Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
Hoplite_Dori
Geb
Level 18
God Stats
5W - 3L
1,681 SR
Queue Stats
15W - 18L
1,574 Elo+
Solo
Neith
Neith
STUNTMAN74GD
Neith
Level 101
God Stats
132W - 103L
1,515 SR
Queue Stats
316W - 328L
1,439 Elo+
Party 2
Team Averages
Level 68
1,565 SR
1,504 Elo+

VS

Team Averages
Level 68
1,533 SR
1,408 Elo+
Ra
Ra
 
Ra
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
BoltingStatue69
Achilles
Level 94
God Stats
18W - 8L
1,600 SR
Queue Stats
264W - 200L
1,585 Elo+
Party 1
Hachiman
Hachiman
SHADE PHEENIX
Hachiman
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,138 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
5 / 4 / 4
7,915
720
9,306
12,905
9,629
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
4 / 6 / 5
7,832
712
7,890
10,149
5,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

11
1 / 4 / 7
7,287
662
6,991
7,868
2,589
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
4 / 2 / 9
8,579
780
10,661
6,802
2,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
13
9 / 2 / 4
9,462
860
10,878
14,404
16,132
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
SHADE PHEENIX
Hachiman
9
1 / 6 / 5
7,006
637
4,928
8,470
2,708
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
32
10
Kills
14
14
Deaths
10
16
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
5
4
4
1.75
W
Ra
 
Ra
4
2
9
4.25
W
Achilles
9
2
4
5.5
L
4
6
5
1.08
W
Hachiman
SHADE PHEENIX
Hachiman
1
6
5
0.58
L
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,187
Damage
26,467
30,922
Taken
29,676
17,575
Mitigated
21,379
6,985
Healing
8,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
9,306
1,816
0
3,429
12,905
9,629
0
5,299
7,102
18,517
0
W
Ra
 
Ra
10,661
1,158
2,747
2,970
6,802
2,539
50
4,639
1,929
34,560
0
W
Achilles
10,878
3,521
0
2,334
14,404
16,132
252
7,085
6,959
0
19,627
L
7,890
747
937
731
10,149
5,357
0
3,710
5,980
17,158
0
W
Hachiman
SHADE PHEENIX
Hachiman
4,928
2,515
0
250
8,470
2,708
792
4,749
3,431
0
9,512
L
6,991
3,072
267
1,621
7,868
2,589
345
2,142
5,423
0
26,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,034
Gold Earned
25,047
83
Minions Killed
95
4
Camps Cleared
4
526,987
Distance Traveled
553,097
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
7,915
720
21
2
2
170,571
0
W
Ra
8,579
780
58
5
3
199,692
0
W
Achilles
9,462
860
25
2
1
197,273
3
L
Geb
7,832
712
21
2
0
178,074
1
W
Hachiman
7,006
637
12
1
0
156,132
0
L
Neith
7,287
662
41
4
2
178,342
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role