Player Matchup

Danzaburou
Danzaburou
DefenseNahh
Danzaburou
Level 78
God Stats
6W - 2L
1,306 SR
Queue Stats
325W - 396L
1,403 Elo+
Party 1
Cliodhna
Cliodhna
HelloNoKittyWOAH
Cliodhna
Level 68
God Stats
3W - 2L
1,714 SR
Queue Stats
186W - 234L
1,348 Elo+
Party 1
Chaac
Chaac
O_samabinbang1n
Chaac
Level 43
God Stats
14W - 28L
1,340 SR
Queue Stats
187W - 241L
1,419 Elo+
Party 1
Zhong Kui
Zhong Kui
SadDrxbble-
Zhong Kui
Level 69
God Stats
6W - 4L
1,603 SR
Queue Stats
357W - 438L
1,358 Elo+
Party 1
Cthulhu
Cthulhu
The2Easy
Cthulhu
Level 83
God Stats
6W - 6L
1,368 SR
Queue Stats
171W - 201L
1,398 Elo+
Party 1
Team Averages
Level 68
1,466 SR
1,385 Elo+

VS

Team Averages
Level 55
1,468 SR
1,321 Elo+
Awilix
Awilix
Danieleh1569
Awilix
Level 69
God Stats
16W - 17L
1,514 SR
Queue Stats
177W - 188L
1,357 Elo+
Party 2
Neith
Neith
ExtraToasted914
Neith
Level 18
God Stats
3W - 8L
1,411 SR
Queue Stats
4W - 12L
1,303 Elo+
Party 3
Fenrir
Fenrir
Sebastian1909
Fenrir
Level 36
God Stats
18W - 10L
1,616 SR
Queue Stats
52W - 59L
1,261 Elo+
Party 2
Chang'e
Chang'e
jakesid22
Chang'e
Level 68
God Stats
0W - 3L
1,283 SR
Queue Stats
5W - 11L
1,304 Elo+
Party 3
Scylla
Scylla
lethalstrike251
Scylla
Level 86
God Stats
5W - 2L
1,518 SR
Queue Stats
94W - 91L
1,381 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DefenseNahh
Danzaburou
9
3 / 1 / 3
6,304
525
4,939
6,641
2,210
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
4 / 1 / 1
6,515
543
5,411
8,065
2,674
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
3 / 2 / 5
6,398
533
4,984
8,048
4,181
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Zhong Kui
SadDrxbble-
Zhong Kui
12
4 / 1 / 3
6,986
582
5,260
8,784
6,132
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
The2Easy
Cthulhu
9
4 / 0 / 1
6,270
523
4,044
5,191
2,560
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
8
1 / 3 / 2
5,596
466
2,079
7,503
2,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

3
0 / 7 / 0
3,941
328
468
4,528
818
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
2 / 3 / 2
5,644
470
4,654
8,613
4,950
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chang'e
jakesid22
Chang'e
6
0 / 1 / 1
4,511
376
2,193
4,492
856
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

9
2 / 4 / 1
5,822
485
4,684
6,289
1,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
18
Kills
5
5
Deaths
18
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Awilix
1
3
2
0.67
W
Danzaburou
DefenseNahh
Danzaburou
3
1
3
4.5
L
0
7
0
0
W
4
1
1
4.5
W
3
2
5
2.75
W
Zhong Kui
SadDrxbble-
Zhong Kui
4
1
3
5.5
L
2
3
2
1
W
Cthulhu
The2Easy
Cthulhu
4
0
1
4.5
L
Chang'e
jakesid22
Chang'e
0
1
1
0.5
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,638
Damage
14,078
36,729
Taken
31,425
17,757
Mitigated
10,599
14,255
Healing
6,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
2,079
807
0
1,469
7,503
2,546
0
1,855
5,520
0
26,035
W
Danzaburou
DefenseNahh
Danzaburou
4,939
2,118
305
2,349
6,641
2,210
197
1,023
5,538
0
24,682
L
468
326
0
166
4,528
818
0
1,401
3,050
0
2,058
W
5,411
761
0
4,162
8,065
2,674
0
925
6,951
0
38,165
W
4,984
1,000
0
1,862
8,048
4,181
84
1,693
5,967
0
25,376
W
Zhong Kui
SadDrxbble-
Zhong Kui
5,260
940
0
4,954
8,784
6,132
932
2,328
6,036
42,038
0
L
4,654
348
0
2,283
8,613
4,950
0
2,118
6,495
2,581
13,559
W
Cthulhu
The2Easy
Cthulhu
4,044
153
0
623
5,191
2,560
172
1,105
4,064
25,431
0
L
Chang'e
jakesid22
Chang'e
2,193
173
330
1,613
4,492
856
0
1,153
3,176
10,534
0
L
4,684
240
0
355
6,289
1,429
0
2,323
3,880
19,792
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,473
Gold Earned
25,514
304
Minions Killed
141
0
Camps Cleared
0
1,166,842
Distance Traveled
1,111,051
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
5,596
466
53
4
0
245,281
1
W
Danzaburou
6,304
525
46
4
0
233,552
2
L
Neith
3,941
328
4
0
0
177,255
2
W
Cliodhna
6,515
543
83
7
0
260,313
2
W
Chaac
6,398
533
43
4
0
239,496
1
W
Zhong Kui
6,986
582
84
7
0
182,681
1
L
Fenrir
5,644
470
34
3
0
216,961
2
W
Cthulhu
6,270
523
48
4
0
250,800
1
L
Chang'e
4,511
376
15
1
0
239,765
5
L
Scylla
5,822
485
35
3
0
231,789
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role