Player Matchup

Charybdis
Charybdis
Diamond I
 
Charybdis
Diamond I
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ganesha
Ganesha
Diamond I
 
Ganesha
Diamond I
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Scylla
Scylla
Diamond I
IAmFarticus
Scylla
Diamond I
Level 149
God Stats
6W - 7L
1,521 SR
Queue Stats
393W - 350L
2,749 MMR
Solo
Mulan
Mulan
Masters
azaeraith
Mulan
Masters
Level 148
God Stats
14W - 11L
1,715 SR
Queue Stats
314W - 287L
2,758 MMR
Solo
Fenrir
Fenrir
Masters
thebestotter
Fenrir
Masters
Level 160
God Stats
82W - 64L
1,668 SR
Queue Stats
857W - 815L
2,826 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 133
1,581 SR
2,267 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 115
1,681 SR
2,514 MMR
Achilles
Achilles
Diamond I
 
Achilles
Diamond I
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Olorun
Olorun
Masters
ICantBearThisD
Olorun
Masters
Level 148
God Stats
6W - 4L
1,745 SR
Queue Stats
317W - 295L
2,847 MMR
Solo
Nemesis
Nemesis
Diamond I
SupDoood
Nemesis
Diamond I
Level 92
God Stats
19W - 10L
1,778 SR
Queue Stats
239W - 210L
2,702 MMR
Solo
Ares
Ares
Masters
Vend0Empanadas
Ares
Masters
Level 104
God Stats
3W - 3L
1,661 SR
Queue Stats
578W - 547L
2,752 MMR
Solo
Danzaburou
Danzaburou
Masters
aMADKID
Danzaburou
Masters
Level 79
God Stats
18W - 14L
1,723 SR
Queue Stats
339W - 316L
2,769 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
6
1 / 0 / 2
3,594
719
2,071
2,204
377
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ganesha
 
Ganesha
6
0 / 0 / 3
3,539
708
679
2,727
900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Scylla
6
0 / 1 / 0
3,465
693
191
1,138
240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Mulan
azaeraith
Mulan
6
2 / 0 / 1
3,876
775
2,374
3,219
1,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fenrir
6
5 / 0 / 1
4,110
822
1,828
2,124
649
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bans
TerraSolCamazotzSet

VS

Bans
CliodhnaOdinHelGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
4
0 / 3 / 0
2,912
582
1,839
3,570
1,183
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

6
1 / 2 / 0
3,670
734
777
2,444
776
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Nemesis
SupDoood
Nemesis
3
0 / 1 / 0
2,782
556
333
1,324
181
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

3
0 / 1 / 0
2,797
559
489
2,408
769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
aMADKID
Danzaburou
5
0 / 1 / 0
2,991
598
2,208
2,368
363
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
1
8
Kills
1
1
Deaths
8
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
1
0
2
2
W
Ganesha
 
Ganesha
0
0
3
1.5
L
Achilles
 
Achilles
0
3
0
0
W
Scylla
0
1
0
0
L
1
2
0
0.5
L
Nemesis
SupDoood
Nemesis
0
1
0
0
L
0
1
0
0
L
Danzaburou
aMADKID
Danzaburou
0
1
0
0
W
Mulan
azaeraith
Mulan
2
0
1
2.5
W
Fenrir
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,143
Damage
5,646
11,412
Taken
12,114
3,323
Mitigated
3,272
7,576
Healing
3,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
2,071
1,280
0
1,657
2,204
377
0
90
2,114
0
20,960
W
Ganesha
 
Ganesha
679
162
91
1,870
2,727
900
0
399
2,328
7,578
0
L
Achilles
 
Achilles
1,839
671
0
943
3,570
1,183
0
0
3,303
0
7,252
W
Scylla
191
0
0
83
1,138
240
160
319
819
16,746
0
L
777
492
0
628
2,444
776
0
191
2,253
11,867
2,720
L
Nemesis
SupDoood
Nemesis
333
333
0
422
1,324
181
0
146
1,178
0
4,178
L
489
66
0
936
2,408
769
0
349
2,059
4,776
0
L
Danzaburou
aMADKID
Danzaburou
2,208
682
0
655
2,368
363
0
184
2,184
0
13,508
W
Mulan
azaeraith
Mulan
2,374
644
0
2,259
3,219
1,157
0
0
2,920
0
14,055
W
Fenrir
1,828
587
0
1,616
2,124
649
0
278
1,846
0
11,939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,584
Gold Earned
15,152
157
Minions Killed
102
0
Camps Cleared
0
518,518
Distance Traveled
362,145
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
3,594
719
58
12
0
93,531
1
W
Ganesha
3,539
708
2
0
0
101,537
1
L
Achilles
2,912
582
16
3
0
88,529
0
W
Scylla
3,465
693
35
7
0
92,066
1
L
Olorun
3,670
734
35
7
0
86,977
2
L
Nemesis
2,782
556
14
3
0
56,646
0
L
Ares
2,797
559
10
2
0
52,171
0
L
Danzaburou
2,991
598
27
5
0
77,822
1
W
Mulan
3,876
775
28
6
0
120,132
0
W
Fenrir
4,110
822
34
7
0
111,252
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role