Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
WouldEatSoup
Sol
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 9L
1,398 Elo+
Party 2
Chang'e
Chang'e
leadnurhead49
Chang'e
Level 124
God Stats
3W - 1L
1,688 SR
Queue Stats
139W - 122L
1,576 Elo+
Party 2
Tsukuyomi
Tsukuyomi
marvelousjed
Tsukuyomi
Level 139
God Stats
16W - 15L
1,597 SR
Queue Stats
203W - 183L
1,549 Elo+
Party 2
Mulan
Mulan
rockoz15
Mulan
Level 37
God Stats
38W - 21L
1,749 SR
Queue Stats
264W - 227L
1,557 Elo+
Solo
Team Averages
Level 86
1,607 SR
1,516 Elo+

VS

Team Averages
Level 74
1,532 SR
1,509 Elo+
Sobek
Sobek
DG RAGE
Sobek
Level 28
God Stats
2W - 2L
1,694 SR
Queue Stats
90W - 89L
1,444 Elo+
Party 3
Neith
Neith
Michael SCARHn
Neith
Level 80
God Stats
4W - 5L
1,518 SR
Queue Stats
111W - 98L
1,502 Elo+
Party 3
Cliodhna
Cliodhna
TheeBiscuits
Cliodhna
Level 99
God Stats
40W - 21L
1,638 SR
Queue Stats
253W - 227L
1,499 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Zenoc19
Morgan Le Fay
Level 158
God Stats
0W - 1L
1,309 SR
Queue Stats
42W - 52L
1,507 Elo+
Party 1
King Arthur
King Arthur
Zero-Pain12
King Arthur
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,594 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
9
4 / 0 / 7
5,440
544
3,430
4,775
2,472
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
4 / 1 / 5
6,356
636
4,606
5,123
1,510
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chang'e
10
3 / 0 / 7
5,890
589
5,940
6,695
2,396
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
marvelousjed
Tsukuyomi
10
3 / 0 / 6
5,997
600
3,773
6,915
2,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Mulan
rockoz15
Mulan
12
5 / 0 / 2
7,367
737
4,992
3,923
2,047
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
DG RAGE
Sobek
5
0 / 4 / 0
4,166
417
1,718
7,723
3,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
0 / 3 / 0
4,555
456
2,980
4,986
1,397
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cliodhna
TheeBiscuits
Cliodhna
7
1 / 6 / 0
4,907
491
3,099
6,734
1,546
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Morgan Le Fay
Zenoc19
Morgan Le Fay
8
0 / 2 / 0
4,964
496
3,549
4,230
1,258
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Zero-Pain12
King Arthur
8
0 / 4 / 1
4,619
462
1,768
8,053
3,579
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
2
19
Kills
1
1
Deaths
19
27
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
4
0
7
7.5
L
Sobek
DG RAGE
Sobek
0
4
0
0
L
0
3
0
0
L
Cliodhna
TheeBiscuits
Cliodhna
1
6
0
0.17
W
4
1
5
6.5
L
Morgan Le Fay
Zenoc19
Morgan Le Fay
0
2
0
0
L
King Arthur
Zero-Pain12
King Arthur
0
4
1
0.13
W
Chang'e
3
0
7
6.5
W
Tsukuyomi
marvelousjed
Tsukuyomi
3
0
6
6
W
Mulan
rockoz15
Mulan
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,741
Damage
13,114
27,431
Taken
31,726
10,697
Mitigated
11,230
11,757
Healing
7,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
3,430
579
0
1,035
4,775
2,472
134
894
3,869
0
13,499
L
Sobek
DG RAGE
Sobek
1,718
125
70
1,990
7,723
3,450
0
4,140
3,583
4,516
0
L
2,980
1,050
0
1,715
4,986
1,397
0
1,942
3,044
0
24,565
L
Cliodhna
TheeBiscuits
Cliodhna
3,099
450
0
1,212
6,734
1,546
0
1,385
5,349
0
17,348
W
4,606
2,374
0
1,761
5,123
1,510
1,218
606
4,473
40,977
0
L
Morgan Le Fay
Zenoc19
Morgan Le Fay
3,549
84
0
1,327
4,230
1,258
0
2,082
2,148
28,176
0
L
King Arthur
Zero-Pain12
King Arthur
1,768
188
0
1,415
8,053
3,579
0
1,387
6,666
1,052
12,462
W
Chang'e
5,940
519
756
3,059
6,695
2,396
0
1,628
4,939
35,402
0
W
Tsukuyomi
marvelousjed
Tsukuyomi
3,773
1,102
0
3,228
6,915
2,272
0
1,553
5,148
0
28,686
W
Mulan
rockoz15
Mulan
4,992
563
0
1,918
3,923
2,047
0
448
3,449
3,224
36,435

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,050
Gold Earned
23,211
328
Minions Killed
184
0
Camps Cleared
0
958,935
Distance Traveled
874,379
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
5,440
544
27
3
0
211,692
1
L
Sobek
4,166
417
7
1
0
155,973
3
L
Neith
4,555
456
51
5
0
168,090
1
L
Cliodhna
4,907
491
35
4
0
169,803
1
W
Sol
6,356
636
77
8
0
161,657
0
L
Morgan Le Fay
4,964
496
56
6
0
195,011
6
L
King Arthur
4,619
462
35
4
0
185,502
2
W
Chang'e
5,890
589
57
6
0
185,922
2
W
Tsukuyomi
5,997
600
67
7
0
228,131
0
W
Mulan
7,367
737
100
10
0
171,533
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role