Player Matchup

Janus
Janus
 
Janus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
 
Jing Wei
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
 
Ravana
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
InPUTINweTRUST
Chang'e
Level 77
God Stats
2W - 4L
1,120 SR
Queue Stats
23W - 26L
1,356 Elo+
Solo
Arachne
Arachne
L4CKES 5194
Arachne
Level 155
God Stats
3W - 1L
1,348 SR
Queue Stats
370W - 340L
1,486 Elo+
Solo
Team Averages
Level 128
1,393 SR
1,469 Elo+

VS

Team Averages
Level 115
1,588 SR
1,491 Elo+
Tyr
Tyr
 
Tyr
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
ChecoGallardo81
Jormungandr
Level 125
God Stats
4W - 1L
1,398 SR
Queue Stats
80W - 78L
1,388 Elo+
Solo
Arachne
Arachne
OhhAshyyy
Arachne
Level 107
God Stats
12W - 8L
1,598 SR
Queue Stats
452W - 441L
1,525 Elo+
Solo
Ullr
Ullr
Reggsi
Ullr
Level 126
God Stats
4W - 1L
1,674 SR
Queue Stats
21W - 11L
1,604 Elo+
Solo
Ah Puch
Ah Puch
blackdreams1999
Ah Puch
Level 66
God Stats
2W - 0L
1,771 SR
Queue Stats
124W - 156L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
2 / 3 / 1
8,759
515
5,880
8,741
2,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jing Wei
 
Jing Wei
14
2 / 6 / 1
8,561
504
6,790
13,948
5,268
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ravana
 
Ravana
13
1 / 7 / 3
8,008
471
9,550
13,449
10,469
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 4 / 1
6,411
377
742
7,838
1,925
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
L4CKES 5194
Arachne
15
5 / 4 / 1
8,946
526
9,830
12,172
5,644
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
16
3 / 3 / 2
9,813
577
7,072
13,872
15,527
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jormungandr
ChecoGallardo81
Jormungandr
14
1 / 2 / 5
8,739
514
4,957
9,543
3,888
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Arachne
OhhAshyyy
Arachne
16
4 / 0 / 6
9,707
571
7,365
15,257
5,954
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ullr
Reggsi
Ullr
15
12 / 2 / 2
10,027
590
13,736
11,074
3,858
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
4 / 3 / 2
8,937
526
4,948
9,888
3,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
41
10
Kills
24
24
Deaths
10
7
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
3
1
0.83
L
Jing Wei
 
Jing Wei
2
6
1
0.42
L
Ravana
 
Ravana
1
7
3
0.36
W
Tyr
 
Tyr
3
3
2
1.33
W
Jormungandr
ChecoGallardo81
Jormungandr
1
2
5
1.75
L
0
4
1
0.13
L
Arachne
L4CKES 5194
Arachne
5
4
1
1.38
W
Arachne
OhhAshyyy
Arachne
4
0
6
7
W
Ullr
Reggsi
Ullr
12
2
2
6.5
W
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,792
Damage
38,078
56,148
Taken
59,634
25,916
Mitigated
32,364
14,270
Healing
25,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
5,880
528
0
1,054
8,741
2,610
0
3,380
5,319
62,183
0
L
Jing Wei
 
Jing Wei
6,790
4,735
0
2,442
13,948
5,268
1,034
1,376
12,534
0
54,792
L
Ravana
 
Ravana
9,550
1,853
0
3,506
13,449
10,469
0
1,182
12,171
0
47,525
W
Tyr
 
Tyr
7,072
1,073
0
5,811
13,872
15,527
0
801
12,005
0
58,678
W
Jormungandr
ChecoGallardo81
Jormungandr
4,957
711
718
4,360
9,543
3,888
306
851
8,692
59,000
0
L
742
75
551
2,481
7,838
1,925
0
1,326
6,440
24,724
0
L
Arachne
L4CKES 5194
Arachne
9,830
6,401
0
4,236
12,172
5,644
917
2,285
9,779
0
57,890
W
Arachne
OhhAshyyy
Arachne
7,365
5,251
0
9,685
15,257
5,954
942
1,514
13,531
0
62,594
W
Ullr
Reggsi
Ullr
13,736
5,123
0
1,892
11,074
3,858
434
1,611
9,417
0
56,948
W
4,948
553
0
3,418
9,888
3,137
210
1,912
7,884
36,487
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,685
Gold Earned
47,223
471
Minions Killed
518
0
Camps Cleared
0
1,612,448
Distance Traveled
1,723,199
21
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,759
515
127
7
0
344,251
4
L
Jing Wei
8,561
504
99
6
0
317,694
3
L
Ravana
8,008
471
88
5
0
279,769
4
W
Tyr
9,813
577
130
8
0
342,447
1
W
Jormungandr
8,739
514
125
7
0
325,866
4
L
Chang'e
6,411
377
50
3
0
297,551
5
L
Arachne
8,946
526
107
6
0
373,183
5
W
Arachne
9,707
571
107
6
0
406,482
1
W
Ullr
10,027
590
76
4
0
328,557
5
W
Ah Puch
8,937
526
80
5
0
319,847
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role