Player Matchup

Freya
Freya
CasperPhantasma
Freya
Level 117
God Stats
5W - 2L
1,580 SR
Queue Stats
109W - 58L
1,609 Elo+
Party 1
Medusa
Medusa
MFUhhhClancy
Medusa
Level 134
God Stats
7W - 6L
1,531 SR
Queue Stats
100W - 59L
1,583 Elo+
Party 1
Neith
Neith
xG0DxK1NGx
Neith
Level 107
God Stats
3W - 2L
1,464 SR
Queue Stats
30W - 13L
1,641 Elo+
Party 1
Team Averages
Level 119
1,525 SR
1,611 Elo+

VS

Team Averages
Level 79
1,423 SR
1,424 Elo+
Geb
Geb
Lilcruzer
Geb
Level 85
God Stats
7W - 7L
1,477 SR
Queue Stats
68W - 75L
1,446 Elo+
Party 2
Hel
Hel
REMINGTON_00
Hel
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 119L
1,510 Elo+
Party 2
Danzaburou
Danzaburou
imkindafat
Danzaburou
Level 25
God Stats
0W - 1L
1,292 SR
Queue Stats
19W - 29L
1,315 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 10
7,827
712
6,887
8,455
3,378
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
13
8 / 0 / 6
8,552
777
8,188
9,532
3,490
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Neith
12
4 / 0 / 11
7,992
727
11,653
6,659
2,668
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 1
6,224
566
6,856
12,236
8,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
1 / 6 / 0
6,701
609
6,566
10,048
3,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Danzaburou
imkindafat
Danzaburou
10
0 / 4 / 1
6,345
577
3,768
7,826
3,048
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
3
15
Kills
1
1
Deaths
15
27
Assists
2
Player
Kills
Deaths
Assists
KDA
W
3
1
10
8
L
0
5
1
0.1
W
Medusa
8
0
6
11
L
1
6
0
0.17
L
Danzaburou
imkindafat
Danzaburou
0
4
1
0.13
W
Neith
4
0
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,728
Damage
17,190
24,646
Taken
30,110
9,536
Mitigated
14,446
10,180
Healing
7,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,887
2,182
413
4,420
8,455
3,378
123
4,457
3,858
17,259
2,634
L
6,856
162
325
641
12,236
8,277
0
2,685
9,551
21,564
0
W
Medusa
8,188
2,975
0
3,989
9,532
3,490
400
4,342
5,000
0
26,670
L
6,566
290
2,551
2,573
10,048
3,121
0
1,833
8,215
15,975
0
L
Danzaburou
imkindafat
Danzaburou
3,768
656
348
1,551
7,826
3,048
0
1,855
5,971
0
16,745
W
Neith
11,653
4,544
0
1,358
6,659
2,668
759
4,476
1,987
0
28,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,371
Gold Earned
19,270
126
Minions Killed
99
5
Camps Cleared
3
622,868
Distance Traveled
557,395
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
7,827
712
35
3
2
203,597
1
L
Geb
6,224
566
18
2
0
221,335
1
W
Medusa
8,552
777
46
4
2
214,822
3
L
Hel
6,701
609
36
3
2
161,801
1
L
Danzaburou
6,345
577
45
4
1
174,259
3
W
Neith
7,992
727
45
4
1
204,449
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role