
86,674
0
L
Athena
6,860
1,486
243
6,517
17,998
17,875
0
4,093
13,779
32,647
0
W
Heimdallr
Jaydenator1000
Heimdallr
10,613
3,379
0
3,396
16,236
5,953
2,868
6,091
10,015
0
86,336
L
Sun Wukong
PrivateZeus252
Sun Wukong
4,312
394
161
1,197
10,143
6,836
42
832
9,271
5,467
24,367
W
Raijin
RanaMosh
Raijin
8,701
1,301
305
6,107
19,425
6,314
159
6,874
12,049
71,374
0
L
12,604
3,874
0
4,487
15,721
5,958
0
1,714
13,837
0
92,631
W
Mulan
12,537
1,642
0
4,340
18,712
17,297
998
4,348
14,226
8,623
88,496
W
3,287
364
268
5,209
16,072
14,615
0
5,032
10,844
32,699
0
L
Medusa
josemv_97
Medusa
10,006
4,657
0
3,317
12,742
4,023
270
2,892
9,752
0
76,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,921
Gold Earned
53,907
666
Minions Killed
541
0
Camps Cleared
0
1,954,308
Distance Traveled
2,144,225
19
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
12,664
576
165
8
0
448,659
4
L
Ah Puch
12,924
587
163
7
0
390,070
3
L
Athena
10,106
459
41
2
0
486,195
7
W
Heimdallr
11,303
514
135
6
0
372,154
3
L
Sun Wukong
7,958
362
60
3
0
331,724
0
W
Raijin
10,750
489
125
6
0
336,052
2
L
Loki
12,631
574
155
7
0
485,026
4
W
Mulan
12,835
583
177
8
0
353,033
2
W
Geb
10,369
471
64
3
0
444,410
8
L
Medusa
10,288
468
122
6
0
451,210
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role