Player Matchup

Geb
Geb
Derek_1019
Geb
Level 59
God Stats
9W - 15L
1,171 SR
Queue Stats
195W - 173L
1,425 Elo+
Party 1
Neith
Neith
ExtraToasted914
Neith
Level 18
God Stats
3W - 8L
1,453 SR
Queue Stats
4W - 12L
1,341 Elo+
Party 3
Loki
Loki
KING111502
Loki
Level 101
God Stats
4W - 8L
1,444 SR
Queue Stats
245W - 220L
1,442 Elo+
Party 1
Chang'e
Chang'e
jakesid22
Chang'e
Level 68
God Stats
0W - 3L
1,500 SR
Queue Stats
5W - 11L
1,356 Elo+
Party 3
Nike
Nike
jrthebest1213
Nike
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
239W - 229L
1,394 Elo+
Party 1
Team Averages
Level 59
1,414 SR
1,392 Elo+

VS

Team Averages
Level 106
1,506 SR
1,415 Elo+
Set
Set
Medusin10
Set
Level 116
God Stats
37W - 44L
1,431 SR
Queue Stats
605W - 626L
1,447 Elo+
Party 2
Skadi
Skadi
Verduradura15
Skadi
Level 101
God Stats
7W - 4L
1,661 SR
Queue Stats
643W - 703L
1,430 Elo+
Party 2
Ymir
Ymir
aiming_at_cha
Ymir
Level 140
God Stats
4W - 9L
1,270 SR
Queue Stats
157W - 171L
1,364 Elo+
Solo
Geb
Geb
mauRM52
Geb
Level 127
God Stats
44W - 31L
1,586 SR
Queue Stats
580W - 623L
1,405 Elo+
Party 2
Baron Samedi
Baron Samedi
stormbless12
Baron Samedi
Level 45
God Stats
11W - 15L
1,583 SR
Queue Stats
132W - 162L
1,429 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 3
8,102
477
4,489
9,116
6,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

9
0 / 9 / 3
6,290
370
2,396
8,577
2,032
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Bow

Short Bow

+15%
Attack Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
7 / 6 / 3
9,753
574
10,152
12,877
4,395
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
jakesid22
Chang'e
11
1 / 6 / 4
7,330
431
7,256
11,843
3,167
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
4 / 3 / 4
8,738
514
11,868
14,071
11,016
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 4 / 3
10,276
604
13,944
14,047
7,399
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

17
14 / 2 / 6
11,008
648
18,891
14,497
6,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 6 / 4
7,160
421
3,211
10,882
11,258
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Magic Focus

Magic Focus

+20
Magical Power

Geb
13
1 / 3 / 14
8,721
513
5,178
13,287
14,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
stormbless12
Baron Samedi
2
0 / 0 / 0
3,572
210
0
0
0

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
52
15
Kills
25
25
Deaths
15
17
Assists
27
Player
Kills
Deaths
Assists
KDA
L
3
1
3
4.5
L
0
9
3
0.17
L
7
6
3
1.42
W
10
4
3
2.88
W
14
2
6
8.5
W
0
6
4
0.33
L
Chang'e
jakesid22
Chang'e
1
6
4
0.5
L
4
3
4
2
W
Geb
1
3
14
2.67
W
Baron Samedi
stormbless12
Baron Samedi
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,161
Damage
41,224
56,484
Taken
52,713
27,134
Mitigated
38,860
12,068
Healing
17,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,489
829
39
1,504
9,116
6,524
0
1,099
8,017
20,988
0
L
2,396
883
0
315
8,577
2,032
47
911
7,666
0
19,520
L
10,152
3,070
0
3,489
12,877
4,395
0
2,200
10,677
0
58,189
W
13,944
4,804
0
4,918
14,047
7,399
262
2,860
10,969
0
78,282
W
18,891
10,537
0
8,031
14,497
6,062
4,509
3,370
11,005
0
73,753
W
3,211
956
0
705
10,882
11,258
163
1,855
8,981
23,619
0
L
Chang'e
jakesid22
Chang'e
7,256
843
1,109
2,792
11,843
3,167
831
1,506
10,337
29,339
0
L
11,868
1,084
0
2,820
14,071
11,016
0
2,673
11,398
7,612
49,910
W
Geb
5,178
418
704
2,809
13,287
14,141
144
5,099
7,932
25,859
0
W
Baron Samedi
stormbless12
Baron Samedi
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,213
Gold Earned
40,737
339
Minions Killed
331
0
Camps Cleared
0
1,417,222
Distance Traveled
1,171,935
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
8,102
477
26
2
0
253,389
1
L
Neith
6,290
370
45
3
0
263,174
1
L
Loki
9,753
574
103
6
0
304,504
0
W
Set
10,276
604
125
7
0
314,715
1
W
Skadi
11,008
648
130
8
0
296,157
1
W
Ymir
7,160
421
52
3
0
256,520
1
L
Chang'e
7,330
431
53
3
0
295,120
3
L
Nike
8,738
514
112
7
0
301,035
1
W
Geb
8,721
513
24
1
0
304,543
3
W
Baron Samedi
3,572
210
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role