Player Matchup

Hera
Hera
DRIFTFISH10
Hera
Level 43
God Stats
9W - 4L
1,677 SR
Queue Stats
159W - 170L
1,499 Elo+
Party 1
Danzaburou
Danzaburou
G-18Division
Danzaburou
Level 28
God Stats
9W - 10L
1,600 SR
Queue Stats
24W - 24L
1,477 Elo+
Party 1
Cabrakan
Cabrakan
KingHavoc_47
Cabrakan
Level 61
God Stats
2W - 3L
1,471 SR
Queue Stats
154W - 146L
1,453 Elo+
Solo
Team Averages
Level 44
1,583 SR
1,476 Elo+

VS

Team Averages
Level 66
1,485 SR
1,362 Elo+
Merlin
Merlin
BigMacBray
Merlin
Level 29
God Stats
27W - 27L
1,468 SR
Queue Stats
113W - 136L
1,373 Elo+
Party 2
Set
Set
ItsSimplyAce
Set
Level 66
God Stats
7W - 7L
1,438 SR
Queue Stats
277W - 347L
1,379 Elo+
Party 2
Fenrir
Fenrir
POLOmorenE
Fenrir
Level 103
God Stats
30W - 29L
1,549 SR
Queue Stats
266W - 318L
1,335 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 7 / 9
11,000
647
8,731
10,503
3,148
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
G-18Division
Danzaburou
17
10 / 6 / 2
13,005
765
18,504
16,260
5,399
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cabrakan
KingHavoc_47
Cabrakan
12
2 / 3 / 4
10,553
621
7,320
9,160
6,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BigMacBray
Merlin
15
3 / 5 / 6
11,350
668
11,451
13,713
5,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
3 / 3 / 4
10,920
642
8,046
12,056
5,033
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fenrir
POLOmorenE
Fenrir
17
10 / 5 / 3
12,920
760
9,307
15,961
10,066
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
29
13
Kills
16
16
Deaths
13
15
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Merlin
BigMacBray
Merlin
3
5
6
1.2
L
1
7
9
0.79
L
Danzaburou
G-18Division
Danzaburou
10
6
2
1.83
W
3
3
4
1.67
L
Cabrakan
KingHavoc_47
Cabrakan
2
3
4
1.33
W
Fenrir
POLOmorenE
Fenrir
10
5
3
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,555
Damage
28,804
35,923
Taken
41,730
15,311
Mitigated
20,127
7,110
Healing
8,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
BigMacBray
Merlin
11,451
799
50
1,646
13,713
5,028
320
6,104
7,469
50,257
0
L
8,731
1,974
0
716
10,503
3,148
444
2,871
7,632
36,361
0
L
Danzaburou
G-18Division
Danzaburou
18,504
11,552
0
5,075
16,260
5,399
2,168
5,386
10,874
0
51,954
W
8,046
2,835
0
3,259
12,056
5,033
415
4,553
7,335
0
41,176
L
Cabrakan
KingHavoc_47
Cabrakan
7,320
1,372
0
1,319
9,160
6,764
0
3,909
5,251
15,536
0
W
Fenrir
POLOmorenE
Fenrir
9,307
1,797
125
3,820
15,961
10,066
2,056
5,095
10,668
0
21,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,558
Gold Earned
35,190
191
Minions Killed
192
7
Camps Cleared
7
723,417
Distance Traveled
873,263
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,350
668
86
5
3
280,929
2
L
Hera
11,000
647
88
5
2
281,558
6
L
Danzaburou
13,005
765
82
5
4
264,684
6
W
Set
10,920
642
79
5
3
307,277
4
L
Cabrakan
10,553
621
21
1
1
177,175
3
W
Fenrir
12,920
760
27
2
1
285,057
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role