Player Matchup

Amaterasu
Amaterasu
Dartwelsteel
Amaterasu
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
31W - 27L
1,485 Elo+
Party 1
Zhong Kui
Zhong Kui
DiamondHandJay
Zhong Kui
Level 104
God Stats
3W - 7L
1,601 SR
Queue Stats
185W - 236L
1,470 Elo+
Solo
Odin
Odin
Joblo993
Odin
Level 88
God Stats
2W - 3L
1,565 SR
Queue Stats
35W - 36L
1,491 Elo+
Party 1
Team Averages
Level 69
1,555 SR
1,482 Elo+

VS

Team Averages
Level 71
1,428 SR
1,484 Elo+
Pele
Pele
Bas puantQc
Pele
Level 62
God Stats
2W - 1L
1,173 SR
Queue Stats
38W - 41L
1,370 Elo+
Solo
Sol
Sol
Lykanroc
Sol
Level 136
God Stats
20W - 19L
1,462 SR
Queue Stats
612W - 660L
1,377 Elo+
Solo
Chaac
Chaac
Roblocks dad
Chaac
Level 15
God Stats
13W - 5L
1,648 SR
Queue Stats
13W - 5L
1,706 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Dartwelsteel
Amaterasu
8
0 / 6 / 1
5,668
567
4,286
9,680
6,279
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Zhong Kui
DiamondHandJay
Zhong Kui
10
1 / 4 / 0
6,173
617
7,390
9,157
5,236
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Odin
9
0 / 3 / 1
5,745
575
3,517
8,574
3,790
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 10
7,476
748
6,445
7,025
2,389
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 0 / 10
7,131
713
6,769
5,173
1,604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
8 / 1 / 5
8,056
806
11,199
10,015
5,857
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
38
1
Kills
13
13
Deaths
1
2
Assists
25
Player
Kills
Deaths
Assists
KDA
W
3
0
10
8
L
Amaterasu
Dartwelsteel
Amaterasu
0
6
1
0.08
L
Zhong Kui
DiamondHandJay
Zhong Kui
1
4
0
0.25
L
Odin
0
3
1
0.17
W
2
0
10
7
W
8
1
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,193
Damage
24,413
27,411
Taken
22,213
15,305
Mitigated
9,850
3,560
Healing
9,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,445
2,291
274
2,801
7,025
2,389
374
2,683
4,342
0
26,907
L
Amaterasu
Dartwelsteel
Amaterasu
4,286
1,214
174
1,148
9,680
6,279
0
2,084
7,365
0
6,586
L
Zhong Kui
DiamondHandJay
Zhong Kui
7,390
261
0
1,358
9,157
5,236
66
2,417
6,466
19,529
0
L
Odin
3,517
352
408
472
8,574
3,790
0
1,917
6,329
0
14,600
W
6,769
1,083
0
2,213
5,173
1,604
942
1,766
3,407
17,698
0
W
11,199
3,150
0
4,472
10,015
5,857
220
3,281
6,734
0
28,975

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,586
Gold Earned
22,663
59
Minions Killed
119
2
Camps Cleared
7
519,893
Distance Traveled
619,996
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,476
748
36
4
3
211,570
0
L
Amaterasu
5,668
567
6
1
0
170,849
2
L
Zhong Kui
6,173
617
33
3
1
170,260
1
L
Odin
5,745
575
20
2
1
178,784
5
W
Sol
7,131
713
41
4
2
202,776
3
W
Chaac
8,056
806
42
4
2
205,650
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role