Player Matchup

Bellona
Bellona
 
Bellona
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
ChinaCranegod
Hun Batz
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,384 Elo+
Solo
Zhong Kui
Zhong Kui
DB3
Zhong Kui
Level 20
God Stats
14W - 16L
1,522 SR
Queue Stats
78W - 62L
1,467 Elo+
Solo
He Bo
He Bo
Exile1259
He Bo
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 62L
1,414 Elo+
Solo
Hercules
Hercules
Goldenlefsa1
Hercules
Level 28
God Stats
0W - 1L
1,328 SR
Queue Stats
19W - 26L
1,299 Elo+
Solo
Team Averages
Level 19
1,470 SR
1,413 Elo+

VS

Team Averages
Level 29
1,549 SR
1,491 Elo+
Danzaburou
Danzaburou
GrimVisage
Danzaburou
Level 68
God Stats
7W - 3L
1,643 SR
Queue Stats
27W - 17L
1,599 Elo+
Party 1
Raijin
Raijin
Mr_Moostache17
Raijin
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 66L
1,407 Elo+
Solo
Sobek
Sobek
Ragnarokzcf
Sobek
Level 13
God Stats
3W - 1L
1,812 SR
Queue Stats
24W - 22L
1,512 Elo+
Party 1
Neith
Neith
SumerianXD
Neith
Level 23
God Stats
3W - 2L
1,422 SR
Queue Stats
12W - 9L
1,559 Elo+
Party 1
Chang'e
Chang'e
rc556c
Chang'e
Level 17
God Stats
2W - 0L
1,365 SR
Queue Stats
38W - 27L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
16
0 / 2 / 2
10,081
840
6,679
17,679
13,266
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
ChinaCranegod
Hun Batz
16
0 / 11 / 1
9,921
827
12,451
23,960
8,599
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zhong Kui
DB3
Zhong Kui
16
1 / 1 / 1
9,599
800
4,050
2,375
1,767
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

He Bo
Exile1259
He Bo
16
1 / 11 / 1
10,432
869
15,620
19,500
6,393
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Goldenlefsa1
Hercules
16
2 / 8 / 2
10,436
870
17,561
29,991
39,444
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Team 1 Tickets

0

VS

Team 2 Tickets

303

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GrimVisage
Danzaburou
20
12 / 0 / 14
13,922
1,160
26,292
10,478
4,764
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
2 / 2 / 21
11,369
947
16,391
12,351
5,636
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
7 / 0 / 25
13,309
1,109
13,354
18,141
25,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
19
7 / 2 / 13
11,976
998
14,540
9,884
4,208
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chang'e
rc556c
Chang'e
19
5 / 0 / 24
12,947
1,079
15,363
12,234
7,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
130
4
Kills
33
33
Deaths
4
7
Assists
97
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
2
2
0.5
L
Hun Batz
ChinaCranegod
Hun Batz
0
11
1
0.05
L
Zhong Kui
DB3
Zhong Kui
1
1
1
1.5
L
He Bo
Exile1259
He Bo
1
11
1
0.14
L
Hercules
Goldenlefsa1
Hercules
2
8
2
0.38
W
Danzaburou
GrimVisage
Danzaburou
12
0
14
19
W
2
2
21
6.25
W
7
0
25
19.5
W
Neith
7
2
13
6.75
W
Chang'e
rc556c
Chang'e
5
0
24
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,361
Damage
85,940
93,505
Taken
63,088
69,469
Mitigated
48,341
5,124
Healing
24,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
6,679
947
0
548
17,679
13,266
0
8,847
8,832
3,615
25,282
L
Hun Batz
ChinaCranegod
Hun Batz
12,451
1,152
0
250
23,960
8,599
0
12,340
11,620
0
28,393
L
Zhong Kui
DB3
Zhong Kui
4,050
602
0
344
2,375
1,767
0
1,226
1,149
10,612
0
L
He Bo
Exile1259
He Bo
15,620
471
0
0
19,500
6,393
0
11,176
8,324
39,057
0
L
Hercules
Goldenlefsa1
Hercules
17,561
3,025
0
3,982
29,991
39,444
0
11,519
18,472
0
26,095
W
Danzaburou
GrimVisage
Danzaburou
26,292
15,624
0
4,065
10,478
4,764
0
2,576
7,541
0
66,230
W
16,391
3,655
297
1,450
12,351
5,636
0
4,210
7,998
36,125
0
W
13,354
785
0
2,822
18,141
25,761
0
6,434
9,585
21,117
0
W
Neith
14,540
8,490
0
1,579
9,884
4,208
0
2,548
7,116
0
29,910
W
Chang'e
rc556c
Chang'e
15,363
1,839
7,588
6,259
12,234
7,972
0
4,888
7,081
33,490
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,469
Gold Earned
63,523
164
Minions Killed
244
5
Camps Cleared
12
914,901
Distance Traveled
1,126,275
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
10,081
840
40
3
0
202,731
0
L
Hun Batz
9,921
827
37
3
2
225,137
1
L
Zhong Kui
9,599
800
14
1
3
70,998
0
L
He Bo
10,432
869
49
4
0
207,836
3
L
Hercules
10,436
870
24
2
0
208,199
0
W
Danzaburou
13,922
1,160
92
8
9
228,644
0
W
Raijin
11,369
947
39
3
1
205,940
0
W
Sobek
13,309
1,109
17
1
1
268,392
0
W
Neith
11,976
998
45
4
1
209,997
0
W
Chang'e
12,947
1,079
51
4
0
213,302
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role