Player Matchup

Sobek
Sobek
 
Sobek
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
BenVibeZ
Jing Wei
Level 160
God Stats
3W - 1L
1,682 SR
Queue Stats
326W - 227L
1,695 Elo+
Party 1
Janus
Janus
MíaKhalífa
Janus
Level 31
God Stats
2W - 0L
1,679 SR
Queue Stats
43W - 11L
1,762 Elo+
Party 1
Nemesis
Nemesis
Sminø
Nemesis
Level 149
God Stats
4W - 1L
1,600 SR
Queue Stats
227W - 112L
1,638 Elo+
Party 1
Geb
Geb
funnyman1738
Geb
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,526 Elo+
Party 1
Team Averages
Level 75
1,592 SR
1,624 Elo+

VS

Team Averages
Level 88
1,615 SR
1,489 Elo+
Geb
Geb
Almightykingsno
Geb
Level 103
God Stats
3W - 1L
1,770 SR
Queue Stats
87W - 83L
1,587 Elo+
Party 2
Hercules
Hercules
HoboJoe666
Hercules
Level 86
God Stats
1W - 2L
1,508 SR
Queue Stats
5W - 11L
1,220 Elo+
Party 2
Vamana
Vamana
UtopianShot
Vamana
Level 87
God Stats
0W - 1L
1,604 SR
Queue Stats
112W - 109L
1,618 Elo+
Party 2
Vulcan
Vulcan
betaraysweeney
Vulcan
Level 121
God Stats
1W - 1L
1,502 SR
Queue Stats
31W - 36L
1,526 Elo+
Party 2
Cupid
Cupid
capnflesharrow
Cupid
Level 45
God Stats
3W - 2L
1,690 SR
Queue Stats
119W - 106L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
9
1 / 0 / 4
5,524
552
2,063
6,050
3,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jing Wei
BenVibeZ
Jing Wei
12
3 / 1 / 1
6,788
679
4,539
5,522
1,648
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
3 / 1 / 3
6,448
645
4,360
4,378
1,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Nemesis
Sminø
Nemesis
10
7 / 0 / 3
6,447
645
8,038
6,502
1,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

7
0 / 2 / 1
4,494
449
2,289
7,383
5,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 3 / 0
5,197
520
2,743
9,420
3,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hercules
HoboJoe666
Hercules
10
1 / 0 / 1
5,801
580
3,951
3,914
1,652
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vamana
11
1 / 2 / 1
5,972
597
3,708
7,020
2,904
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
0 / 7 / 0
5,054
505
3,067
5,675
1,795
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
0 / 2 / 1
5,128
513
1,930
5,004
855
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
7
14
Kills
4
4
Deaths
14
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
1
0
4
3
L
2
3
0
0.67
W
Jing Wei
BenVibeZ
Jing Wei
3
1
1
3.5
L
Hercules
HoboJoe666
Hercules
1
0
1
1.5
W
3
1
3
4.5
W
Nemesis
Sminø
Nemesis
7
0
3
8.5
L
Vamana
1
2
1
0.75
L
0
7
0
0
L
0
2
1
0.25
W
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,289
Damage
15,399
29,835
Taken
31,033
13,243
Mitigated
10,581
11,771
Healing
7,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
2,063
253
0
2,632
6,050
3,486
0
1,995
4,055
10,714
0
L
2,743
180
0
1,495
9,420
3,375
0
1,776
7,602
8,453
0
W
Jing Wei
BenVibeZ
Jing Wei
4,539
3,625
0
3,234
5,522
1,648
265
664
4,858
0
50,443
L
Hercules
HoboJoe666
Hercules
3,951
1,399
0
1,642
3,914
1,652
184
1,423
2,059
0
24,518
W
4,360
277
0
652
4,378
1,330
0
2,309
2,069
40,015
0
W
Nemesis
Sminø
Nemesis
8,038
4,335
0
2,624
6,502
1,682
0
519
5,983
0
32,176
L
Vamana
3,708
1,244
0
2,249
7,020
2,904
0
983
5,953
0
35,891
L
3,067
1,396
0
242
5,675
1,795
0
3,613
2,062
23,172
0
L
1,930
715
0
2,199
5,004
855
0
359
4,645
0
25,578
W
2,289
499
0
2,629
7,383
5,097
0
323
6,578
12,904
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,701
Gold Earned
27,152
297
Minions Killed
242
0
Camps Cleared
0
1,083,130
Distance Traveled
1,024,650
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
5,524
552
24
2
0
223,673
1
L
Geb
5,197
520
14
1
0
220,499
3
W
Jing Wei
6,788
679
100
10
0
207,554
3
L
Hercules
5,801
580
57
6
0
197,075
0
W
Janus
6,448
645
93
9
0
208,063
0
W
Nemesis
6,447
645
62
6
0
246,412
0
L
Vamana
5,972
597
72
7
0
224,037
5
L
Vulcan
5,054
505
49
5
0
190,972
0
L
Cupid
5,128
513
50
5
0
192,067
3
W
Geb
4,494
449
18
2
0
197,428
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role