Player Matchup

Fenrir
Fenrir
Gold V
 
Fenrir
Gold V
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hachiman
Hachiman
Platinum IV
 
Hachiman
Platinum IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Platinum V
 
Nu Wa
Platinum V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum III
destruyer
Cu Chulainn
Platinum III
Level 143
God Stats
13W - 10L
1,671 SR
Queue Stats
69W - 65L
1,774 MMR
Solo
Ao Kuang
Ao Kuang
Silver I
kilikekey
Ao Kuang
Silver I
Level 105
God Stats
2W - 0L
1,500 SR
Queue Stats
37W - 16L
1,608 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 129
1,534 SR
1,576 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 120
1,561 SR
1,590 MMR
Achilles
Achilles
Platinum III
 
Achilles
Platinum III
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Gold I
 
Thanatos
Gold I
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold II
Fin2000
Kumbhakarna
Gold II
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
177W - 178L
1,634 MMR
Solo
Izanami
Izanami
Gold III
GeMany
Izanami
Gold III
Level 148
God Stats
1W - 4L
1,433 SR
Queue Stats
150W - 150L
1,630 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold I
Rehan687
Morgan Le Fay
Gold I
Level 108
God Stats
4W - 4L
1,872 SR
Queue Stats
271W - 264L
1,688 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
6
2 / 1 / 1
3,821
764
2,459
4,060
1,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hachiman
 
Hachiman
6
1 / 0 / 1
3,530
706
1,904
1,880
300
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nu Wa
 
Nu Wa
6
0 / 0 / 1
3,519
704
1,102
1,042
212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cu Chulainn
destruyer
Cu Chulainn
6
0 / 1 / 0
3,435
687
1,783
3,215
1,483
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ao Kuang
kilikekey
Ao Kuang
7
3 / 1 / 0
4,207
841
3,455
3,872
1,229
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bans
NikeCliodhnaArtio

VS

Bans
GebGilgameshAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
6
0 / 0 / 1
3,458
692
1,815
3,707
1,362
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Thanatos
 
Thanatos
5
1 / 1 / 0
3,384
677
1,251
2,558
817
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kumbhakarna
Fin2000
Kumbhakarna
5
0 / 1 / 1
3,391
678
399
3,610
1,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
GeMany
Izanami
5
1 / 1 / 1
3,270
654
1,571
2,328
301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morgan Le Fay
Rehan687
Morgan Le Fay
6
1 / 3 / 0
3,665
733
1,503
3,665
1,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
6
6
Kills
3
3
Deaths
6
3
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
1
1
2.5
W
Hachiman
 
Hachiman
1
0
1
1.5
W
Nu Wa
 
Nu Wa
0
0
1
0.5
L
Achilles
 
Achilles
0
0
1
0.5
L
Thanatos
 
Thanatos
1
1
0
1
L
Kumbhakarna
Fin2000
Kumbhakarna
0
1
1
0.5
L
Izanami
GeMany
Izanami
1
1
1
1.5
L
Morgan Le Fay
Rehan687
Morgan Le Fay
1
3
0
0.33
W
Cu Chulainn
destruyer
Cu Chulainn
0
1
0
0
W
Ao Kuang
kilikekey
Ao Kuang
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,703
Damage
6,539
14,069
Taken
15,868
4,565
Mitigated
4,632
6,870
Healing
6,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
2,459
785
0
1,614
4,060
1,341
0
754
3,306
0
11,498
W
Hachiman
 
Hachiman
1,904
1,205
0
1,329
1,880
300
0
68
1,812
0
16,856
W
Nu Wa
 
Nu Wa
1,102
211
0
839
1,042
212
45
167
875
15,016
0
L
Achilles
 
Achilles
1,815
442
0
1,627
3,707
1,362
0
607
2,755
0
11,304
L
Thanatos
 
Thanatos
1,251
454
0
2,149
2,558
817
0
1,192
1,366
0
11,223
L
Kumbhakarna
Fin2000
Kumbhakarna
399
92
142
1,421
3,610
1,131
0
634
2,976
3,805
0
L
Izanami
GeMany
Izanami
1,571
1,240
0
1,223
2,328
301
0
98
2,230
0
17,471
L
Morgan Le Fay
Rehan687
Morgan Le Fay
1,503
208
0
327
3,665
1,021
0
1,674
1,991
12,825
0
W
Cu Chulainn
destruyer
Cu Chulainn
1,783
344
0
908
3,215
1,483
0
0
2,874
0
12,237
W
Ao Kuang
kilikekey
Ao Kuang
3,455
859
0
2,180
3,872
1,229
0
913
2,959
14,881
3,470

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,512
Gold Earned
17,168
153
Minions Killed
128
0
Camps Cleared
0
518,534
Distance Traveled
503,555
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
3,821
764
28
6
0
114,237
2
W
Hachiman
3,530
706
38
8
0
96,399
2
W
Nu Wa
3,519
704
25
5
0
93,663
2
L
Achilles
3,458
692
24
5
0
120,320
1
L
Thanatos
3,384
677
31
6
0
77,901
1
L
Kumbhakarna
3,391
678
4
1
0
104,734
2
L
Izanami
3,270
654
36
7
0
98,636
2
L
Morgan Le Fay
3,665
733
33
7
0
101,964
2
W
Cu Chulainn
3,435
687
21
4
0
104,125
2
W
Ao Kuang
4,207
841
41
8
0
110,110
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role