Player Matchup

Zhong Kui
Zhong Kui
F4rm3r_Jon87
Zhong Kui
Level 98
God Stats
1W - 1L
1,500 SR
Queue Stats
148W - 181L
1,373 Elo+
Solo
Ganesha
Ganesha
cycloptics
Ganesha
Level 89
God Stats
3W - 3L
1,562 SR
Queue Stats
4W - 11L
1,283 Elo+
Solo
Charybdis
Charybdis
xtendedpl
Charybdis
Level 122
God Stats
4W - 6L
1,500 SR
Queue Stats
74W - 87L
1,413 Elo+
Solo
Team Averages
Level 103
1,521 SR
1,357 Elo+

VS

Team Averages
Level 74
1,582 SR
1,448 Elo+
Ne Zha
Ne Zha
Feral Fluffy
Ne Zha
Level 126
God Stats
13W - 13L
1,521 SR
Queue Stats
372W - 336L
1,482 Elo+
Party 1
Guan Yu
Guan Yu
JusToReal9368
Guan Yu
Level 45
God Stats
0W - 1L
1,725 SR
Queue Stats
99W - 129L
1,417 Elo+
Party 1
Tiamat
Tiamat
TippierPit
Tiamat
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 10L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
F4rm3r_Jon87
Zhong Kui
15
4 / 6 / 12
11,088
739
10,654
14,506
15,763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
cycloptics
Ganesha
14
0 / 2 / 16
9,796
653
8,884
14,555
14,883
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charybdis
xtendedpl
Charybdis
16
12 / 6 / 4
12,384
826
16,642
13,564
4,859
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
15
8 / 8 / 6
11,348
757
15,643
15,384
6,300
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Guan Yu
14
6 / 6 / 8
11,069
738
13,980
22,732
19,916
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tiamat
TippierPit
Tiamat
13
0 / 2 / 7
9,011
601
5,232
10,951
9,328
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
35
16
Kills
14
14
Deaths
16
32
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
F4rm3r_Jon87
Zhong Kui
4
6
12
1.67
L
Ne Zha
8
8
6
1.38
L
Guan Yu
6
6
8
1.67
L
Tiamat
TippierPit
Tiamat
0
2
7
1.75
W
Ganesha
cycloptics
Ganesha
0
2
16
4
W
Charybdis
xtendedpl
Charybdis
12
6
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,180
Damage
34,855
42,625
Taken
49,067
35,505
Mitigated
35,544
12,955
Healing
10,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
F4rm3r_Jon87
Zhong Kui
10,654
1,597
1,142
5,548
14,506
15,763
228
2,037
11,871
31,649
0
L
Ne Zha
15,643
4,406
0
2,148
15,384
6,300
0
5,067
10,041
0
43,785
L
Guan Yu
13,980
3,349
1,301
3,079
22,732
19,916
0
9,930
12,310
0
30,671
L
Tiamat
TippierPit
Tiamat
5,232
478
0
3,557
10,951
9,328
0
4,049
6,622
21,459
0
W
Ganesha
cycloptics
Ganesha
8,884
1,509
0
1,729
14,555
14,883
213
2,538
11,705
23,276
0
W
Charybdis
xtendedpl
Charybdis
16,642
11,484
0
4,536
13,564
4,859
2,060
1,371
11,800
0
51,801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,268
Gold Earned
31,428
139
Minions Killed
128
5
Camps Cleared
6
711,289
Distance Traveled
746,781
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
11,088
739
73
5
2
215,520
3
L
Ne Zha
11,348
757
56
4
5
231,917
1
L
Guan Yu
11,069
738
37
2
1
235,825
1
L
Tiamat
9,011
601
35
2
0
279,039
1
W
Ganesha
9,796
653
4
0
0
284,876
7
W
Charybdis
12,384
826
62
4
3
210,893
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role