Player Matchup

Fenrir
Fenrir
DTM8
Fenrir
Level 26
God Stats
42W - 48L
1,494 SR
Queue Stats
79W - 85L
1,410 Elo+
Party 3
Cliodhna
Cliodhna
DemonKing666520
Cliodhna
Level 65
God Stats
6W - 7L
1,507 SR
Queue Stats
273W - 282L
1,466 Elo+
Party 1
Sol
Sol
E1000SON
Sol
Level 14
God Stats
10W - 13L
1,357 SR
Queue Stats
20W - 28L
1,355 Elo+
Solo
Chang'e
Chang'e
J_Wolfy03
Chang'e
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,499 Elo+
Party 1
Geb
Geb
LinKueiLord
Geb
Level 27
God Stats
29W - 36L
1,451 SR
Queue Stats
143W - 121L
1,443 Elo+
Party 3
Team Averages
Level 28
1,462 SR
1,435 Elo+

VS

Team Averages
Level 18
1,521 SR
1,372 Elo+
Skadi
Skadi
Dragonicc61
Skadi
Level 13
God Stats
10W - 5L
1,611 SR
Queue Stats
22W - 22L
1,509 Elo+
Solo
Chronos
Chronos
Enoch_C0327
Chronos
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,223 Elo+
Party 2
Chang'e
Chang'e
Karurosu 666
Chang'e
Level 27
God Stats
5W - 7L
1,500 SR
Queue Stats
118W - 106L
1,485 Elo+
Solo
Fenrir
Fenrir
NkZy2
Fenrir
Level 28
God Stats
3W - 4L
1,484 SR
Queue Stats
33W - 50L
1,248 Elo+
Party 2
Zeus
Zeus
Zman72345XD
Zeus
Level 15
God Stats
16W - 9L
1,509 SR
Queue Stats
27W - 34L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DTM8
Fenrir
20
9 / 9 / 11
14,255
1,018
14,818
31,005
30,050
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cliodhna
20
9 / 5 / 10
15,543
1,110
35,971
27,072
11,271
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

20
2 / 11 / 8
12,372
884
4,570
20,389
7,529
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chang'e
J_Wolfy03
Chang'e
20
1 / 7 / 16
13,205
943
14,398
25,618
9,938
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
3 / 10 / 13
14,401
1,029
10,452
34,657
19,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Team 1 Tickets

0

VS

Team 2 Tickets

125

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
14 / 4 / 19
16,624
1,187
39,653
21,209
7,189
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Chronos
Enoch_C0327
Chronos
20
2 / 9 / 20
13,102
936
14,055
19,772
6,503
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chang'e
Karurosu 666
Chang'e
20
8 / 4 / 24
15,455
1,104
27,198
19,999
6,790
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fenrir
NkZy2
Fenrir
20
10 / 6 / 17
15,018
1,073
19,745
23,250
19,149
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
8 / 1 / 12
14,208
1,015
30,107
5,299
1,115
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
134
24
Kills
42
42
Deaths
24
58
Assists
92
Player
Kills
Deaths
Assists
KDA
L
Fenrir
DTM8
Fenrir
9
9
11
1.61
L
Cliodhna
9
5
10
2.8
W
14
4
19
5.88
L
2
11
8
0.55
W
Chronos
Enoch_C0327
Chronos
2
9
20
1.33
L
Chang'e
J_Wolfy03
Chang'e
1
7
16
1.29
W
Chang'e
Karurosu 666
Chang'e
8
4
24
5
L
3
10
13
0.95
W
Fenrir
NkZy2
Fenrir
10
6
17
3.08
W
8
1
12
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,209
Damage
130,758
138,741
Taken
89,529
78,012
Mitigated
40,746
18,476
Healing
26,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
DTM8
Fenrir
14,818
2,322
0
254
31,005
30,050
0
12,577
18,331
0
24,475
L
Cliodhna
35,971
5,978
0
3,038
27,072
11,271
0
15,786
11,286
0
67,855
W
39,653
21,143
0
4,242
21,209
7,189
0
8,176
13,033
0
81,078
L
4,570
2,644
0
1,256
20,389
7,529
0
10,296
10,093
16,086
0
W
Chronos
Enoch_C0327
Chronos
14,055
5,976
0
2,791
19,772
6,503
0
7,053
12,719
27,384
0
L
Chang'e
J_Wolfy03
Chang'e
14,398
2,655
6,523
6,347
25,618
9,938
0
14,627
10,991
46,000
0
W
Chang'e
Karurosu 666
Chang'e
27,198
6,715
7,899
8,022
19,999
6,790
0
6,623
13,376
49,668
0
L
10,452
536
0
1,058
34,657
19,224
0
18,074
16,583
32,236
0
W
Fenrir
NkZy2
Fenrir
19,745
6,031
391
2,445
23,250
19,149
0
6,723
14,817
0
29,769
W
30,107
854
413
479
5,299
1,115
0
845
4,454
50,514
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,776
Gold Earned
74,407
217
Minions Killed
236
6
Camps Cleared
9
1,278,900
Distance Traveled
1,336,248
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
14,255
1,018
11
1
3
268,757
0
L
Cliodhna
15,543
1,110
66
5
2
288,751
0
W
Skadi
16,624
1,187
86
6
1
268,514
1
L
Sol
12,372
884
25
2
0
199,129
0
W
Chronos
13,102
936
18
1
3
234,932
1
L
Chang'e
13,205
943
83
6
1
244,792
0
W
Chang'e
15,455
1,104
55
4
0
261,775
0
L
Geb
14,401
1,029
32
2
0
277,471
0
W
Fenrir
15,018
1,073
14
1
3
286,093
2
W
Zeus
14,208
1,015
63
5
2
284,934
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role