Player Matchup

Khepri
Khepri
OmaNGled
Khepri
Level 155
God Stats
6W - 2L
1,706 SR
Queue Stats
293W - 266L
1,572 Elo+
Party 1
Thor
Thor
lvXltic
Thor
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 10L
1,513 Elo+
Party 1
Ao Kuang
Ao Kuang
ΚßάΖάΡ
Ao Kuang
Level 68
God Stats
1W - 0L
1,760 SR
Queue Stats
186W - 199L
1,461 Elo+
Solo
Team Averages
Level 78
1,655 SR
1,515 Elo+

VS

Team Averages
Level 26
1,507 SR
1,435 Elo+
Chaac
Chaac
Ty_unofficial
Chaac
Level 27
God Stats
79W - 55L
1,664 SR
Queue Stats
161W - 140L
1,520 Elo+
Party 2
Loki
Loki
cairopalmer12
Loki
Level 24
God Stats
10W - 9L
1,565 SR
Queue Stats
44W - 34L
1,440 Elo+
Party 2
Baron Samedi
Baron Samedi
sturdy-aside1
Baron Samedi
Level 27
God Stats
2W - 5L
1,293 SR
Queue Stats
85W - 107L
1,345 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
OmaNGled
Khepri
17
2 / 3 / 18
13,435
672
10,214
20,035
26,787
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Thor
lvXltic
Thor
14
0 / 9 / 12
11,807
590
7,683
24,400
14,596
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ao Kuang
ΚßάΖάΡ
Ao Kuang
20
24 / 5 / 2
17,146
857
29,918
25,424
13,366
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 8 / 8
13,484
674
23,077
28,145
27,020
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
7 / 10 / 7
13,539
677
13,979
18,760
4,654
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
sturdy-aside1
Baron Samedi
16
3 / 8 / 9
12,741
637
17,723
14,673
4,810
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
41
26
Kills
17
17
Deaths
26
32
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Khepri
OmaNGled
Khepri
2
3
18
3.67
L
7
8
8
1.38
L
7
10
7
1.05
W
Thor
lvXltic
Thor
0
9
12
0.67
L
Baron Samedi
sturdy-aside1
Baron Samedi
3
8
9
0.94
W
Ao Kuang
ΚßάΖάΡ
Ao Kuang
24
5
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,815
Damage
54,779
69,859
Taken
61,578
54,749
Mitigated
36,484
8,679
Healing
11,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
OmaNGled
Khepri
10,214
844
0
1,624
20,035
26,787
393
7,133
12,488
36,680
0
L
23,077
4,625
0
5,721
28,145
27,020
357
17,345
10,800
7,488
46,131
L
13,979
4,091
0
987
18,760
4,654
544
12,045
6,715
0
42,133
W
Thor
lvXltic
Thor
7,683
3,571
0
70
24,400
14,596
119
7,350
16,734
0
14,661
L
Baron Samedi
sturdy-aside1
Baron Samedi
17,723
958
2,255
2,752
14,673
4,810
383
11,779
2,894
45,132
0
W
Ao Kuang
ΚßάΖάΡ
Ao Kuang
29,918
11,551
0
6,985
25,424
13,366
2,733
6,529
17,687
89,790
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,388
Gold Earned
39,764
165
Minions Killed
176
7
Camps Cleared
8
1,038,964
Distance Traveled
1,008,780
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
13,435
672
55
3
1
363,801
2
L
Chaac
13,484
674
62
3
3
345,050
2
L
Loki
13,539
677
53
3
1
344,548
0
W
Thor
11,807
590
17
1
0
300,658
0
L
Baron Samedi
12,741
637
61
3
4
319,182
1
W
Ao Kuang
17,146
857
93
5
6
374,505
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role