Player Matchup

Cupid
Cupid
Romanogami
Cupid
Level 131
God Stats
10W - 8L
1,733 SR
Queue Stats
377W - 262L
1,805 Elo+
Party 1
Sol
Sol
Rumeee
Sol
Level 41
God Stats
3W - 0L
1,794 SR
Queue Stats
131W - 23L
1,849 Elo+
Party 1
Artio
Artio
poloxx
Artio
Level 125
God Stats
14W - 4L
1,815 SR
Queue Stats
332W - 212L
1,796 Elo+
Party 1
Team Averages
Level 99
1,781 SR
1,817 Elo+

VS

Team Averages
Level 19
1,500 SR
1,488 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
Leanderssen
Izanami
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,427 Elo+
Party 2
Nemesis
Nemesis
SoSpc2
Nemesis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 11L
1,536 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
13
12 / 0 / 7
8,891
889
13,196
5,020
1,860
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sol
Rumeee
Sol
12
5 / 0 / 13
8,209
821
8,786
4,203
1,490
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artio
poloxx
Artio
12
4 / 1 / 15
8,129
813
6,122
11,572
10,742
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
1 / 6 / 0
6,683
668
4,697
13,774
8,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
Leanderssen
Izanami
9
0 / 7 / 1
5,850
585
4,831
7,590
1,898
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
SoSpc2
Nemesis
7
0 / 8 / 1
5,635
564
2,639
11,959
4,529
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
3
21
Kills
1
1
Deaths
21
35
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
6
0
0.17
L
Izanami
Leanderssen
Izanami
0
7
1
0.07
W
Cupid
12
0
7
15.5
W
Sol
Rumeee
Sol
5
0
13
11.5
L
Nemesis
SoSpc2
Nemesis
0
8
1
0.06
W
Artio
poloxx
Artio
4
1
15
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,104
Damage
12,167
20,795
Taken
33,323
14,092
Mitigated
14,836
8,527
Healing
2,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
4,697
342
254
1,455
13,774
8,409
0
6,256
7,518
14,803
0
L
Izanami
Leanderssen
Izanami
4,831
3,609
0
210
7,590
1,898
0
3,570
4,020
0
20,423
W
Cupid
13,196
6,677
277
2,231
5,020
1,860
1,592
2,940
2,080
0
32,612
W
Sol
Rumeee
Sol
8,786
3,024
0
2,149
4,203
1,490
1,331
520
3,683
31,523
3,359
L
Nemesis
SoSpc2
Nemesis
2,639
392
0
647
11,959
4,529
0
4,363
7,596
0
10,096
W
Artio
poloxx
Artio
6,122
945
381
3,489
11,572
10,742
312
1,613
9,959
22,476
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,229
Gold Earned
18,168
137
Minions Killed
81
7
Camps Cleared
1
552,392
Distance Traveled
493,354
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,683
668
15
2
0
182,554
3
L
Izanami
5,850
585
49
5
0
147,291
1
W
Cupid
8,891
889
42
4
1
185,659
3
W
Sol
8,209
821
57
6
5
182,074
4
L
Nemesis
5,635
564
17
2
1
163,509
4
W
Artio
8,129
813
38
4
1
184,659
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role