Player Matchup

Loki
Loki
 
Loki
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Daxzilla17
Sylvanus
Level 5
God Stats
8W - 9L
1,478 SR
Queue Stats
33W - 51L
1,764 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Guiot
Ah Muzen Cab
Level 17
God Stats
1W - 0L
1,724 SR
Queue Stats
6W - 2L
1,623 Elo+
Solo
Merlin
Merlin
Notimportin
Merlin
Level 8
God Stats
3W - 2L
1,917 SR
Queue Stats
11W - 7L
1,668 Elo+
Solo
Izanami
Izanami
Zvopp
Izanami
Level 25
God Stats
40W - 22L
1,692 SR
Queue Stats
69W - 54L
1,630 Elo+
Solo
Team Averages
Level 20
1,662 SR
1,637 Elo+

VS

Team Averages
Level 35
1,650 SR
1,555 Elo+
Bellona
Bellona
Baaaaaagel
Bellona
Level 20
God Stats
10W - 8L
1,780 SR
Queue Stats
40W - 45L
1,413 Elo+
Party 3
Baron Samedi
Baron Samedi
CrimpChomp
Baron Samedi
Level 5
God Stats
4W - 2L
1,779 SR
Queue Stats
23W - 17L
1,546 Elo+
Party 3
Thoth
Thoth
DontBeToxic1
Thoth
Level 28
God Stats
14W - 4L
1,870 SR
Queue Stats
102W - 62L
1,680 Elo+
Solo
Nemesis
Nemesis
NotAfflux
Nemesis
Level 11
God Stats
1W - 5L
1,467 SR
Queue Stats
16W - 22L
1,596 Elo+
Party 2
Jing Wei
Jing Wei
jonathanrock55
Jing Wei
Level 109
God Stats
1W - 4L
1,353 SR
Queue Stats
357W - 280L
1,539 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
12
3 / 2 / 1
8,047
575
6,097
8,539
2,770
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
Daxzilla17
Sylvanus
11
1 / 1 / 5
7,094
507
3,874
7,636
4,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Muzen Cab
Guiot
Ah Muzen Cab
16
7 / 1 / 2
10,047
718
13,381
9,157
3,256
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Merlin
12
2 / 5 / 3
7,881
563
4,442
8,856
2,562
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
Zvopp
Izanami
14
4 / 0 / 2
7,919
566
8,044
8,308
2,749
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Baaaaaagel
Bellona
12
1 / 4 / 0
7,047
503
1,866
11,197
6,196
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Baron Samedi
CrimpChomp
Baron Samedi
8
0 / 5 / 2
5,915
423
5,384
13,413
5,509
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
8 / 3 / 0
8,181
584
10,524
6,656
1,874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
NotAfflux
Nemesis
9
0 / 4 / 2
5,668
405
1,902
10,577
2,515
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Jing Wei
12
0 / 1 / 1
6,637
474
4,869
8,609
2,105
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
14
17
Kills
9
9
Deaths
17
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
3
2
1
1.75
L
Bellona
Baaaaaagel
Bellona
1
4
0
0.25
L
Baron Samedi
CrimpChomp
Baron Samedi
0
5
2
0.2
W
Sylvanus
Daxzilla17
Sylvanus
1
1
5
3.5
L
8
3
0
2.67
W
Ah Muzen Cab
Guiot
Ah Muzen Cab
7
1
2
8
L
Nemesis
NotAfflux
Nemesis
0
4
2
0.25
W
Merlin
2
5
3
0.7
W
Izanami
Zvopp
Izanami
4
0
2
5
L
Jing Wei
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,838
Damage
24,545
42,496
Taken
50,452
16,132
Mitigated
18,199
20,433
Healing
16,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
6,097
895
0
3,637
8,539
2,770
0
2,379
5,938
0
44,278
L
Bellona
Baaaaaagel
Bellona
1,866
183
0
3,098
11,197
6,196
0
0
11,197
0
33,817
L
Baron Samedi
CrimpChomp
Baron Samedi
5,384
805
1,326
4,158
13,413
5,509
0
4,267
9,082
19,927
0
W
Sylvanus
Daxzilla17
Sylvanus
3,874
886
1,267
2,742
7,636
4,795
0
3,748
3,763
12,600
0
L
10,524
197
0
1,484
6,656
1,874
0
1,824
4,646
46,822
0
W
Ah Muzen Cab
Guiot
Ah Muzen Cab
13,381
6,038
0
4,912
9,157
3,256
3,777
1,406
7,689
0
80,639
L
Nemesis
NotAfflux
Nemesis
1,902
704
0
3,640
10,577
2,515
0
759
9,756
0
23,874
W
Merlin
4,442
187
0
3,152
8,856
2,562
0
4,717
3,762
39,289
0
W
Izanami
Zvopp
Izanami
8,044
5,283
0
4,723
8,308
2,749
748
2,895
5,375
0
63,348
L
Jing Wei
4,869
3,295
0
2,609
8,609
2,105
0
1,114
7,455
0
49,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,988
Gold Earned
33,448
451
Minions Killed
390
0
Camps Cleared
0
1,333,680
Distance Traveled
1,312,008
21
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,047
575
84
6
0
313,673
3
L
Bellona
7,047
503
94
7
0
246,768
1
L
Baron Samedi
5,915
423
29
2
0
224,442
3
W
Sylvanus
7,094
507
21
2
0
255,768
2
L
Thoth
8,181
584
109
8
0
275,074
5
W
Ah Muzen Cab
10,047
718
161
12
0
264,600
1
L
Nemesis
5,668
405
53
4
0
299,558
0
W
Merlin
7,881
563
67
5
0
244,103
7
W
Izanami
7,919
566
118
8
0
255,536
8
L
Jing Wei
6,637
474
105
8
0
266,166
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role