Player Matchup

Artio
Artio
DoobysGong
Artio
Level 16
God Stats
3W - 0L
1,774 SR
Queue Stats
32W - 24L
1,539 Elo+
Party 2
Bellona
Bellona
JackofDaggers
Bellona
Level 13
God Stats
1W - 1L
1,836 SR
Queue Stats
2W - 2L
1,537 Elo+
Solo
Janus
Janus
JoeGigalo
Janus
Level 28
God Stats
2W - 2L
1,402 SR
Queue Stats
39W - 37L
1,401 Elo+
Solo
Neith
Neith
TheKhaleesi06
Neith
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
Trippy28
Nemesis
Level 29
God Stats
4W - 5L
1,410 SR
Queue Stats
202W - 206L
1,509 Elo+
Solo
Team Averages
Level 18
1,584 SR
1,497 Elo+

VS

Team Averages
Level 23
1,320 SR
1,397 Elo+
Ares
Ares
 
Ares
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Fabzeddie
Izanami
Level 7
God Stats
35W - 39L
1,364 SR
Queue Stats
38W - 44L
1,371 Elo+
Solo
Sol
Sol
GoldenGod1166
Sol
Level 4
God Stats
1W - 1L
1,229 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Tyr
Tyr
KinnyMane
Tyr
Level 29
God Stats
2W - 4L
1,273 SR
Queue Stats
123W - 139L
1,463 Elo+
Party 1
Susano
Susano
T3chM3ch618
Susano
Level 1
God Stats
1W - 4L
1,235 SR
Queue Stats
156W - 184L
1,151 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
10
6 / 0 / 5
6,339
576
5,135
6,126
3,722
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bellona
10
2 / 0 / 2
6,424
584
4,764
4,813
2,933
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
JoeGigalo
Janus
13
7 / 0 / 1
7,992
727
5,404
2,388
614
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
3 / 3 / 8
6,131
557
5,970
4,780
1,913
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
Trippy28
Nemesis
11
2 / 0 / 2
6,258
569
1,734
5,553
1,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
8
2 / 4 / 0
5,513
501
3,688
10,712
5,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
Fabzeddie
Izanami
9
0 / 4 / 0
4,840
440
902
5,071
1,503
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
1 / 7 / 1
4,915
447
2,266
5,918
1,527
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
0 / 4 / 0
4,928
448
2,121
7,765
5,803
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Susano
7
0 / 1 / 0
5,013
456
291
5,466
1,497
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
4
20
Kills
3
3
Deaths
20
18
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
2
4
0
0.5
W
Artio
6
0
5
8.5
L
Izanami
Fabzeddie
Izanami
0
4
0
0
L
1
7
1
0.21
W
Bellona
2
0
2
3
W
Janus
JoeGigalo
Janus
7
0
1
7.5
L
0
4
0
0
L
Susano
0
1
0
0
W
3
3
8
2.33
W
Nemesis
Trippy28
Nemesis
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,007
Damage
9,268
23,660
Taken
34,932
10,982
Mitigated
15,700
9,569
Healing
8,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
3,688
457
0
2,193
10,712
5,370
0
2,878
7,834
13,465
0
W
Artio
5,135
785
457
2,986
6,126
3,722
0
2,663
3,463
21,333
0
L
Izanami
Fabzeddie
Izanami
902
815
0
497
5,071
1,503
0
3,073
1,786
0
22,262
L
2,266
1,168
0
656
5,918
1,527
0
2,683
3,173
11,061
3,013
W
Bellona
4,764
1,885
0
1,705
4,813
2,933
711
0
4,457
0
31,813
W
Janus
JoeGigalo
Janus
5,404
521
73
1,249
2,388
614
1,270
0
2,388
47,940
0
L
2,121
168
0
2,600
7,765
5,803
0
355
6,664
0
15,196
L
Susano
291
0
0
2,705
5,466
1,497
0
1,240
4,190
0
21,174
W
5,970
2,906
0
413
4,780
1,913
0
2,916
1,864
0
22,426
W
Nemesis
Trippy28
Nemesis
1,734
598
0
2,686
5,553
1,800
332
0
5,513
0
32,626

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,144
Gold Earned
25,209
312
Minions Killed
183
0
Camps Cleared
0
1,090,747
Distance Traveled
955,765
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,513
501
14
1
0
207,642
0
W
Artio
6,339
576
22
2
0
199,875
1
L
Izanami
4,840
440
44
4
0
186,262
0
L
Sol
4,915
447
29
3
0
159,338
1
W
Bellona
6,424
584
74
7
0
249,377
0
W
Janus
7,992
727
99
9
0
232,890
1
L
Tyr
4,928
448
35
3
0
175,083
0
L
Susano
5,013
456
61
6
0
227,440
0
W
Neith
6,131
557
48
4
0
157,678
1
W
Nemesis
6,258
569
69
6
0
250,927
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role