Player Matchup

Fenrir
Fenrir
CMC_12_
Fenrir
Level 44
God Stats
19W - 16L
1,583 SR
Queue Stats
154W - 154L
1,375 Elo+
Party 3
Anubis
Anubis
DeGorskey_
Anubis
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 14L
1,274 Elo+
Party 2
Hachiman
Hachiman
UnknownAccID
Hachiman
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,419 Elo+
Party 2
Yemoja
Yemoja
dontkickmeplsz
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 17L
1,202 Elo+
Solo
Neith
Neith
gwpitts03
Neith
Level 9
God Stats
6W - 10L
1,367 SR
Queue Stats
16W - 24L
1,412 Elo+
Party 3
Team Averages
Level 16
1,490 SR
1,336 Elo+

VS

Team Averages
Level 46
1,561 SR
1,489 Elo+
Mercury
Mercury
Big-FluffyWolf
Mercury
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,571 Elo+
Party 4
Izanami
Izanami
LikVec
Izanami
Level 14
God Stats
18W - 18L
1,625 SR
Queue Stats
66W - 79L
1,500 Elo+
Party 1
Ymir
Ymir
Pogonazvyx
Ymir
Level 27
God Stats
48W - 46L
1,558 SR
Queue Stats
146W - 201L
1,410 Elo+
Party 1
Kukulkan
Kukulkan
S_W_A_T11
Kukulkan
Level 153
God Stats
167W - 156L
1,588 SR
Queue Stats
510W - 529L
1,567 Elo+
Party 4
Osiris
Osiris
jamifab2
Osiris
Level 28
God Stats
7W - 5L
1,535 SR
Queue Stats
29W - 25L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CMC_12_
Fenrir
14
5 / 2 / 0
8,346
556
7,747
12,950
5,202
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
DeGorskey_
Anubis
9
0 / 4 / 1
5,557
370
566
6,050
2,305
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
UnknownAccID
Hachiman
8
1 / 7 / 0
5,917
394
2,259
9,211
2,574
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
0 / 2 / 2
6,593
440
1,235
8,356
6,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Neith
gwpitts03
Neith
11
0 / 5 / 0
6,490
433
1,029
6,123
2,567
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 2
8,887
592
7,747
8,580
3,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Izanami
LikVec
Izanami
13
3 / 1 / 6
8,090
539
3,890
4,105
1,162
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

13
4 / 0 / 6
8,287
552
4,664
6,396
4,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kukulkan
S_W_A_T11
Kukulkan
14
2 / 2 / 4
8,407
560
6,545
3,506
1,238
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Osiris
jamifab2
Osiris
13
5 / 2 / 7
8,003
534
6,554
9,305
4,651
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
45
6
Kills
20
20
Deaths
6
3
Assists
25
Player
Kills
Deaths
Assists
KDA
W
6
1
2
7
L
Fenrir
CMC_12_
Fenrir
5
2
0
2.5
L
Anubis
DeGorskey_
Anubis
0
4
1
0.13
W
Izanami
LikVec
Izanami
3
1
6
6
W
4
0
6
7
W
Kukulkan
S_W_A_T11
Kukulkan
2
2
4
2
L
Hachiman
UnknownAccID
Hachiman
1
7
0
0.14
L
0
2
2
0.5
L
Neith
gwpitts03
Neith
0
5
0
0
W
Osiris
jamifab2
Osiris
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,836
Damage
29,400
42,690
Taken
31,892
18,787
Mitigated
14,798
7,807
Healing
13,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,747
3,126
0
4,892
8,580
3,277
156
660
7,920
0
59,191
L
Fenrir
CMC_12_
Fenrir
7,747
1,623
0
5,152
12,950
5,202
0
2,775
10,175
0
54,048
L
Anubis
DeGorskey_
Anubis
566
148
0
1,072
6,050
2,305
0
2,718
3,332
11,360
0
W
Izanami
LikVec
Izanami
3,890
1,765
0
1,553
4,105
1,162
1,612
477
3,628
0
52,741
W
4,664
965
0
2,222
6,396
4,470
446
110
6,286
29,085
0
W
Kukulkan
S_W_A_T11
Kukulkan
6,545
451
0
669
3,506
1,238
1,314
255
3,251
50,151
0
L
Hachiman
UnknownAccID
Hachiman
2,259
1,660
0
0
9,211
2,574
461
1,924
7,287
0
18,531
L
1,235
328
466
1,004
8,356
6,139
463
2,579
5,777
13,542
0
L
Neith
gwpitts03
Neith
1,029
273
0
113
6,123
2,567
1,899
1,213
4,910
0
28,634
W
Osiris
jamifab2
Osiris
6,554
2,547
0
3,747
9,305
4,651
403
299
9,006
0
27,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,903
Gold Earned
41,674
252
Minions Killed
426
0
Camps Cleared
0
1,177,679
Distance Traveled
1,445,162
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,887
592
114
8
0
365,803
3
L
Fenrir
8,346
556
102
7
0
323,781
4
L
Anubis
5,557
370
34
2
0
166,982
0
W
Izanami
8,090
539
99
7
0
242,816
0
W
Ymir
8,287
552
47
3
0
271,014
0
W
Kukulkan
8,407
560
114
8
0
266,658
10
L
Hachiman
5,917
394
43
3
0
234,881
1
L
Yemoja
6,593
440
16
1
0
213,555
2
L
Neith
6,490
433
57
4
0
238,480
1
W
Osiris
8,003
534
52
3
0
298,871
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role