Player Matchup

King Arthur
King Arthur
DIAZ-BOYZ-4
King Arthur
Level 17
God Stats
1W - 3L
1,330 SR
Queue Stats
27W - 57L
1,149 Elo+
Solo
Arachne
Arachne
Ty_unofficial
Arachne
Level 27
God Stats
39W - 31L
1,600 SR
Queue Stats
161W - 140L
1,537 Elo+
Party 2
Jormungandr
Jormungandr
cairopalmer12
Jormungandr
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 34L
1,456 Elo+
Party 2
Team Averages
Level 23
1,477 SR
1,381 Elo+

VS

Team Averages
Level 66
1,535 SR
1,323 Elo+
Tsukuyomi
Tsukuyomi
DizzDaDaddy
Tsukuyomi
Level 158
God Stats
25W - 16L
1,510 SR
Queue Stats
339W - 305L
1,455 Elo+
Party 1
Discordia
Discordia
LividBug9453233
Discordia
Level 29
God Stats
23W - 17L
1,526 SR
Queue Stats
122W - 151L
1,354 Elo+
Solo
Sun Wukong
Sun Wukong
MentalExtortionX
Sun Wukong
Level 11
God Stats
2W - 4L
1,568 SR
Queue Stats
25W - 35L
1,160 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DIAZ-BOYZ-4
King Arthur
15
3 / 7 / 9
12,203
642
8,187
22,248
8,749
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Arachne
19
16 / 9 / 4
15,836
833
24,931
26,294
9,809
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jormungandr
cairopalmer12
Jormungandr
16
4 / 11 / 11
13,234
697
13,205
23,482
9,672
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DizzDaDaddy
Tsukuyomi
19
18 / 5 / 8
16,819
885
30,048
22,952
10,335
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Discordia
LividBug9453233
Discordia
18
7 / 6 / 13
14,206
748
17,156
13,949
5,309
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
MentalExtortionX
Sun Wukong
15
2 / 12 / 14
12,750
671
11,270
28,966
30,829
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
62
23
Kills
27
27
Deaths
23
24
Assists
35
Player
Kills
Deaths
Assists
KDA
L
King Arthur
DIAZ-BOYZ-4
King Arthur
3
7
9
1.07
W
Tsukuyomi
DizzDaDaddy
Tsukuyomi
18
5
8
4.4
W
Discordia
LividBug9453233
Discordia
7
6
13
2.25
W
Sun Wukong
MentalExtortionX
Sun Wukong
2
12
14
0.75
L
Arachne
16
9
4
2
L
Jormungandr
cairopalmer12
Jormungandr
4
11
11
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,323
Damage
58,474
72,024
Taken
65,867
28,230
Mitigated
46,473
8,032
Healing
15,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
DIAZ-BOYZ-4
King Arthur
8,187
706
0
2,352
22,248
8,749
280
4,567
17,101
0
30,420
W
Tsukuyomi
DizzDaDaddy
Tsukuyomi
30,048
7,482
0
8,985
22,952
10,335
2,291
4,777
18,175
0
91,200
W
Discordia
LividBug9453233
Discordia
17,156
1,121
103
3,299
13,949
5,309
132
5,198
8,751
53,923
0
W
Sun Wukong
MentalExtortionX
Sun Wukong
11,270
2,968
0
2,689
28,966
30,829
0
3,585
25,381
0
23,359
L
Arachne
24,931
19,155
0
4,838
26,294
9,809
905
5,698
20,116
0
64,493
L
Jormungandr
cairopalmer12
Jormungandr
13,205
3,619
0
842
23,482
9,672
494
7,744
15,307
37,675
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,273
Gold Earned
43,775
168
Minions Killed
218
9
Camps Cleared
5
939,924
Distance Traveled
968,403
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
12,203
642
47
2
1
320,336
2
W
Tsukuyomi
16,819
885
110
6
5
335,967
1
W
Discordia
14,206
748
90
5
0
315,646
3
W
Sun Wukong
12,750
671
18
1
0
316,790
0
L
Arachne
15,836
833
75
4
5
347,457
1
L
Jormungandr
13,234
697
46
2
3
272,131
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role