Player Matchup

Tyr
Tyr
AcidGas
Tyr
Level 6
God Stats
1W - 3L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Solo
Chaac
Chaac
Alfred1205
Chaac
Level 45
God Stats
8W - 2L
1,662 SR
Queue Stats
47W - 66L
1,295 Elo+
Party 2
Tiamat
Tiamat
Lilreaper4832
Tiamat
Level 12
God Stats
0W - 2L
1,206 SR
Queue Stats
4W - 10L
1,043 Elo+
Solo
Neith
Neith
haYwaY0912
Neith
Level 7
God Stats
1W - 2L
1,491 SR
Queue Stats
47W - 59L
1,360 Elo+
Party 2
Ra
Ra
jorgegarcia18
Ra
Level 5
God Stats
1W - 2L
1,270 SR
Queue Stats
18W - 36L
1,278 Elo+
Party 2
Team Averages
Level 15
1,426 SR
1,295 Elo+

VS

Team Averages
Level 8
1,466 SR
1,391 Elo+
Neith
Neith
Brideau5913
Neith
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 31L
1,069 Elo+
Party 1
Tyr
Tyr
MeritedCat70559
Tyr
Level 14
God Stats
2W - 1L
1,500 SR
Queue Stats
26W - 34L
1,385 Elo+
Solo
Cthulhu
Cthulhu
N0y0ub00m
Cthulhu
Level 7
God Stats
1W - 0L
1,331 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 1
Ra
Ra
Popmannampop223
Ra
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
SookMedic
Erlang Shen
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
5
0 / 3 / 0
4,084
371
1,576
7,001
3,493
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Chaac
8
0 / 1 / 0
4,559
414
1,112
4,339
1,849
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

6
0 / 7 / 0
4,067
370
1,279
7,279
2,430
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
7
2 / 5 / 0
4,784
435
4,870
6,088
1,594
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 8 / 0
4,362
397
349
5,907
1,634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 2
4,722
429
978
3,403
627
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
3 / 0 / 0
6,440
585
2,516
4,336
4,091
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cthulhu
N0y0ub00m
Cthulhu
8
0 / 1 / 2
5,201
473
2,769
4,384
3,490
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
10 / 0 / 7
7,589
690
9,336
4,306
1,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
SookMedic
Erlang Shen
13
11 / 1 / 2
7,781
707
6,788
7,193
3,405
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
37
2
Kills
24
24
Deaths
2
0
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Tyr
0
3
0
0
L
Chaac
0
1
0
0
W
0
0
2
1
L
0
7
0
0
W
3
0
0
3
W
Cthulhu
N0y0ub00m
Cthulhu
0
1
2
1
W
10
0
7
13.5
W
Erlang Shen
SookMedic
Erlang Shen
11
1
2
12
L
Neith
2
5
0
0.4
L
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,186
Damage
22,387
30,614
Taken
23,622
11,000
Mitigated
13,040
4,497
Healing
9,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
1,576
882
0
503
7,001
3,493
0
2,540
4,146
0
11,565
L
Chaac
1,112
357
0
2,208
4,339
1,849
0
0
4,339
0
14,638
W
978
599
0
344
3,403
627
629
0
3,403
0
11,600
L
1,279
256
0
734
7,279
2,430
228
3,070
4,052
8,672
0
W
2,516
817
0
2,103
4,336
4,091
702
113
4,223
0
30,041
W
Cthulhu
N0y0ub00m
Cthulhu
2,769
253
84
1,188
4,384
3,490
56
0
4,384
19,812
0
W
9,336
1,545
226
1,617
4,306
1,427
1,194
1,148
3,114
39,985
0
W
Erlang Shen
SookMedic
Erlang Shen
6,788
4,453
0
4,134
7,193
3,405
54
323
6,870
0
44,740
L
Neith
4,870
2,701
0
642
6,088
1,594
300
2,600
3,193
0
16,463
L
349
188
23
387
5,907
1,634
429
2,886
2,779
17,225
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,856
Gold Earned
31,733
117
Minions Killed
299
0
Camps Cleared
0
932,902
Distance Traveled
1,069,423
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
4,084
371
17
2
0
183,024
1
L
Chaac
4,559
414
23
2
0
201,037
0
W
Neith
4,722
429
24
2
0
203,839
0
L
Tiamat
4,067
370
19
2
0
163,681
3
W
Tyr
6,440
585
72
7
0
207,746
0
W
Cthulhu
5,201
473
32
3
0
213,739
0
W
Ra
7,589
690
76
7
0
196,829
0
W
Erlang Shen
7,781
707
95
9
0
247,270
0
L
Neith
4,784
435
23
2
0
204,240
0
L
Ra
4,362
397
35
3
0
180,920
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role