Player Matchup

Thor
Thor
LilManCam1719
Thor
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,324 Elo+
Solo
Sol
Sol
OblivionNoodles
Sol
Level 132
God Stats
7W - 4L
1,655 SR
Queue Stats
269W - 220L
1,502 Elo+
Party 1
Neith
Neith
courtknee123
Neith
Level 17
God Stats
21W - 11L
1,600 SR
Queue Stats
28W - 31L
1,408 Elo+
Party 1
Team Averages
Level 51
1,585 SR
1,411 Elo+

VS

Team Averages
Level 31
1,501 SR
1,417 Elo+
King Arthur
King Arthur
Aymih
King Arthur
Level 7
God Stats
0W - 6L
1,500 SR
Queue Stats
6W - 22L
1,260 Elo+
Party 2
Nu Wa
Nu Wa
Estebajvr20
Nu Wa
Level 81
God Stats
0W - 3L
1,503 SR
Queue Stats
151W - 122L
1,550 Elo+
Party 2
Nemesis
Nemesis
Somango42o
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 9 / 6
7,176
652
2,734
12,027
3,725
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

14
13 / 2 / 3
9,870
897
17,031
7,871
3,059
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
4 / 2 / 10
8,630
785
6,412
6,735
1,854
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Aymih
King Arthur
10
3 / 5 / 5
7,677
698
2,052
9,450
6,404
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
6 / 8 / 3
7,938
722
9,194
10,803
3,615
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
Somango42o
Nemesis
11
2 / 5 / 8
7,830
712
2,984
12,545
6,548
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
27
18
Kills
11
13
Deaths
18
19
Assists
16
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Aymih
King Arthur
3
5
5
1.1
L
6
8
3
0.94
W
1
9
6
0.44
W
13
2
3
7.25
L
Nemesis
Somango42o
Nemesis
2
5
8
1.2
W
4
2
10
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,177
Damage
14,230
26,633
Taken
32,798
8,638
Mitigated
16,567
4,531
Healing
3,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Aymih
King Arthur
2,052
379
0
0
9,450
6,404
0
5,845
3,605
0
7,557
L
9,194
2,676
0
722
10,803
3,615
0
4,976
5,827
21,763
0
W
2,734
1,681
0
0
12,027
3,725
192
4,148
7,593
0
6,464
W
17,031
6,000
0
2,592
7,871
3,059
1,761
1,620
6,025
38,809
3,251
L
Nemesis
Somango42o
Nemesis
2,984
1,209
0
2,811
12,545
6,548
0
4,933
7,612
0
14,052
W
6,412
1,527
0
1,939
6,735
1,854
688
2,908
3,577
0
18,219

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,676
Gold Earned
23,445
91
Minions Killed
49
5
Camps Cleared
1
531,292
Distance Traveled
436,303
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,677
698
4
0
0
116,338
0
L
Nu Wa
7,938
722
23
2
1
136,252
1
W
Thor
7,176
652
4
0
0
146,521
0
W
Sol
9,870
897
58
5
4
189,971
0
L
Nemesis
7,830
712
22
2
0
183,713
1
W
Neith
8,630
785
29
3
1
194,800
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role