Player Matchup

Izanami
Izanami
FightBackMahito
Izanami
Level 64
God Stats
0W - 1L
1,264 SR
Queue Stats
41W - 45L
1,381 Elo+
Party 2
Merlin
Merlin
Slump_Assassin14
Merlin
Level 32
God Stats
2W - 4L
1,409 SR
Queue Stats
26W - 36L
1,297 Elo+
Party 2
Amaterasu
Amaterasu
dark_wyvern69
Amaterasu
Level 96
God Stats
9W - 12L
1,540 SR
Queue Stats
124W - 141L
1,404 Elo+
Solo
Team Averages
Level 64
1,404 SR
1,360 Elo+

VS

Team Averages
Level 90
1,467 SR
1,364 Elo+
Ullr
Ullr
HyenaPlus
Ullr
Level 84
God Stats
2W - 5L
1,312 SR
Queue Stats
69W - 80L
1,401 Elo+
Solo
Set
Set
UneasePup7
Set
Level 102
God Stats
1W - 0L
1,412 SR
Queue Stats
43W - 39L
1,343 Elo+
Party 1
Tiamat
Tiamat
death_stroke417
Tiamat
Level 85
God Stats
2W - 0L
1,678 SR
Queue Stats
26W - 25L
1,348 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 7 / 4
8,766
731
9,271
10,730
3,142
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

10
0 / 5 / 5
7,064
589
3,190
6,366
1,811
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
dark_wyvern69
Amaterasu
12
4 / 6 / 3
8,216
685
9,170
14,586
11,725
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
13
6 / 4 / 9
9,640
803
6,702
8,387
2,222
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
8 / 2 / 8
9,491
791
9,652
11,788
8,004
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
4 / 1 / 13
9,261
772
10,072
6,616
4,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
48
7
Kills
18
18
Deaths
7
12
Assists
30
Player
Kills
Deaths
Assists
KDA
L
3
7
4
0.71
W
Ullr
6
4
9
2.63
L
0
5
5
0.5
W
8
2
8
6
L
Amaterasu
dark_wyvern69
Amaterasu
4
6
3
0.92
W
4
1
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,631
Damage
26,426
31,682
Taken
26,791
16,678
Mitigated
14,244
5,800
Healing
4,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,271
6,469
364
2,143
10,730
3,142
0
2,557
7,967
0
27,936
W
Ullr
6,702
3,403
0
286
8,387
2,222
1,759
1,030
7,357
0
16,232
L
3,190
60
667
574
6,366
1,811
197
2,277
3,942
13,581
0
W
9,652
4,122
0
1,870
11,788
8,004
0
1,548
10,240
0
32,272
L
Amaterasu
dark_wyvern69
Amaterasu
9,170
4,540
0
2,052
14,586
11,725
374
4,966
9,343
0
20,634
W
10,072
1,387
0
2,156
6,616
4,018
763
1,134
5,482
27,862
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,046
Gold Earned
28,392
109
Minions Killed
134
3
Camps Cleared
8
419,430
Distance Traveled
625,741
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,766
731
59
5
0
122,944
0
W
Ullr
9,640
803
33
3
1
181,579
1
L
Merlin
7,064
589
22
2
2
117,724
0
W
Set
9,491
791
49
4
2
209,385
1
L
Amaterasu
8,216
685
28
2
1
178,762
5
W
Tiamat
9,261
772
52
4
5
234,777
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role