Player Matchup

Sun Wukong
Sun Wukong
DTho3335
Sun Wukong
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,500 Elo+
Party 1
Ares
Ares
Daemonfrog
Ares
Level 16
God Stats
16W - 12L
1,779 SR
Queue Stats
157W - 160L
1,509 Elo+
Party 2
Izanami
Izanami
Matt Frog6411
Izanami
Level 8
God Stats
2W - 1L
1,770 SR
Queue Stats
2W - 4L
1,254 Elo+
Party 1
Ra
Ra
PetvetM
Ra
Level 27
God Stats
4W - 9L
1,500 SR
Queue Stats
105W - 135L
1,527 Elo+
Party 2
Fenrir
Fenrir
RiceAhNator
Fenrir
Level 49
God Stats
4W - 6L
1,554 SR
Queue Stats
13W - 16L
1,323 Elo+
Party 1
Team Averages
Level 22
1,620 SR
1,422 Elo+

VS

Team Averages
Level 23
1,564 SR
1,378 Elo+
Sobek
Sobek
JimmyRustler28
Sobek
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 12L
1,354 Elo+
Solo
Mulan
Mulan
PeenJoo
Mulan
Level 14
God Stats
2W - 0L
1,692 SR
Queue Stats
9W - 13L
1,306 Elo+
Party 3
Nemesis
Nemesis
dMANDERSONb
Nemesis
Level 30
God Stats
10W - 4L
1,627 SR
Queue Stats
110W - 127L
1,430 Elo+
Solo
Ra
Ra
jrockl
Ra
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,422 Elo+
Solo
Zeus
Zeus
xKeyan
Zeus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 17L
1,378 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DTho3335
Sun Wukong
14
1 / 13 / 2
9,489
380
5,055
22,082
14,784
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

14
1 / 9 / 7
10,402
416
9,253
34,987
35,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
13
1 / 15 / 2
8,520
341
6,712
20,185
6,110
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

17
0 / 9 / 3
10,645
426
8,635
12,812
4,771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fenrir
18
17 / 11 / 0
13,859
554
23,269
27,903
11,227
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 4 / 24
12,824
513
11,793
32,281
44,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mulan
PeenJoo
Mulan
19
6 / 2 / 8
13,202
528
11,710
17,983
15,734
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemesis
dMANDERSONb
Nemesis
20
16 / 6 / 16
14,073
563
19,320
21,292
9,220
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ra
19
12 / 7 / 14
13,050
522
20,198
17,318
7,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Zeus
xKeyan
Zeus
20
14 / 6 / 16
13,677
547
29,870
19,233
6,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
134
20
Kills
56
57
Deaths
25
14
Assists
78
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
DTho3335
Sun Wukong
1
13
2
0.15
L
1
9
7
0.5
W
8
4
24
5
L
Izanami
1
15
2
0.13
W
Mulan
PeenJoo
Mulan
6
2
8
5
L
0
9
3
0.17
L
Fenrir
17
11
0
1.55
W
Nemesis
dMANDERSONb
Nemesis
16
6
16
4
W
Ra
12
7
14
2.71
W
Zeus
xKeyan
Zeus
14
6
16
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,924
Damage
92,891
117,969
Taken
108,107
72,409
Mitigated
83,227
18,760
Healing
42,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
DTho3335
Sun Wukong
5,055
1,472
0
2,871
22,082
14,784
255
10,652
10,698
0
24,133
L
9,253
1,002
0
4,953
34,987
35,517
96
20,011
14,311
35,751
0
W
11,793
1,156
0
8,893
32,281
44,410
1,041
7,622
24,501
31,842
0
L
Izanami
6,712
4,797
0
2,676
20,185
6,110
1,058
10,594
9,159
0
42,227
W
Mulan
PeenJoo
Mulan
11,710
1,311
0
7,383
17,983
15,734
1,535
2,744
15,195
16,108
73,688
L
8,635
986
564
1,051
12,812
4,771
658
8,977
3,809
65,167
0
L
Fenrir
23,269
5,829
0
6,645
27,903
11,227
436
13,587
13,956
0
63,220
W
Nemesis
dMANDERSONb
Nemesis
19,320
7,406
0
6,106
21,292
9,220
2,062
3,740
16,344
0
95,232
W
Ra
20,198
3,936
6,412
6,806
17,318
7,033
3,663
4,627
12,667
77,458
0
W
Zeus
xKeyan
Zeus
29,870
6,944
0
7,113
19,233
6,830
1,305
5,120
13,985
103,258
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,915
Gold Earned
66,826
351
Minions Killed
548
0
Camps Cleared
0
2,147,308
Distance Traveled
2,214,030
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,489
380
53
2
0
437,885
2
L
Ares
10,402
416
38
2
0
441,386
5
W
Sobek
12,824
513
35
1
0
460,637
6
L
Izanami
8,520
341
72
3
0
421,075
0
W
Mulan
13,202
528
155
6
0
411,340
1
L
Ra
10,645
426
116
5
0
411,131
0
L
Fenrir
13,859
554
72
3
0
435,831
0
W
Nemesis
14,073
563
130
5
0
524,491
1
W
Ra
13,050
522
120
5
0
398,207
0
W
Zeus
13,677
547
108
4
0
419,355
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role