Player Matchup

Chang'e
Chang'e
Mathulact
Chang'e
Level 27
God Stats
15W - 18L
1,446 SR
Queue Stats
54W - 50L
1,468 Elo+
Solo
Ra
Ra
brayden2918
Ra
Level 29
God Stats
2W - 2L
1,618 SR
Queue Stats
122W - 110L
1,457 Elo+
Party 1
Sylvanus
Sylvanus
pansita0911
Sylvanus
Level 19
God Stats
2W - 1L
1,676 SR
Queue Stats
38W - 38L
1,564 Elo+
Solo
Medusa
Medusa
pro og kush
Medusa
Level 29
God Stats
4W - 7L
1,390 SR
Queue Stats
104W - 119L
1,394 Elo+
Party 1
Fenrir
Fenrir
raw_dawg13100D
Fenrir
Level 29
God Stats
26W - 32L
1,521 SR
Queue Stats
124W - 134L
1,545 Elo+
Solo
Team Averages
Level 27
1,530 SR
1,485 Elo+

VS

Team Averages
Level 19
1,567 SR
1,579 Elo+
Sol
Sol
Comediun
Sol
Level 19
God Stats
7W - 7L
1,499 SR
Queue Stats
35W - 32L
1,559 Elo+
Solo
Ares
Ares
Falxkilla
Ares
Level 15
God Stats
7W - 4L
1,704 SR
Queue Stats
62W - 51L
1,510 Elo+
Solo
Mercury
Mercury
Qchris0393
Mercury
Level 29
God Stats
42W - 31L
1,634 SR
Queue Stats
222W - 224L
1,606 Elo+
Solo
Hachiman
Hachiman
SamTheDeadFishy
Hachiman
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,755 Elo+
Solo
Sun Wukong
Sun Wukong
doom74748
Sun Wukong
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 21L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Mathulact
Chang'e
9
0 / 10 / 0
5,532
395
4,892
11,401
1,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 4 / 0
5,159
369
2,478
4,665
1,610
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
pansita0911
Sylvanus
12
1 / 1 / 2
7,427
531
6,317
9,695
9,963
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Medusa
6
0 / 7 / 0
4,940
353
2,440
8,972
1,158
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
3 / 1 / 0
8,135
581
2,393
11,011
4,687
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 2
9,137
653
5,396
4,873
1,956
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ares
11
2 / 1 / 9
8,086
578
3,391
9,869
7,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Mercury
Qchris0393
Mercury
15
5 / 1 / 1
9,120
651
3,648
7,870
2,670
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
15
13 / 0 / 4
10,059
719
15,259
7,721
2,365
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
doom74748
Sun Wukong
12
0 / 3 / 1
7,232
517
3,880
9,668
6,444
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
40
4
Kills
23
23
Deaths
5
2
Assists
17
Player
Kills
Deaths
Assists
KDA
W
3
0
2
4
W
Ares
2
1
9
6.5
L
Chang'e
Mathulact
Chang'e
0
10
0
0
W
Mercury
Qchris0393
Mercury
5
1
1
5.5
W
Hachiman
13
0
4
15
L
0
4
0
0
W
Sun Wukong
doom74748
Sun Wukong
0
3
1
0.17
L
Sylvanus
pansita0911
Sylvanus
1
1
2
2
L
Medusa
0
7
0
0
L
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,520
Damage
31,574
45,744
Taken
40,001
18,732
Mitigated
21,181
11,540
Healing
13,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,396
1,737
0
3,656
4,873
1,956
3,318
1,283
3,418
60,351
7,455
W
Ares
3,391
272
0
1,286
9,869
7,746
615
2,087
7,516
15,123
0
L
Chang'e
Mathulact
Chang'e
4,892
305
424
1,289
11,401
1,314
0
1,033
10,368
27,514
0
W
Mercury
Qchris0393
Mercury
3,648
2,025
0
1,791
7,870
2,670
0
1,412
6,406
0
73,457
W
Hachiman
15,259
7,335
0
3,866
7,721
2,365
2,477
2,881
4,616
0
72,118
L
2,478
203
0
144
4,665
1,610
0
3,564
1,101
13,494
0
W
Sun Wukong
doom74748
Sun Wukong
3,880
528
0
2,505
9,668
6,444
0
4,599
5,069
0
32,379
L
Sylvanus
pansita0911
Sylvanus
6,317
1,351
0
4,006
9,695
9,963
372
0
9,695
34,650
6,945
L
Medusa
2,440
1,245
0
973
8,972
1,158
0
1,398
7,574
0
14,554
L
2,393
391
0
4,704
11,011
4,687
0
2,383
8,628
0
59,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,193
Gold Earned
43,634
301
Minions Killed
484
0
Camps Cleared
0
1,099,935
Distance Traveled
1,380,816
6
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,137
653
134
10
0
242,142
2
W
Ares
8,086
578
19
1
0
257,815
5
L
Chang'e
5,532
395
41
3
0
229,738
0
W
Mercury
9,120
651
138
10
0
347,689
9
W
Hachiman
10,059
719
129
9
0
258,115
2
L
Ra
5,159
369
26
2
0
162,894
2
W
Sun Wukong
7,232
517
64
5
0
275,055
3
L
Sylvanus
7,427
531
89
6
0
200,948
2
L
Medusa
4,940
353
22
2
0
210,908
0
L
Fenrir
8,135
581
123
9
0
295,447
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role