Player Matchup

Anhur
Anhur
H3R0_PANDA3
Anhur
Level 8
God Stats
4W - 5L
1,506 SR
Queue Stats
8W - 7L
1,788 Elo+
Party 1
Thanatos
Thanatos
Slumlvrdak
Thanatos
Level 23
God Stats
12W - 8L
1,681 SR
Queue Stats
31W - 32L
1,462 Elo+
Party 1
Scylla
Scylla
Sphinxtus
Scylla
Level 67
God Stats
0W - 1L
1,760 SR
Queue Stats
47W - 48L
1,489 Elo+
Party 1
Cerberus
Cerberus
True Mexican 0
Cerberus
Level 26
God Stats
1W - 1L
1,687 SR
Queue Stats
71W - 74L
1,371 Elo+
Solo
Bellona
Bellona
Zeusidamus
Bellona
Level 23
God Stats
6W - 7L
1,735 SR
Queue Stats
9W - 7L
1,794 Elo+
Party 1
Team Averages
Level 29
1,674 SR
1,581 Elo+

VS

Team Averages
Level 25
1,554 SR
1,452 Elo+
Gilgamesh
Gilgamesh
Beezo2Cold
Gilgamesh
Level 29
God Stats
4W - 2L
1,852 SR
Queue Stats
39W - 48L
1,450 Elo+
Solo
Neith
Neith
Eep Eep Van
Neith
Level 26
God Stats
4W - 2L
1,498 SR
Queue Stats
57W - 60L
1,417 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Lethalites
Kumbhakarna
Level 26
God Stats
1W - 1L
1,292 SR
Queue Stats
64W - 67L
1,410 Elo+
Party 2
Chaac
Chaac
SupremeBeans
Chaac
Level 16
God Stats
3W - 3L
1,503 SR
Queue Stats
28W - 22L
1,509 Elo+
Party 2
Thoth
Thoth
pxalmtrees
Thoth
Level 26
God Stats
4W - 0L
1,626 SR
Queue Stats
54W - 40L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 6 / 0
4,574
457
2,318
6,632
1,385
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
Slumlvrdak
Thanatos
9
2 / 3 / 2
5,329
533
1,301
6,437
1,924
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
Sphinxtus
Scylla
9
0 / 4 / 1
4,764
476
1,379
5,386
1,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
6
0 / 5 / 1
4,155
416
2,473
7,126
2,052
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
Zeusidamus
Bellona
8
3 / 5 / 0
5,247
525
3,705
7,144
5,531
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Beezo2Cold
Gilgamesh
10
2 / 2 / 7
5,915
592
3,305
5,641
2,492
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
9 / 0 / 2
6,867
687
8,107
4,938
1,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Kumbhakarna
Lethalites
Kumbhakarna
8
2 / 1 / 3
5,387
539
1,258
6,387
2,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

11
5 / 1 / 1
6,480
648
3,640
4,776
2,549
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Thoth
11
5 / 2 / 0
6,644
664
5,796
3,267
785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
36
6
Kills
23
23
Deaths
6
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Beezo2Cold
Gilgamesh
2
2
7
2.75
W
9
0
2
10
L
1
6
0
0.17
W
Kumbhakarna
Lethalites
Kumbhakarna
2
1
3
3.5
L
Thanatos
Slumlvrdak
Thanatos
2
3
2
1
L
Scylla
Sphinxtus
Scylla
0
4
1
0.13
W
5
1
1
5.5
L
Cerberus
0
5
1
0.1
L
Bellona
Zeusidamus
Bellona
3
5
0
0.6
W
Thoth
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,176
Damage
22,106
32,725
Taken
25,009
12,344
Mitigated
9,549
6,651
Healing
5,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Beezo2Cold
Gilgamesh
3,305
1,061
0
1,479
5,641
2,492
0
480
5,111
0
26,913
W
8,107
3,726
0
883
4,938
1,238
2,309
1,375
3,563
0
32,665
L
2,318
1,698
0
457
6,632
1,385
0
443
6,189
0
15,036
W
Kumbhakarna
Lethalites
Kumbhakarna
1,258
443
0
264
6,387
2,485
119
1,323
5,056
15,261
0
L
Thanatos
Slumlvrdak
Thanatos
1,301
227
0
4,391
6,437
1,924
0
1,342
4,885
0
21,714
L
Scylla
Sphinxtus
Scylla
1,379
165
0
165
5,386
1,452
314
3,715
1,297
20,867
0
W
3,640
721
0
2,027
4,776
2,549
266
0
4,776
0
25,880
L
Cerberus
2,473
308
0
1,306
7,126
2,052
0
899
6,227
9,592
0
L
Bellona
Zeusidamus
Bellona
3,705
1,122
0
332
7,144
5,531
0
375
6,282
2,146
14,010
W
Thoth
5,796
462
0
864
3,267
785
584
813
2,372
29,591
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,069
Gold Earned
31,293
172
Minions Killed
270
0
Camps Cleared
0
827,213
Distance Traveled
922,055
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
5,915
592
58
6
0
203,541
1
W
Neith
6,867
687
66
7
0
166,384
0
L
Anhur
4,574
457
26
3
0
171,450
1
W
Kumbhakarna
5,387
539
36
4
0
171,518
1
L
Thanatos
5,329
533
55
6
0
184,921
2
L
Scylla
4,764
476
43
4
0
172,436
1
W
Chaac
6,480
648
49
5
0
193,827
5
L
Cerberus
4,155
416
21
2
0
124,383
1
L
Bellona
5,247
525
27
3
0
174,023
0
W
Thoth
6,644
664
61
6
0
186,785
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role