Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
Kurt_Angle58
Nu Wa
Level 87
God Stats
22W - 27L
1,451 SR
Queue Stats
61W - 78L
1,391 Elo+
Party 2
Sol
Sol
QCkeeper7
Sol
Level 108
God Stats
109W - 108L
1,488 SR
Queue Stats
560W - 554L
1,448 Elo+
Solo
Cupid
Cupid
richdude22
Cupid
Level 83
God Stats
1W - 2L
1,544 SR
Queue Stats
12W - 13L
1,513 Elo+
Solo
Chronos
Chronos
robthegamer1217
Chronos
Level 79
God Stats
1W - 1L
1,458 SR
Queue Stats
62W - 58L
1,465 Elo+
Solo
Team Averages
Level 97
1,488 SR
1,463 Elo+

VS

Team Averages
Level 86
1,563 SR
1,446 Elo+
Cernunnos
Cernunnos
IcyAng31
Cernunnos
Level 93
God Stats
1W - 1L
1,515 SR
Queue Stats
187W - 173L
1,485 Elo+
Solo
Arachne
Arachne
InHerJungle
Arachne
Level 104
God Stats
12W - 8L
1,588 SR
Queue Stats
249W - 265L
1,473 Elo+
Party 1
Zhong Kui
Zhong Kui
ItsHighNoot
Zhong Kui
Level 66
God Stats
3W - 1L
1,490 SR
Queue Stats
101W - 106L
1,436 Elo+
Party 1
Athena
Athena
The Mf Kxng
Athena
Level 69
God Stats
2W - 1L
1,705 SR
Queue Stats
134W - 153L
1,416 Elo+
Party 1
Charybdis
Charybdis
keennnyyy
Charybdis
Level 96
God Stats
22W - 28L
1,517 SR
Queue Stats
212W - 221L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
13
4 / 3 / 1
7,880
525
4,849
11,829
3,832
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
3 / 5 / 2
7,368
491
7,867
9,651
2,193
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 5 / 2
8,540
569
8,733
11,412
7,012
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cupid
11
0 / 6 / 2
6,766
451
2,486
9,973
2,275
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
0 / 7 / 0
6,498
433
4,074
10,601
4,195
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
IcyAng31
Cernunnos
15
1 / 4 / 4
8,956
597
6,033
10,826
4,057
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Arachne
InHerJungle
Arachne
16
16 / 0 / 2
10,474
698
12,207
10,335
4,489
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Zhong Kui
ItsHighNoot
Zhong Kui
14
4 / 1 / 3
8,854
590
7,091
7,348
5,328
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
9
0 / 2 / 7
6,738
449
1,371
8,358
5,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charybdis
keennnyyy
Charybdis
14
5 / 3 / 5
8,808
587
12,328
12,788
3,962
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
47
10
Kills
26
26
Deaths
10
7
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
4
3
1
1.5
W
Cernunnos
IcyAng31
Cernunnos
1
4
4
0.75
W
Arachne
InHerJungle
Arachne
16
0
2
17
W
Zhong Kui
ItsHighNoot
Zhong Kui
4
1
3
5.5
L
3
5
2
0.8
L
3
5
2
0.8
W
Athena
0
2
7
1.75
W
Charybdis
keennnyyy
Charybdis
5
3
5
2.5
L
Cupid
0
6
2
0.17
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,009
Damage
39,030
53,466
Taken
49,655
19,507
Mitigated
23,372
13,876
Healing
22,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
4,849
1,866
0
3,130
11,829
3,832
0
1,455
10,272
47,127
0
W
Cernunnos
IcyAng31
Cernunnos
6,033
2,808
0
3,736
10,826
4,057
760
7,513
3,259
0
57,157
W
Arachne
InHerJungle
Arachne
12,207
7,692
0
5,909
10,335
4,489
0
3,485
6,784
0
66,694
W
Zhong Kui
ItsHighNoot
Zhong Kui
7,091
970
0
3,254
7,348
5,328
1,030
3,753
3,531
44,687
0
L
7,867
1,976
480
2,888
9,651
2,193
414
1,577
8,012
40,274
0
L
8,733
3,793
0
4,529
11,412
7,012
1,005
606
10,781
49,283
7,288
W
Athena
1,371
230
256
2,226
8,358
5,536
120
3,871
4,327
9,194
0
W
Charybdis
keennnyyy
Charybdis
12,328
6,283
0
7,400
12,788
3,962
1,455
5,039
7,499
0
70,572
L
Cupid
2,486
1,698
71
973
9,973
2,275
429
394
9,576
0
33,920
L
4,074
1,395
0
1,805
10,601
4,195
0
3,882
6,363
32,626
2,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,052
Gold Earned
43,830
398
Minions Killed
451
0
Camps Cleared
0
1,341,727
Distance Traveled
1,330,176
8
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
7,880
525
83
6
0
299,701
3
W
Cernunnos
8,956
597
118
8
0
217,073
0
W
Arachne
10,474
698
122
8
0
363,551
6
W
Zhong Kui
8,854
590
93
6
0
273,368
5
L
Nu Wa
7,368
491
68
5
0
262,411
1
L
Sol
8,540
569
110
7
0
243,450
0
W
Athena
6,738
449
18
1
0
224,137
1
W
Charybdis
8,808
587
100
7
0
252,047
5
L
Cupid
6,766
451
70
5
0
277,768
2
L
Chronos
6,498
433
67
4
0
258,397
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role