Player Matchup

Bastet
Bastet
LukuleleRng
Bastet
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 39L
1,487 Elo+
Solo
Guan Yu
Guan Yu
Main2906
Guan Yu
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Sol
Sol
Main29061997
Sol
Level 33
God Stats
8W - 9L
1,492 SR
Queue Stats
70W - 73L
1,455 Elo+
Party 3
Fafnir
Fafnir
OneKeenBean
Fafnir
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 32L
1,414 Elo+
Party 2
Izanami
Izanami
SheepTheSean
Izanami
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,370 Elo+
Party 2
Team Averages
Level 20
1,498 SR
1,445 Elo+

VS

Team Averages
Level 17
1,432 SR
1,375 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
WhiteCoco00
Hou Yi
Level 17
God Stats
16W - 22L
1,502 SR
Queue Stats
106W - 108L
1,401 Elo+
Solo
Neith
Neith
Zsolt92
Neith
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,619 Elo+
Solo
Janus
Janus
kapektheg
Janus
Level 28
God Stats
3W - 3L
1,387 SR
Queue Stats
8W - 11L
1,398 Elo+
Solo
Yemoja
Yemoja
xXSinthiaXx
Yemoja
Level 7
God Stats
1W - 1L
1,270 SR
Queue Stats
22W - 18L
958 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
9
1 / 2 / 1
5,396
540
5,208
6,315
1,763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
Main2906
Guan Yu
9
1 / 3 / 1
5,040
504
2,945
6,461
4,239
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
2 / 4 / 1
5,506
551
2,098
5,415
1,656
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fafnir
7
0 / 3 / 0
4,966
497
1,242
6,305
4,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
SheepTheSean
Izanami
7
0 / 3 / 0
4,710
471
4,155
4,808
809
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
10
3 / 1 / 1
6,097
610
2,068
7,358
2,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hou Yi
10
5 / 0 / 1
6,165
617
5,512
5,249
1,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Neith
Zsolt92
Neith
10
2 / 2 / 1
6,065
607
5,182
5,324
1,653
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Janus
kapektheg
Janus
11
3 / 1 / 1
6,436
644
3,017
4,452
1,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Yemoja
10
1 / 0 / 8
6,092
609
2,511
5,695
2,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
26
4
Kills
14
15
Deaths
4
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
3
1
1
3.5
L
Bastet
1
2
1
0.75
L
Guan Yu
Main2906
Guan Yu
1
3
1
0.5
L
2
4
1
0.63
L
Fafnir
0
3
0
0
L
Izanami
SheepTheSean
Izanami
0
3
0
0
W
Hou Yi
5
0
1
5.5
W
Neith
Zsolt92
Neith
2
2
1
1.25
W
Janus
kapektheg
Janus
3
1
1
3.5
W
Yemoja
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,648
Damage
18,290
29,304
Taken
28,078
12,739
Mitigated
8,303
7,414
Healing
12,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
2,068
481
0
3,970
7,358
2,021
0
310
7,048
0
33,264
L
Bastet
5,208
1,173
0
2,950
6,315
1,763
0
1,449
4,810
0
28,757
L
Guan Yu
Main2906
Guan Yu
2,945
235
237
1,456
6,461
4,239
97
0
6,461
0
15,368
L
2,098
468
0
752
5,415
1,656
454
2,044
3,245
17,343
1,739
L
Fafnir
1,242
235
141
1,148
6,305
4,272
0
1,000
5,305
11,418
0
L
Izanami
SheepTheSean
Izanami
4,155
3,124
0
730
4,808
809
0
853
3,955
0
25,673
W
Hou Yi
5,512
2,374
0
2,117
5,249
1,074
0
303
4,946
0
32,828
W
Neith
Zsolt92
Neith
5,182
1,892
0
2,136
5,324
1,653
1,141
1,382
3,942
0
29,290
W
Janus
kapektheg
Janus
3,017
65
0
375
4,452
1,011
974
378
4,074
36,792
0
W
Yemoja
2,511
833
1,173
2,276
5,695
2,544
0
906
4,789
8,841
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,618
Gold Earned
30,855
195
Minions Killed
293
0
Camps Cleared
0
950,944
Distance Traveled
951,717
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
6,097
610
66
7
0
185,020
0
L
Bastet
5,396
540
52
5
0
209,920
3
L
Guan Yu
5,040
504
25
3
0
178,410
2
L
Sol
5,506
551
35
4
0
194,361
1
L
Fafnir
4,966
497
18
2
0
189,641
0
L
Izanami
4,710
471
65
7
0
178,612
1
W
Hou Yi
6,165
617
71
7
0
198,259
0
W
Neith
6,065
607
54
5
0
179,518
2
W
Janus
6,436
644
85
9
0
194,145
2
W
Yemoja
6,092
609
17
2
0
194,775
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role