Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Grandmaster
Royal-Insolence
Ah Muzen Cab
Grandmaster
Level 128
God Stats
1W - 0L
1,915 SR
Queue Stats
203W - 39L
2,611 MMR
Party 2
Cabrakan
Cabrakan
Grandmaster
Zhoennix
Cabrakan
Grandmaster
Level 143
God Stats
1W - 0L
1,529 SR
Queue Stats
162W - 24L
2,685 MMR
Party 2
Artio
Artio
Grandmaster
stoopovic7
Artio
Grandmaster
Level 156
God Stats
93W - 14L
1,983 SR
Queue Stats
347W - 52L
2,843 MMR
Party 2
Team Averages
Grandmaster
Grandmaster
Average Tier
Level 142
1,809 SR
2,713 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 99
1,791 SR
2,309 MMR
Fenrir
Fenrir
Grandmaster
Fapidz
Fenrir
Grandmaster
Level 121
God Stats
8W - 2L
1,661 SR
Queue Stats
92W - 25L
2,379 MMR
Party 1
Discordia
Discordia
Diamond III
GloxiniaOfReposê
Discordia
Diamond III
Level 117
God Stats
2W - 2L
1,731 SR
Queue Stats
67W - 28L
2,190 MMR
Party 1
Guan Yu
Guan Yu
Diamond IV
SerhatAbi
Guan Yu
Diamond IV
Level 59
God Stats
6W - 2L
1,981 SR
Queue Stats
36W - 12L
2,356 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Royal-Insolence
Ah Muzen Cab
16
3 / 6 / 8
11,854
697
14,110
15,628
9,091
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cabrakan
Zhoennix
Cabrakan
15
2 / 4 / 6
11,143
655
13,553
19,592
22,975
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Artio
15
6 / 4 / 5
13,067
769
13,273
21,564
22,747
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
OdinGebGilgameshThothAphrodite

VS

Bans
TiamatSolAnhurScyllaHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Fapidz
Fenrir
14
3 / 5 / 10
10,984
646
12,140
21,461
15,804
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
4 / 3 / 9
11,732
690
15,567
8,696
3,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
SerhatAbi
Guan Yu
14
7 / 4 / 7
11,541
679
17,755
20,055
19,285
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
40
11
Kills
14
14
Deaths
12
19
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Fapidz
Fenrir
3
5
10
1.6
L
4
3
9
2.83
W
Ah Muzen Cab
Royal-Insolence
Ah Muzen Cab
3
6
8
1.17
L
Guan Yu
SerhatAbi
Guan Yu
7
4
7
2.63
W
Cabrakan
Zhoennix
Cabrakan
2
4
6
1.25
W
Artio
6
4
5
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,936
Damage
45,462
56,784
Taken
50,212
54,813
Mitigated
38,242
20,596
Healing
10,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Fapidz
Fenrir
12,140
6,660
0
2,563
21,461
15,804
1,599
10,754
10,095
817
32,283
L
15,567
658
0
528
8,696
3,153
686
4,676
3,790
64,502
0
W
Ah Muzen Cab
Royal-Insolence
Ah Muzen Cab
14,110
6,078
0
5,110
15,628
9,091
2,588
4,838
10,494
0
63,485
L
Guan Yu
SerhatAbi
Guan Yu
17,755
4,362
2,226
5,503
20,055
19,285
845
10,694
8,787
996
38,699
W
Cabrakan
Zhoennix
Cabrakan
13,553
1,696
0
4,477
19,592
22,975
420
6,176
12,814
28,302
0
W
Artio
13,273
1,189
2,241
8,768
21,564
22,747
0
5,953
14,922
33,414
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,064
Gold Earned
34,257
190
Minions Killed
218
5
Camps Cleared
9
966,960
Distance Traveled
969,562
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,984
646
40
2
4
312,264
7
L
Discordia
11,732
690
131
8
4
320,999
1
W
Ah Muzen Cab
11,854
697
124
7
4
316,708
1
L
Guan Yu
11,541
679
47
3
1
336,299
2
W
Cabrakan
11,143
655
40
2
1
322,767
5
W
Artio
13,067
769
26
2
0
327,485
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role