Player Matchup

Ymir
Ymir
EasttSZN 66
Ymir
Level 13
God Stats
8W - 6L
1,738 SR
Queue Stats
29W - 30L
1,593 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Eczou
Ah Muzen Cab
Level 19
God Stats
3W - 1L
1,861 SR
Queue Stats
77W - 43L
1,639 Elo+
Party 1
Merlin
Merlin
Uzuvi
Merlin
Level 28
God Stats
36W - 28L
1,599 SR
Queue Stats
150W - 136L
1,609 Elo+
Party 1
Nemesis
Nemesis
jazzym-14
Nemesis
Level 29
God Stats
18W - 8L
1,641 SR
Queue Stats
54W - 46L
1,686 Elo+
Solo
Zeus
Zeus
younghaz3l
Zeus
Level 63
God Stats
96W - 55L
1,667 SR
Queue Stats
565W - 360L
1,656 Elo+
Party 1
Team Averages
Level 30
1,701 SR
1,636 Elo+

VS

Team Averages
Level 14
1,540 SR
1,461 Elo+
Artemis
Artemis
Arcaniumcat
Artemis
Level 6
God Stats
3W - 2L
1,717 SR
Queue Stats
18W - 14L
1,460 Elo+
Solo
Izanami
Izanami
Battle Ram2015
Izanami
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Solo
Thoth
Thoth
MaxThaStoned96
Thoth
Level 9
God Stats
6W - 11L
1,344 SR
Queue Stats
8W - 20L
1,396 Elo+
Solo
Erlang Shen
Erlang Shen
Vertex Form
Erlang Shen
Level 29
God Stats
83W - 54L
1,706 SR
Queue Stats
209W - 165L
1,583 Elo+
Solo
Mulan
Mulan
hunth3r470
Mulan
Level 22
God Stats
7W - 13L
1,432 SR
Queue Stats
52W - 80L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
0 / 0 / 20
11,209
934
2,294
11,178
15,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ah Muzen Cab
Eczou
Ah Muzen Cab
20
16 / 3 / 15
12,880
1,073
28,601
11,700
5,617
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Merlin
Uzuvi
Merlin
19
3 / 1 / 22
11,642
970
10,478
4,705
2,307
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Nemesis
jazzym-14
Nemesis
19
12 / 4 / 13
13,454
1,121
19,445
12,792
6,480
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Bow

Short Bow

+15%
Attack Speed

20
8 / 1 / 20
12,561
1,047
32,192
10,726
4,686
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

227

VS

Team 2 Tickets

45

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Arcaniumcat
Artemis
17
2 / 7 / 5
11,451
954
13,684
16,995
5,624
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
0 / 16 / 2
9,890
824
2,511
22,311
6,940
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

18
2 / 9 / 5
11,639
970
9,174
16,757
4,700
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
Vertex Form
Erlang Shen
18
4 / 0 / 4
12,826
1,069
10,680
15,118
21,311
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Mulan
17
1 / 7 / 4
10,835
903
10,928
28,418
18,300
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
29
39
Kills
9
9
Deaths
39
90
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Artemis
Arcaniumcat
Artemis
2
7
5
0.64
L
0
16
2
0.06
W
0
0
20
10
W
Ah Muzen Cab
Eczou
Ah Muzen Cab
16
3
15
7.83
L
2
9
5
0.5
W
Merlin
Uzuvi
Merlin
3
1
22
14
L
Erlang Shen
Vertex Form
Erlang Shen
4
0
4
6
L
Mulan
1
7
4
0.43
W
Nemesis
jazzym-14
Nemesis
12
4
13
4.63
W
8
1
20
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,010
Damage
46,977
51,101
Taken
99,599
34,939
Mitigated
56,875
4,588
Healing
7,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Arcaniumcat
Artemis
13,684
7,593
0
704
16,995
5,624
0
10,012
6,983
0
49,737
L
2,511
1,595
0
0
22,311
6,940
0
7,880
14,431
0
14,311
W
2,294
351
0
862
11,178
15,849
0
2,838
8,340
8,756
0
W
Ah Muzen Cab
Eczou
Ah Muzen Cab
28,601
15,369
0
1,751
11,700
5,617
0
3,371
8,203
0
46,504
L
9,174
819
0
151
16,757
4,700
0
7,683
9,074
25,305
0
W
Merlin
Uzuvi
Merlin
10,478
774
401
338
4,705
2,307
0
506
4,199
32,354
0
L
Erlang Shen
Vertex Form
Erlang Shen
10,680
4,392
495
4,596
15,118
21,311
0
7,914
7,204
0
40,449
L
Mulan
10,928
4,540
226
1,648
28,418
18,300
0
11,864
16,554
0
22,750
W
Nemesis
jazzym-14
Nemesis
19,445
10,410
0
1,236
12,792
6,480
0
1,419
11,373
389
24,918
W
32,192
1,759
0
0
10,726
4,686
0
1,040
9,686
57,483
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,746
Gold Earned
56,641
188
Minions Killed
239
1
Camps Cleared
11
957,381
Distance Traveled
1,038,294
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
11,451
954
100
8
3
199,116
1
L
Izanami
9,890
824
21
2
0
178,214
4
W
Ymir
11,209
934
8
1
0
140,173
0
W
Ah Muzen Cab
12,880
1,073
27
2
1
195,413
0
L
Thoth
11,639
970
27
2
0
209,371
0
W
Merlin
11,642
970
55
5
0
183,209
0
L
Erlang Shen
12,826
1,069
64
5
6
241,889
3
L
Mulan
10,835
903
27
2
2
209,704
0
W
Nemesis
13,454
1,121
24
2
0
199,368
0
W
Zeus
12,561
1,047
74
6
0
239,218
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role