Player Matchup

Nox
Nox
AKIMBOxx_
Nox
Level 125
God Stats
1W - 0L
1,241 SR
Queue Stats
51W - 41L
1,538 Elo+
Party 2
Baron Samedi
Baron Samedi
AR Aquax
Baron Samedi
Level 63
God Stats
29W - 26L
1,552 SR
Queue Stats
119W - 129L
1,454 Elo+
Party 1
Sun Wukong
Sun Wukong
CastawayPencil
Sun Wukong
Level 104
God Stats
2W - 0L
1,548 SR
Queue Stats
21W - 22L
1,496 Elo+
Party 1
Zeus
Zeus
aqua200811
Zeus
Level 48
God Stats
13W - 6L
1,718 SR
Queue Stats
108W - 138L
1,453 Elo+
Party 1
Bacchus
Bacchus
daddylongdix1
Bacchus
Level 19
God Stats
3W - 3L
1,597 SR
Queue Stats
45W - 50L
1,465 Elo+
Party 2
Team Averages
Level 72
1,531 SR
1,481 Elo+

VS

Team Averages
Level 76
1,432 SR
1,492 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Bellona
Bellona
Fredliskis
Bellona
Level 121
God Stats
23W - 22L
1,534 SR
Queue Stats
127W - 129L
1,496 Elo+
Party 3
Geb
Geb
Hermes Rage
Geb
Level 29
God Stats
1W - 2L
1,305 SR
Queue Stats
213W - 207L
1,436 Elo+
Party 3
Thanatos
Thanatos
Muhlone
Thanatos
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 4
Zeus
Zeus
expres4
Zeus
Level 140
God Stats
2W - 10L
1,322 SR
Queue Stats
385W - 379L
1,527 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 0 / 1
5,730
573
4,744
4,159
1,320
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
AR Aquax
Baron Samedi
10
3 / 1 / 1
5,828
583
5,207
5,978
3,045
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
CastawayPencil
Sun Wukong
10
3 / 3 / 4
5,861
586
3,005
6,961
2,918
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
6 / 3 / 2
6,837
684
5,810
6,645
2,238
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
8
1 / 1 / 6
5,295
530
3,558
7,649
3,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
9
0 / 2 / 1
4,951
495
2,684
3,884
1,093
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bellona
Fredliskis
Bellona
9
3 / 3 / 1
5,759
576
3,796
7,938
5,770
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

7
2 / 4 / 2
5,226
523
3,741
9,365
5,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
Muhlone
Thanatos
7
1 / 2 / 2
4,770
477
1,716
6,162
1,846
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zeus
expres4
Zeus
9
2 / 7 / 1
5,568
557
6,798
6,303
1,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
15
17
Kills
8
8
Deaths
18
14
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
2
1
0.25
W
4
0
1
4.5
W
Baron Samedi
AR Aquax
Baron Samedi
3
1
1
3.5
W
Sun Wukong
CastawayPencil
Sun Wukong
3
3
4
1.67
L
Bellona
Fredliskis
Bellona
3
3
1
1.17
L
2
4
2
0.75
L
Thanatos
Muhlone
Thanatos
1
2
2
1
W
6
3
2
2.33
W
Bacchus
1
1
6
4
L
Zeus
expres4
Zeus
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,324
Damage
18,735
31,392
Taken
33,652
13,414
Mitigated
15,951
12,759
Healing
9,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
2,684
2,394
0
1,130
3,884
1,093
24
1,951
1,933
0
26,785
W
4,744
420
0
2,129
4,159
1,320
249
1,152
3,007
26,738
0
W
Baron Samedi
AR Aquax
Baron Samedi
5,207
1,009
303
3,204
5,978
3,045
1,063
1,441
4,537
30,163
0
W
Sun Wukong
CastawayPencil
Sun Wukong
3,005
680
0
2,094
6,961
2,918
0
1,207
5,754
0
26,405
L
Bellona
Fredliskis
Bellona
3,796
554
0
1,796
7,938
5,770
7
4,156
3,738
0
20,000
L
3,741
528
0
2,394
9,365
5,259
0
5,621
3,714
14,948
0
L
Thanatos
Muhlone
Thanatos
1,716
315
0
4,106
6,162
1,846
0
3,268
2,842
0
12,600
W
5,810
1,260
0
1,575
6,645
2,238
140
3,605
3,040
34,006
0
W
Bacchus
3,558
406
52
3,402
7,649
3,893
197
3,134
4,515
10,359
0
L
Zeus
expres4
Zeus
6,798
409
0
505
6,303
1,983
0
3,935
2,106
30,994
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,551
Gold Earned
26,274
261
Minions Killed
209
0
Camps Cleared
0
877,537
Distance Traveled
872,209
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
4,951
495
60
6
0
170,459
0
W
Nox
5,730
573
57
6
0
173,906
1
W
Baron Samedi
5,828
583
54
5
0
145,515
2
W
Sun Wukong
5,861
586
60
6
0
175,402
1
L
Bellona
5,759
576
46
5
0
182,253
2
L
Geb
5,226
523
17
2
0
186,455
1
L
Thanatos
4,770
477
33
3
0
169,340
0
W
Zeus
6,837
684
80
8
0
181,405
0
W
Bacchus
5,295
530
10
1
0
201,309
3
L
Zeus
5,568
557
53
5
0
163,702
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role