Player Matchup

Nemesis
Nemesis
Baby_Bot_Bowers
Nemesis
Level 55
God Stats
45W - 56L
1,412 SR
Queue Stats
204W - 222L
1,421 Elo+
Solo
Vulcan
Vulcan
EaRs_Dawis
Vulcan
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 30L
1,316 Elo+
Party 1
Hercules
Hercules
Tearindisup
Hercules
Level 65
God Stats
30W - 30L
1,569 SR
Queue Stats
410W - 359L
1,542 Elo+
Solo
Charybdis
Charybdis
Yayo7200
Charybdis
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 14L
1,473 Elo+
Solo
Geb
Geb
jepcd
Geb
Level 84
God Stats
1W - 7L
1,158 SR
Queue Stats
18W - 29L
1,293 Elo+
Party 1
Team Averages
Level 76
1,428 SR
1,409 Elo+

VS

Team Averages
Level 86
1,524 SR
1,411 Elo+
Bastet
Bastet
CALL_DUTYTTV
Bastet
Level 80
God Stats
3W - 2L
1,478 SR
Queue Stats
332W - 313L
1,398 Elo+
Solo
Athena
Athena
IPotatoiBoi
Athena
Level 105
God Stats
4W - 4L
1,741 SR
Queue Stats
240W - 219L
1,429 Elo+
Party 2
Sylvanus
Sylvanus
dragonpoo69
Sylvanus
Level 109
God Stats
59W - 48L
1,569 SR
Queue Stats
843W - 872L
1,431 Elo+
Solo
Chronos
Chronos
huesped_noventa
Chronos
Level 85
God Stats
31W - 24L
1,564 SR
Queue Stats
487W - 501L
1,420 Elo+
Solo
Izanami
Izanami
legendary403219
Izanami
Level 52
God Stats
1W - 1L
1,269 SR
Queue Stats
8W - 8L
1,378 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 1
7,637
509
6,232
11,325
4,282
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Vulcan
EaRs_Dawis
Vulcan
11
0 / 4 / 1
6,329
422
4,856
6,675
2,458
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hercules
Tearindisup
Hercules
13
0 / 1 / 2
6,936
462
3,230
11,529
7,575
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charybdis
Yayo7200
Charybdis
10
0 / 7 / 3
6,031
402
4,616
10,243
2,462
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Geb
jepcd
Geb
11
5 / 6 / 1
7,081
472
6,288
11,133
8,902
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
13
3 / 1 / 1
8,059
537
5,844
7,281
2,868
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Athena
13
4 / 3 / 7
8,609
574
6,467
12,906
11,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sylvanus
dragonpoo69
Sylvanus
16
3 / 0 / 2
9,173
612
7,512
7,585
4,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
5 / 0 / 3
8,730
582
10,603
9,835
3,905
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
5 / 5 / 6
7,874
525
9,009
9,261
2,818
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
39
8
Kills
20
20
Deaths
9
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
3
2
1
1.75
W
Bastet
3
1
1
3.5
L
Vulcan
EaRs_Dawis
Vulcan
0
4
1
0.13
W
Athena
4
3
7
2.5
L
Hercules
Tearindisup
Hercules
0
1
2
1
L
Charybdis
Yayo7200
Charybdis
0
7
3
0.21
W
Sylvanus
dragonpoo69
Sylvanus
3
0
2
4
W
5
0
3
6.5
L
Geb
jepcd
Geb
5
6
1
0.92
W
5
5
6
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,222
Damage
39,435
50,905
Taken
46,868
25,679
Mitigated
25,438
8,713
Healing
16,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,232
2,109
0
2,294
11,325
4,282
0
4,516
6,809
0
52,837
W
Bastet
5,844
1,521
0
3,119
7,281
2,868
0
861
6,420
0
48,591
L
Vulcan
EaRs_Dawis
Vulcan
4,856
1,620
0
500
6,675
2,458
484
3,959
2,716
31,436
0
W
Athena
6,467
1,704
326
2,780
12,906
11,672
367
2,581
10,325
36,035
0
L
Hercules
Tearindisup
Hercules
3,230
170
0
2,765
11,529
7,575
0
3,812
7,717
0
36,793
L
Charybdis
Yayo7200
Charybdis
4,616
1,722
0
2,074
10,243
2,462
0
4,814
5,429
0
26,423
W
Sylvanus
dragonpoo69
Sylvanus
7,512
2,568
312
4,147
7,585
4,175
0
1,087
6,498
54,175
15,809
W
10,603
4,263
0
3,984
9,835
3,905
357
4,125
5,710
54,713
5,731
L
Geb
jepcd
Geb
6,288
773
178
902
11,133
8,902
0
5,383
5,750
17,133
0
W
9,009
6,511
99
1,829
9,261
2,818
1,530
2,490
6,771
0
42,299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,014
Gold Earned
42,445
316
Minions Killed
485
0
Camps Cleared
0
1,378,557
Distance Traveled
1,460,614
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,637
509
96
6
0
314,851
0
W
Bastet
8,059
537
97
6
0
334,563
3
L
Vulcan
6,329
422
56
4
0
262,821
2
W
Athena
8,609
574
66
4
0
319,744
3
L
Hercules
6,936
462
100
7
0
272,166
3
L
Charybdis
6,031
402
46
3
0
262,043
2
W
Sylvanus
9,173
612
128
9
0
274,410
1
W
Chronos
8,730
582
120
8
0
282,128
0
L
Geb
7,081
472
18
1
0
266,676
0
W
Izanami
7,874
525
74
5
0
249,769
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role