Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
BPAπplayer
Ymir
Level 8
God Stats
3W - 2L
1,488 SR
Queue Stats
18W - 3L
1,889 Elo+
Party 2
Apollo
Apollo
Ellеоn
Apollo
Level 18
God Stats
5W - 1L
1,757 SR
Queue Stats
24W - 15L
1,550 Elo+
Solo
Achilles
Achilles
UltimateCrips666
Achilles
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 8L
1,500 Elo+
Party 3
Poseidon
Poseidon
iYanixTTV
Poseidon
Level 9
God Stats
5W - 0L
1,500 SR
Queue Stats
38W - 49L
1,441 Elo+
Party 3
Team Averages
Level 40
1,549 SR
1,576 Elo+

VS

Team Averages
Level 24
1,473 SR
1,523 Elo+
Ra
Ra
CheapLOL
Ra
Level 17
God Stats
3W - 2L
1,500 SR
Queue Stats
50W - 39L
1,558 Elo+
Solo
Cthulhu
Cthulhu
Veiiigar
Cthulhu
Level 28
God Stats
23W - 16L
1,603 SR
Queue Stats
78W - 60L
1,620 Elo+
Party 1
Kukulkan
Kukulkan
Zzreva
Kukulkan
Level 27
God Stats
4W - 7L
1,490 SR
Queue Stats
29W - 29L
1,510 Elo+
Party 1
Izanami
Izanami
berserk852
Izanami
Level 17
God Stats
0W - 4L
1,253 SR
Queue Stats
39W - 55L
1,501 Elo+
Solo
Bastet
Bastet
xSirc1
Bastet
Level 29
God Stats
13W - 14L
1,517 SR
Queue Stats
81W - 91L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
8 / 1 / 1
6,908
691
7,112
5,178
1,686
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 0 / 11
6,494
649
3,583
6,180
3,643
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Apollo
Ellеоn
Apollo
12
6 / 0 / 3
6,859
686
4,734
6,450
1,979
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 3 / 1
5,267
527
1,775
7,057
4,816
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Poseidon
iYanixTTV
Poseidon
9
2 / 1 / 2
5,458
546
2,253
3,295
909
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 0
6,625
663
4,183
5,159
1,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Cthulhu
Veiiigar
Cthulhu
8
0 / 3 / 1
4,831
483
3,488
8,688
6,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
Zzreva
Kukulkan
10
0 / 2 / 0
5,438
544
1,962
2,445
641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
berserk852
Izanami
7
0 / 7 / 1
4,650
465
2,024
6,698
1,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bastet
xSirc1
Bastet
9
2 / 4 / 0
5,819
582
3,120
7,405
1,966
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
7
18
Kills
5
5
Deaths
18
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
8
1
1
8.5
W
1
0
11
6.5
L
3
2
0
1.5
W
Apollo
Ellеоn
Apollo
6
0
3
7.5
W
1
3
1
0.5
L
Cthulhu
Veiiigar
Cthulhu
0
3
1
0.17
L
Kukulkan
Zzreva
Kukulkan
0
2
0
0
L
Izanami
berserk852
Izanami
0
7
1
0.07
W
Poseidon
iYanixTTV
Poseidon
2
1
2
3
L
Bastet
xSirc1
Bastet
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,457
Damage
14,777
28,160
Taken
30,395
13,033
Mitigated
12,659
10,584
Healing
8,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
7,112
4,134
0
1,096
5,178
1,686
546
1,266
3,912
0
42,520
W
3,583
1,370
1,741
2,346
6,180
3,643
0
1,509
4,613
15,883
0
L
4,183
578
0
1,670
5,159
1,622
0
846
4,251
37,228
0
W
Apollo
Ellеоn
Apollo
4,734
2,410
0
2,908
6,450
1,979
0
2,195
4,149
0
42,173
W
1,775
342
0
2,164
7,057
4,816
0
3,134
3,923
0
15,696
L
Cthulhu
Veiiigar
Cthulhu
3,488
532
132
1,934
8,688
6,440
0
1,520
7,168
18,934
0
L
Kukulkan
Zzreva
Kukulkan
1,962
160
0
380
2,445
641
0
632
1,689
28,223
0
L
Izanami
berserk852
Izanami
2,024
1,044
0
880
6,698
1,990
0
1,034
5,664
0
19,335
W
Poseidon
iYanixTTV
Poseidon
2,253
123
0
329
3,295
909
0
1,430
1,773
21,388
0
L
Bastet
xSirc1
Bastet
3,120
731
0
3,004
7,405
1,966
0
1,534
5,787
0
25,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,986
Gold Earned
27,363
281
Minions Killed
291
0
Camps Cleared
0
1,024,492
Distance Traveled
973,315
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,908
691
88
9
0
189,766
1
W
Ymir
6,494
649
17
2
0
209,625
3
L
Ra
6,625
663
96
10
0
184,653
4
W
Apollo
6,859
686
95
10
0
211,337
2
W
Achilles
5,267
527
34
3
0
209,545
4
L
Cthulhu
4,831
483
28
3
0
198,615
0
L
Kukulkan
5,438
544
61
6
0
214,546
0
L
Izanami
4,650
465
47
5
0
166,081
1
W
Poseidon
5,458
546
47
5
0
204,219
0
L
Bastet
5,819
582
59
6
0
209,420
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role