Player Matchup

Sol
Sol
 
Sol
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
CapcrimpinFM
Odin
Level 76
God Stats
2W - 1L
1,485 SR
Queue Stats
32W - 37L
1,463 Elo+
Party 1
Thor
Thor
xxTDragonlordxx
Thor
Level 103
God Stats
5W - 3L
1,522 SR
Queue Stats
154W - 133L
1,559 Elo+
Party 1
Team Averages
Level 82
1,502 SR
1,507 Elo+

VS

Team Averages
Level 91
1,509 SR
1,509 Elo+
He Bo
He Bo
EquusGrevyi
He Bo
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 142L
1,488 Elo+
Solo
Chiron
Chiron
MrWooflesteen
Chiron
Level 142
God Stats
4W - 6L
1,528 SR
Queue Stats
201W - 195L
1,507 Elo+
Party 2
Guan Yu
Guan Yu
p0werm0th
Guan Yu
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
163W - 136L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
9 / 0 / 9
9,454
859
14,905
7,123
2,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

12
3 / 1 / 14
8,612
783
8,126
6,739
5,467
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
6 / 4 / 7
8,691
790
9,231
8,543
4,287
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 9 / 1
7,180
653
2,354
12,179
3,800
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
2 / 5 / 1
7,230
657
5,785
9,639
3,082
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Guan Yu
p0werm0th
Guan Yu
11
0 / 4 / 4
7,014
638
3,791
15,345
10,846
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
10
18
Kills
4
5
Deaths
18
30
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
9
0
9
13.5
W
3
1
14
10
L
2
9
1
0.28
L
2
5
1
0.5
L
Guan Yu
p0werm0th
Guan Yu
0
4
4
0.5
W
6
4
7
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,262
Damage
11,930
22,405
Taken
37,163
12,325
Mitigated
17,728
6,346
Healing
6,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
14,905
6,294
0
3,557
7,123
2,571
2,532
697
6,426
46,322
4,689
W
8,126
1,908
412
1,496
6,739
5,467
113
462
6,164
0
16,756
L
2,354
0
0
518
12,179
3,800
0
4,662
7,517
13,532
0
L
5,785
2,219
421
1,845
9,639
3,082
0
3,085
6,554
0
25,721
L
Guan Yu
p0werm0th
Guan Yu
3,791
458
1,323
2,591
15,345
10,846
0
5,935
9,410
0
18,119
W
9,231
659
0
881
8,543
4,287
56
1,419
7,124
0
24,710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,757
Gold Earned
21,424
123
Minions Killed
85
7
Camps Cleared
3
592,945
Distance Traveled
581,421
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,454
859
66
6
4
211,609
1
W
Odin
8,612
783
24
2
0
216,809
2
L
He Bo
7,180
653
15
1
1
183,002
1
L
Chiron
7,230
657
36
3
1
179,941
4
L
Guan Yu
7,014
638
34
3
1
218,478
4
W
Thor
8,691
790
33
3
3
164,527
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role