Player Matchup

Janus
Janus
BarneyTheBeast1
Janus
Level 15
God Stats
8W - 5L
1,540 SR
Queue Stats
15W - 27L
1,172 Elo+
Party 1
Cthulhu
Cthulhu
Tuptup4
Cthulhu
Level 29
God Stats
7W - 2L
1,681 SR
Queue Stats
33W - 54L
1,229 Elo+
Party 1
Nu Wa
Nu Wa
ZorosKatana4270
Nu Wa
Level 41
God Stats
2W - 1L
1,674 SR
Queue Stats
18W - 34L
1,148 Elo+
Party 1
Team Averages
Level 28
1,632 SR
1,183 Elo+

VS

Team Averages
Level 42
1,548 SR
1,290 Elo+
Persephone
Persephone
DedDreamzz
Persephone
Level 39
God Stats
7W - 5L
1,546 SR
Queue Stats
41W - 52L
1,282 Elo+
Solo
Geb
Geb
SARGE201002
Geb
Level 39
God Stats
3W - 1L
1,784 SR
Queue Stats
3W - 3L
1,316 Elo+
Solo
Neith
Neith
chocolatewatter
Neith
Level 47
God Stats
3W - 9L
1,314 SR
Queue Stats
207W - 284L
1,272 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 3 / 3
7,514
683
8,576
7,198
1,986
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
Tuptup4
Cthulhu
11
2 / 3 / 6
7,848
713
7,417
11,246
8,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
7 / 1 / 3
8,549
777
10,806
5,540
1,854
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
DedDreamzz
Persephone
11
2 / 4 / 4
7,227
657
6,795
8,579
2,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
2 / 4 / 4
6,832
621
4,299
11,649
4,280
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
3 / 4 / 4
7,064
642
8,530
10,249
3,451
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
19
12
Kills
7
7
Deaths
12
12
Assists
12
Player
Kills
Deaths
Assists
KDA
W
3
3
3
1.5
L
Persephone
DedDreamzz
Persephone
2
4
4
1
L
2
4
4
1
W
Cthulhu
Tuptup4
Cthulhu
2
3
6
1.67
W
7
1
3
8.5
L
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,799
Damage
19,624
23,984
Taken
30,477
12,050
Mitigated
10,549
4,741
Healing
6,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,576
627
67
880
7,198
1,986
62
3,688
3,510
25,829
0
L
Persephone
DedDreamzz
Persephone
6,795
1,550
0
1,078
8,579
2,818
0
7,380
1,195
18,601
0
L
4,299
561
155
1,494
11,649
4,280
0
10,429
1,220
10,230
0
W
Cthulhu
Tuptup4
Cthulhu
7,417
916
283
2,966
11,246
8,210
0
5,296
5,950
18,655
0
W
10,806
3,739
0
545
5,540
1,854
176
2,777
2,763
24,495
0
L
8,530
3,858
0
4,051
10,249
3,451
0
9,123
1,126
0
22,754

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,911
Gold Earned
21,123
94
Minions Killed
77
3
Camps Cleared
5
581,898
Distance Traveled
533,043
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,514
683
52
5
2
189,965
2
L
Persephone
7,227
657
29
3
1
180,779
0
L
Geb
6,832
621
7
1
0
180,739
0
W
Cthulhu
7,848
713
21
2
1
206,240
3
W
Nu Wa
8,549
777
21
2
0
185,693
3
L
Neith
7,064
642
41
4
4
171,525
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role