Player Matchup

Artemis
Artemis
Hwasong7
Artemis
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
38W - 45L
1,529 Elo+
Party 1
Merlin
Merlin
Lil_Dumpty
Merlin
Level 38
God Stats
1W - 3L
1,500 SR
Queue Stats
9W - 17L
1,183 Elo+
Solo
Chaac
Chaac
PhreshWes
Chaac
Level 46
God Stats
26W - 12L
1,661 SR
Queue Stats
186W - 223L
1,422 Elo+
Party 1
Terra
Terra
Regulus29
Terra
Level 48
God Stats
4W - 6L
1,421 SR
Queue Stats
161W - 185L
1,437 Elo+
Party 1
Fenrir
Fenrir
mattmc444
Fenrir
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
100W - 119L
1,416 Elo+
Party 1
Team Averages
Level 37
1,516 SR
1,398 Elo+

VS

Team Averages
Level 62
1,568 SR
1,476 Elo+
Thoth
Thoth
 
Thoth
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Erlang Shen
Erlang Shen
Histy90
Erlang Shen
Level 25
God Stats
8W - 6L
1,805 SR
Queue Stats
129W - 105L
1,530 Elo+
Party 2
Neith
Neith
RommelM2908
Neith
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,292 Elo+
Party 3
Gilgamesh
Gilgamesh
youwillgetsoloed
Gilgamesh
Level 43
God Stats
5W - 8L
1,533 SR
Queue Stats
205W - 175L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Hwasong7
Artemis
8
1 / 6 / 0
5,055
460
4,678
6,833
1,882
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
Lil_Dumpty
Merlin
8
1 / 7 / 0
4,845
440
1,662
6,627
1,650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chaac
PhreshWes
Chaac
11
1 / 2 / 0
6,131
557
4,013
7,417
3,584
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate

Breastplate

+20
Physical Protection

Terra
Regulus29
Terra
7
0 / 2 / 1
4,868
443
3,051
8,289
7,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
mattmc444
Fenrir
9
0 / 5 / 1
5,142
467
1,450
8,843
2,836
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
13
9 / 0 / 3
8,154
741
7,491
3,470
1,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cu Chulainn
 
Cu Chulainn
10
3 / 2 / 6
6,002
546
4,177
8,149
5,359
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Erlang Shen
Histy90
Erlang Shen
12
1 / 1 / 3
6,608
601
4,816
7,699
3,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
3 / 0 / 4
6,310
574
3,710
3,666
1,061
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilgamesh
12
6 / 0 / 4
6,972
634
7,133
6,374
2,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
42
3
Kills
22
22
Deaths
3
2
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
9
0
3
10.5
W
Cu Chulainn
 
Cu Chulainn
3
2
6
3
W
Erlang Shen
Histy90
Erlang Shen
1
1
3
2.5
L
Artemis
Hwasong7
Artemis
1
6
0
0.17
L
Merlin
Lil_Dumpty
Merlin
1
7
0
0.14
L
Chaac
PhreshWes
Chaac
1
2
0
0.5
L
Terra
Regulus29
Terra
0
2
1
0.25
W
3
0
4
5
L
Fenrir
mattmc444
Fenrir
0
5
1
0.1
W
Gilgamesh
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,854
Damage
27,327
38,009
Taken
29,358
17,218
Mitigated
13,477
8,735
Healing
9,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
7,491
471
0
731
3,470
1,104
18
1,185
2,066
47,643
0
W
Cu Chulainn
 
Cu Chulainn
4,177
815
147
1,679
8,149
5,359
0
1,487
6,644
2,478
13,055
W
Erlang Shen
Histy90
Erlang Shen
4,816
2,575
0
2,652
7,699
3,598
0
132
7,213
0
44,157
L
Artemis
Hwasong7
Artemis
4,678
2,202
0
402
6,833
1,882
0
1,232
5,531
0
20,202
L
Merlin
Lil_Dumpty
Merlin
1,662
218
0
726
6,627
1,650
0
2,727
3,698
13,932
0
L
Chaac
PhreshWes
Chaac
4,013
811
0
3,283
7,417
3,584
654
0
7,417
0
30,303
L
Terra
Regulus29
Terra
3,051
928
415
2,272
8,289
7,266
0
938
7,327
15,263
0
W
3,710
1,875
0
1,577
3,666
1,061
544
575
3,091
0
38,546
L
Fenrir
mattmc444
Fenrir
1,450
380
0
1,637
8,843
2,836
0
2,900
5,771
0
20,891
W
Gilgamesh
7,133
2,714
0
3,081
6,374
2,355
0
1,108
5,144
0
43,264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,041
Gold Earned
34,046
224
Minions Killed
342
0
Camps Cleared
0
1,003,588
Distance Traveled
1,153,140
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
8,154
741
106
10
0
232,198
5
W
Cu Chulainn
6,002
546
25
2
0
226,016
5
W
Erlang Shen
6,608
601
76
7
0
229,688
1
L
Artemis
5,055
460
50
5
0
192,371
4
L
Merlin
4,845
440
33
3
0
169,039
3
L
Chaac
6,131
557
70
6
0
228,178
2
L
Terra
4,868
443
25
2
0
210,835
3
W
Neith
6,310
574
61
6
0
216,087
1
L
Fenrir
5,142
467
46
4
0
203,165
2
W
Gilgamesh
6,972
634
74
7
0
249,151
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role