Player Matchup

Cthulhu
Cthulhu
JazzyBigC
Cthulhu
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,625 Elo+
Solo
Erlang Shen
Erlang Shen
MothaDollaz
Erlang Shen
Level 27
God Stats
3W - 0L
1,845 SR
Queue Stats
132W - 100L
1,648 Elo+
Solo
Danzaburou
Danzaburou
State404
Danzaburou
Level 20
God Stats
10W - 7L
1,446 SR
Queue Stats
26W - 19L
1,586 Elo+
Solo
Arachne
Arachne
jazzym-14
Arachne
Level 29
God Stats
11W - 9L
1,593 SR
Queue Stats
84W - 70L
1,595 Elo+
Solo
The Morrigan
The Morrigan
killerweasel513
The Morrigan
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 91L
1,517 Elo+
Solo
Team Averages
Level 22
1,577 SR
1,594 Elo+

VS

Team Averages
Level 13
1,666 SR
1,624 Elo+
Tsukuyomi
Tsukuyomi
Croox6107
Tsukuyomi
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 2L
1,634 Elo+
Solo
Zeus
Zeus
MrGanksta
Zeus
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 9L
1,575 Elo+
Solo
Hachiman
Hachiman
TrulyBattleborn
Hachiman
Level 7
God Stats
16W - 17L
1,798 SR
Queue Stats
118W - 111L
1,657 Elo+
Solo
Fenrir
Fenrir
juliio_cabana
Fenrir
Level 18
God Stats
2W - 2L
1,895 SR
Queue Stats
37W - 23L
1,629 Elo+
Solo
Chaac
Chaac
xDripMaster
Chaac
Level 28
God Stats
0W - 6L
1,635 SR
Queue Stats
33W - 53L
1,623 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JazzyBigC
Cthulhu
11
1 / 0 / 10
6,662
512
2,592
6,391
3,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Erlang Shen
MothaDollaz
Erlang Shen
14
6 / 1 / 3
8,572
659
6,008
8,900
6,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
State404
Danzaburou
11
2 / 4 / 3
6,933
533
3,446
7,220
1,934
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Arachne
jazzym-14
Arachne
14
10 / 1 / 4
8,874
683
10,051
9,807
4,855
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Morrigan
killerweasel513
The Morrigan
11
3 / 1 / 5
7,169
551
4,014
7,806
3,340
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Croox6107
Tsukuyomi
9
0 / 10 / 3
5,522
425
3,987
10,936
2,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
7
0 / 0 / 0
5,141
395
582
1,838
471
Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hachiman
9
2 / 1 / 0
6,151
473
2,814
4,314
1,185
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
5 / 6 / 0
7,488
576
7,784
13,031
4,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 5 / 3
6,508
501
4,586
8,271
3,096
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
13
22
Kills
7
7
Deaths
22
25
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
Croox6107
Tsukuyomi
0
10
3
0.15
W
Cthulhu
JazzyBigC
Cthulhu
1
0
10
6
W
Erlang Shen
MothaDollaz
Erlang Shen
6
1
3
7.5
L
Zeus
0
0
0
0
W
Danzaburou
State404
Danzaburou
2
4
3
0.88
L
Hachiman
2
1
0
2
W
Arachne
jazzym-14
Arachne
10
1
4
12
L
5
6
0
0.83
W
The Morrigan
killerweasel513
The Morrigan
3
1
5
5.5
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,111
Damage
19,753
40,124
Taken
38,390
19,603
Mitigated
12,147
14,267
Healing
9,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
Croox6107
Tsukuyomi
3,987
1,017
0
494
10,936
2,964
0
1,224
9,477
0
21,065
W
Cthulhu
JazzyBigC
Cthulhu
2,592
207
0
646
6,391
3,021
726
0
6,391
11,451
0
W
Erlang Shen
MothaDollaz
Erlang Shen
6,008
2,742
0
4,517
8,900
6,453
174
125
8,775
0
56,677
L
Zeus
582
0
0
670
1,838
471
0
481
1,164
16,213
0
W
Danzaburou
State404
Danzaburou
3,446
1,575
0
2,177
7,220
1,934
1,750
95
7,125
0
35,058
L
Hachiman
2,814
1,079
0
1,653
4,314
1,185
0
628
3,488
0
26,716
W
Arachne
jazzym-14
Arachne
10,051
5,802
0
3,768
9,807
4,855
164
0
9,807
0
54,026
L
7,784
1,493
0
4,266
13,031
4,431
0
1,727
11,003
0
43,943
W
The Morrigan
killerweasel513
The Morrigan
4,014
801
0
3,159
7,806
3,340
933
487
7,319
34,576
0
L
4,586
733
0
2,361
8,271
3,096
0
1,450
6,652
0
30,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,210
Gold Earned
30,810
370
Minions Killed
275
0
Camps Cleared
0
1,272,206
Distance Traveled
1,078,081
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
5,522
425
41
3
0
229,602
0
W
Cthulhu
6,662
512
29
2
0
265,748
0
W
Erlang Shen
8,572
659
115
9
0
256,832
3
L
Zeus
5,141
395
40
3
0
130,490
1
W
Danzaburou
6,933
533
68
5
0
237,403
2
L
Hachiman
6,151
473
52
4
0
202,237
2
W
Arachne
8,874
683
87
7
0
285,181
2
L
Fenrir
7,488
576
81
6
0
245,460
2
W
The Morrigan
7,169
551
71
5
0
227,042
0
L
Chaac
6,508
501
61
5
0
270,292
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role