Player Matchup

Nu Wa
Nu Wa
Aueikugt
Nu Wa
Level 41
God Stats
2W - 1L
1,288 SR
Queue Stats
120W - 116L
1,560 Elo+
Party 1
Agni
Agni
Gøurde
Agni
Level 28
God Stats
4W - 4L
1,900 SR
Queue Stats
96W - 83L
1,572 Elo+
Party 1
Cthulhu
Cthulhu
Thanatory
Cthulhu
Level 68
God Stats
3W - 1L
1,500 SR
Queue Stats
53W - 46L
1,564 Elo+
Party 1
Sun Wukong
Sun Wukong
Yan005
Sun Wukong
Level 38
God Stats
9W - 5L
1,668 SR
Queue Stats
118W - 106L
1,595 Elo+
Party 1
Kuzenbo
Kuzenbo
blastreaper101
Kuzenbo
Level 104
God Stats
2W - 1L
1,741 SR
Queue Stats
38W - 40L
1,571 Elo+
Party 1
Team Averages
Level 56
1,619 SR
1,572 Elo+

VS

Team Averages
Level 42
1,486 SR
1,370 Elo+
Cthulhu
Cthulhu
AkimboFrogs
Cthulhu
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Serqet
Serqet
TROOPER1412
Serqet
Level 88
God Stats
0W - 2L
1,431 SR
Queue Stats
30W - 39L
1,452 Elo+
Party 2
Nemesis
Nemesis
falsesight25
Nemesis
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,203 Elo+
Party 3
Khepri
Khepri
fourletterword
Khepri
Level 18
God Stats
1W - 5L
1,500 SR
Queue Stats
105W - 137L
1,412 Elo+
Solo
Eset
Eset
xStevenLRx
Eset
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,283 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Aueikugt
Nu Wa
15
6 / 2 / 15
8,906
990
12,510
6,476
2,421
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Agni
Gøurde
Agni
13
8 / 4 / 13
8,652
961
10,977
7,675
2,699
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
Thanatory
Cthulhu
13
4 / 3 / 18
9,003
1,000
6,619
13,464
11,289
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Yan005
Sun Wukong
15
9 / 4 / 19
9,230
1,026
11,112
16,585
13,713
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
2 / 2 / 24
9,019
1,002
6,511
12,677
15,453
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AkimboFrogs
Cthulhu
14
3 / 4 / 7
8,838
982
10,560
12,821
10,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Serqet
13
3 / 7 / 5
8,148
905
7,160
13,763
8,195
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nemesis
falsesight25
Nemesis
14
2 / 6 / 10
8,681
965
6,541
8,897
4,616
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 6 / 7
7,880
876
6,003
13,293
15,348
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
4 / 6 / 3
8,805
978
5,231
7,371
2,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
46
29
Kills
14
15
Deaths
29
89
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AkimboFrogs
Cthulhu
3
4
7
1.63
W
Nu Wa
Aueikugt
Nu Wa
6
2
15
6.75
W
Agni
Gøurde
Agni
8
4
13
3.63
L
Serqet
3
7
5
0.79
W
Cthulhu
Thanatory
Cthulhu
4
3
18
4.33
W
Sun Wukong
Yan005
Sun Wukong
9
4
19
4.63
W
2
2
24
7
L
Nemesis
falsesight25
Nemesis
2
6
10
1.17
L
2
6
7
0.92
L
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,729
Damage
35,495
56,877
Taken
56,145
45,575
Mitigated
41,486
17,831
Healing
9,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AkimboFrogs
Cthulhu
10,560
1,397
386
1,584
12,821
10,965
212
9,280
3,348
22,207
0
W
Nu Wa
Aueikugt
Nu Wa
12,510
4,320
0
1,117
6,476
2,421
1,892
2,296
3,577
24,977
0
W
Agni
Gøurde
Agni
10,977
1,465
1,477
825
7,675
2,699
892
2,820
4,634
20,651
0
L
Serqet
7,160
1,314
101
1,761
13,763
8,195
745
8,984
4,472
0
10,905
W
Cthulhu
Thanatory
Cthulhu
6,619
1,002
400
1,735
13,464
11,289
1,061
6,772
5,919
14,699
0
W
Sun Wukong
Yan005
Sun Wukong
11,112
3,439
1,023
5,890
16,585
13,713
462
5,057
10,948
0
17,226
W
6,511
2,079
1,681
3,683
12,677
15,453
787
4,849
7,454
15,154
0
L
Nemesis
falsesight25
Nemesis
6,541
1,980
667
1,348
8,897
4,616
883
5,499
3,208
0
13,022
L
6,003
806
1,236
1,004
13,293
15,348
0
7,145
5,929
16,672
0
L
5,231
1,628
899
134
7,371
2,362
681
5,709
1,479
16,353
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,810
Gold Earned
42,352
84
Minions Killed
89
0
Camps Cleared
0
851,345
Distance Traveled
816,815
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,838
982
21
2
0
191,797
0
W
Nu Wa
8,906
990
27
3
0
154,240
1
W
Agni
8,652
961
16
2
0
184,547
0
L
Serqet
8,148
905
8
1
0
183,130
0
W
Cthulhu
9,003
1,000
17
2
0
159,791
2
W
Sun Wukong
9,230
1,026
7
1
0
165,730
1
W
Kuzenbo
9,019
1,002
17
2
0
187,037
1
L
Nemesis
8,681
965
16
2
0
169,505
0
L
Khepri
7,880
876
17
2
0
160,983
1
L
Eset
8,805
978
27
3
0
111,400
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role