Player Matchup

Ymir
Ymir
Adohagain
Ymir
Level 20
God Stats
2W - 0L
1,724 SR
Queue Stats
19W - 22L
1,299 Elo+
Solo
Gilgamesh
Gilgamesh
DemonPuppet2007
Gilgamesh
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 51L
1,310 Elo+
Party 1
Agni
Agni
JadChaa
Agni
Level 18
God Stats
10W - 5L
1,623 SR
Queue Stats
36W - 34L
1,333 Elo+
Solo
Fenrir
Fenrir
MetaDarkKnight
Fenrir
Level 25
God Stats
9W - 7L
1,400 SR
Queue Stats
33W - 33L
1,339 Elo+
Party 1
Bellona
Bellona
thegamerjaylen
Bellona
Level 6
God Stats
2W - 4L
1,117 SR
Queue Stats
3W - 6L
1,154 Elo+
Party 1
Team Averages
Level 20
1,473 SR
1,287 Elo+

VS

Team Averages
Level 18
1,404 SR
1,399 Elo+
Ne Zha
Ne Zha
IMrSkillZI
Ne Zha
Level 47
God Stats
1W - 4L
1,355 SR
Queue Stats
30W - 46L
1,336 Elo+
Party 2
Cernunnos
Cernunnos
IMrStuDI
Cernunnos
Level 24
God Stats
5W - 3L
1,592 SR
Queue Stats
11W - 14L
1,369 Elo+
Party 2
Danzaburou
Danzaburou
IMrSwagzI
Danzaburou
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
King Arthur
King Arthur
halftime88
King Arthur
Level 7
God Stats
0W - 1L
1,308 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ra
Ra
iAmNathanDrake-
Ra
Level 7
God Stats
0W - 3L
1,265 SR
Queue Stats
8W - 15L
1,289 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
18
4 / 3 / 5
13,640
487
8,695
23,446
30,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gilgamesh
DemonPuppet2007
Gilgamesh
19
17 / 3 / 7
13,745
491
24,000
18,254
8,784
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Agni
JadChaa
Agni
18
7 / 4 / 5
12,945
462
23,578
17,636
8,893
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

18
8 / 6 / 10
13,212
472
11,154
19,094
9,243
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
6 / 3 / 14
12,369
442
8,956
14,635
12,774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
IMrSkillZI
Ne Zha
20
13 / 4 / 1
14,170
506
14,375
20,922
9,071
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cernunnos
IMrStuDI
Cernunnos
15
1 / 5 / 3
10,219
365
8,923
14,646
4,614
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Danzaburou
IMrSwagzI
Danzaburou
13
1 / 10 / 4
9,490
339
9,178
17,497
5,430
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
halftime88
King Arthur
11
1 / 19 / 2
8,696
311
7,567
28,053
20,553
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
2 / 8 / 8
11,595
414
16,103
21,086
8,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
36
42
Kills
18
19
Deaths
46
41
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ymir
4
3
5
2.17
W
Gilgamesh
DemonPuppet2007
Gilgamesh
17
3
7
6.83
L
Ne Zha
IMrSkillZI
Ne Zha
13
4
1
3.38
L
Cernunnos
IMrStuDI
Cernunnos
1
5
3
0.5
L
Danzaburou
IMrSwagzI
Danzaburou
1
10
4
0.3
W
Agni
JadChaa
Agni
7
4
5
2.38
W
8
6
10
2.17
L
King Arthur
halftime88
King Arthur
1
19
2
0.11
L
2
8
8
0.75
W
6
3
14
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,383
Damage
56,146
93,065
Taken
102,204
69,835
Mitigated
47,938
22,721
Healing
24,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
8,695
1,107
0
3,630
23,446
30,141
985
6,611
16,420
62,007
0
W
Gilgamesh
DemonPuppet2007
Gilgamesh
24,000
5,304
898
6,395
18,254
8,784
2,914
3,455
14,549
0
81,605
L
Ne Zha
IMrSkillZI
Ne Zha
14,375
4,945
0
7,404
20,922
9,071
0
5,652
15,270
0
88,806
L
Cernunnos
IMrStuDI
Cernunnos
8,923
4,747
468
1,855
14,646
4,614
468
4,999
9,647
0
45,130
L
Danzaburou
IMrSwagzI
Danzaburou
9,178
4,815
0
2,648
17,497
5,430
0
8,378
9,119
0
26,695
W
Agni
JadChaa
Agni
23,578
1,760
397
5,098
17,636
8,893
1,642
2,277
15,230
70,566
0
W
11,154
5,264
793
2,894
19,094
9,243
7,853
2,106
16,870
0
63,229
L
King Arthur
halftime88
King Arthur
7,567
1,885
0
542
28,053
20,553
0
4,041
24,012
6,286
25,789
L
16,103
2,394
1,285
10,433
21,086
8,270
0
12,022
9,064
80,937
0
W
8,956
1,260
0
2,616
14,635
12,774
1,007
1,625
12,918
11,797
26,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,911
Gold Earned
54,170
514
Minions Killed
404
0
Camps Cleared
0
2,409,268
Distance Traveled
2,222,884
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
13,640
487
108
4
0
490,667
0
W
Gilgamesh
13,745
491
129
5
0
509,631
3
L
Ne Zha
14,170
506
138
5
0
520,228
3
L
Cernunnos
10,219
365
58
2
0
395,750
0
L
Danzaburou
9,490
339
27
1
0
407,352
5
W
Agni
12,945
462
96
3
0
481,572
1
W
Fenrir
13,212
472
122
4
0
455,028
2
L
King Arthur
8,696
311
40
1
0
416,509
6
L
Ra
11,595
414
141
5
0
483,045
0
W
Bellona
12,369
442
59
2
0
472,370
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role