Player Matchup

Kukulkan
Kukulkan
FngerLicknGud
Kukulkan
Level 86
God Stats
35W - 28L
1,628 SR
Queue Stats
496W - 382L
1,579 Elo+
Party 2
Bastet
Bastet
Höbart
Bastet
Level 113
God Stats
9W - 6L
1,825 SR
Queue Stats
621W - 517L
1,622 Elo+
Party 2
Sun Wukong
Sun Wukong
RGKV
Sun Wukong
Level 42
God Stats
37W - 16L
1,652 SR
Queue Stats
186W - 113L
1,637 Elo+
Party 2
Ymir
Ymir
Xoakus
Ymir
Level 88
God Stats
24W - 15L
1,623 SR
Queue Stats
730W - 579L
1,585 Elo+
Party 2
Neith
Neith
Ázonic
Neith
Level 113
God Stats
51W - 14L
1,864 SR
Queue Stats
640W - 503L
1,621 Elo+
Party 2
Team Averages
Level 88
1,718 SR
1,609 Elo+

VS

Team Averages
Level 47
1,670 SR
1,550 Elo+
Merlin
Merlin
GusBustaGut
Merlin
Level 20
God Stats
1W - 3L
1,718 SR
Queue Stats
8W - 8L
1,626 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
IZero-_-TwoI
Morgan Le Fay
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,152 Elo+
Solo
Achilles
Achilles
MrMungusTheTwo
Achilles
Level 44
God Stats
6W - 4L
1,585 SR
Queue Stats
25W - 22L
1,566 Elo+
Solo
Geb
Geb
VY81
Geb
Level 27
God Stats
2W - 1L
1,908 SR
Queue Stats
4W - 1L
1,829 Elo+
Party 1
Arachne
Arachne
Zingymedusa867
Arachne
Level 108
God Stats
5W - 3L
1,642 SR
Queue Stats
248W - 236L
1,575 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
FngerLicknGud
Kukulkan
18
6 / 1 / 16
11,109
855
17,650
7,577
3,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bastet
Höbart
Bastet
18
11 / 6 / 10
12,584
968
16,143
13,502
7,047
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sun Wukong
RGKV
Sun Wukong
15
2 / 5 / 14
9,507
731
8,163
13,642
11,570
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ymir
Xoakus
Ymir
15
1 / 4 / 20
10,425
802
7,272
19,093
17,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
Ázonic
Neith
19
7 / 1 / 12
11,886
914
21,362
8,628
4,544
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
4 / 4 / 5
9,789
753
10,064
12,460
3,710
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Morgan Le Fay
IZero-_-TwoI
Morgan Le Fay
14
2 / 7 / 4
8,476
652
5,884
12,474
4,581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
16
5 / 5 / 5
10,344
796
15,787
21,354
16,824
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Geb
VY81
Geb
14
1 / 3 / 10
9,191
707
6,279
14,882
15,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
4 / 8 / 7
9,779
752
11,120
18,555
9,748
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
47
27
Kills
16
17
Deaths
27
72
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
FngerLicknGud
Kukulkan
6
1
16
14
L
Merlin
4
4
5
1.63
W
Bastet
Höbart
Bastet
11
6
10
2.67
L
Morgan Le Fay
IZero-_-TwoI
Morgan Le Fay
2
7
4
0.57
L
Achilles
5
5
5
1.5
W
Sun Wukong
RGKV
Sun Wukong
2
5
14
1.8
L
Geb
VY81
Geb
1
3
10
2
W
Ymir
Xoakus
Ymir
1
4
20
2.75
L
4
8
7
0.94
W
Neith
Ázonic
Neith
7
1
12
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,590
Damage
49,134
62,442
Taken
79,725
43,795
Mitigated
49,869
16,362
Healing
10,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
FngerLicknGud
Kukulkan
17,650
1,263
0
326
7,577
3,600
1,083
2,343
4,971
53,745
0
L
Merlin
10,064
463
208
728
12,460
3,710
0
1,319
11,141
30,272
0
W
Bastet
Höbart
Bastet
16,143
3,977
0
3,670
13,502
7,047
127
5,325
7,749
0
39,192
L
Morgan Le Fay
IZero-_-TwoI
Morgan Le Fay
5,884
258
0
648
12,474
4,581
0
4,142
8,332
17,290
0
L
Achilles
15,787
3,530
0
4,010
21,354
16,824
2
7,965
13,389
5,027
33,014
W
Sun Wukong
RGKV
Sun Wukong
8,163
1,020
331
1,551
13,642
11,570
359
4,343
8,736
0
22,268
L
Geb
VY81
Geb
6,279
67
0
962
14,882
15,006
0
7,887
6,995
13,049
0
W
Ymir
Xoakus
Ymir
7,272
743
1,067
4,991
19,093
17,034
0
7,585
8,899
14,433
0
L
11,120
5,834
0
4,398
18,555
9,748
0
3,909
14,646
0
31,553
W
Neith
Ázonic
Neith
21,362
7,773
0
4,426
8,628
4,544
2,509
3,436
4,390
0
62,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,511
Gold Earned
47,579
320
Minions Killed
205
11
Camps Cleared
5
1,275,811
Distance Traveled
1,098,875
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
11,109
855
100
8
0
283,796
1
L
Merlin
9,789
753
45
3
0
202,322
0
W
Bastet
12,584
968
62
5
7
257,817
2
L
Morgan Le Fay
8,476
652
35
3
1
151,270
0
L
Achilles
10,344
796
55
4
0
241,236
3
W
Sun Wukong
9,507
731
45
3
0
252,419
1
L
Geb
9,191
707
17
1
0
279,891
0
W
Ymir
10,425
802
13
1
0
245,434
1
L
Arachne
9,779
752
53
4
4
224,156
1
W
Neith
11,886
914
100
8
4
236,345
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role