Player Matchup

Chiron
Chiron
Docterstrang870
Chiron
Level 127
God Stats
1W - 1L
1,635 SR
Queue Stats
103W - 95L
1,562 Elo+
Solo
Thoth
Thoth
Kanabiscuit
Thoth
Level 142
God Stats
1W - 3L
1,629 SR
Queue Stats
366W - 242L
1,701 Elo+
Party 2
Zhong Kui
Zhong Kui
MochaGlue636733
Zhong Kui
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 44L
1,429 Elo+
Solo
Jormungandr
Jormungandr
juniormoreira
Jormungandr
Level 128
God Stats
31W - 29L
1,575 SR
Queue Stats
459W - 403L
1,564 Elo+
Solo
Loki
Loki
youngzomboi
Loki
Level 37
God Stats
2W - 2L
1,693 SR
Queue Stats
136W - 43L
1,711 Elo+
Party 2
Team Averages
Level 94
1,606 SR
1,593 Elo+

VS

Team Averages
Level 54
1,539 SR
1,704 Elo+
Bastet
Bastet
ActiveAnt
Bastet
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 27L
1,744 Elo+
Party 1
Scylla
Scylla
Blôndie
Scylla
Level 148
God Stats
11W - 4L
1,666 SR
Queue Stats
444W - 221L
1,787 Elo+
Party 1
Ymir
Ymir
HardNo
Ymir
Level 44
God Stats
5W - 1L
1,759 SR
Queue Stats
136W - 65L
1,727 Elo+
Party 1
Ares
Ares
Hxboofus
Ares
Level 22
God Stats
3W - 1L
1,294 SR
Queue Stats
37W - 9L
1,823 Elo+
Party 1
Skadi
Skadi
cracklescousin
Skadi
Level 33
God Stats
4W - 3L
1,477 SR
Queue Stats
50W - 41L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 2
6,106
407
3,382
6,881
1,784
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
5 / 5 / 3
8,700
580
6,038
8,059
2,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
MochaGlue636733
Zhong Kui
13
2 / 2 / 1
7,985
532
6,547
9,732
8,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jormungandr
juniormoreira
Jormungandr
12
5 / 5 / 2
7,823
522
9,306
14,723
11,687
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
4 / 5 / 6
8,507
567
10,593
12,070
4,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
ActiveAnt
Bastet
14
2 / 5 / 5
8,096
540
7,272
12,607
4,847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Scylla
Blôndie
Scylla
15
7 / 2 / 5
9,480
632
7,704
7,604
2,808
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ymir
HardNo
Ymir
15
4 / 3 / 2
8,727
582
4,829
8,814
9,225
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ares
14
5 / 3 / 8
8,519
568
8,632
13,499
13,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 4 / 2
7,372
491
5,493
10,806
3,495
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
41
17
Kills
19
20
Deaths
17
14
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Bastet
ActiveAnt
Bastet
2
5
5
0.9
W
Scylla
Blôndie
Scylla
7
2
5
4.75
L
1
3
2
0.67
W
Ymir
HardNo
Ymir
4
3
2
1.67
W
Ares
5
3
8
3
L
5
5
3
1.3
L
Zhong Kui
MochaGlue636733
Zhong Kui
2
2
1
1.25
W
1
4
2
0.5
L
Jormungandr
juniormoreira
Jormungandr
5
5
2
1.2
L
4
5
6
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,866
Damage
33,930
51,465
Taken
53,330
28,416
Mitigated
33,400
15,594
Healing
13,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
ActiveAnt
Bastet
7,272
2,037
0
4,860
12,607
4,847
0
3,664
8,675
0
53,720
W
Scylla
Blôndie
Scylla
7,704
768
0
2,226
7,604
2,808
154
3,087
4,165
59,493
0
L
3,382
1,256
205
2,511
6,881
1,784
0
2,152
4,703
0
20,814
W
Ymir
HardNo
Ymir
4,829
1,180
0
1,087
8,814
9,225
0
3,599
4,688
50,009
0
W
Ares
8,632
864
0
1,336
13,499
13,025
0
4,746
8,584
30,131
0
L
6,038
192
0
670
8,059
2,251
0
4,330
3,729
38,810
0
L
Zhong Kui
MochaGlue636733
Zhong Kui
6,547
408
0
4,843
9,732
8,673
274
4,518
5,214
50,181
0
W
5,493
2,830
0
3,620
10,806
3,495
13
5,439
5,327
0
46,661
L
Jormungandr
juniormoreira
Jormungandr
9,306
2,251
0
3,610
14,723
11,687
140
4,985
9,738
40,811
0
L
10,593
3,706
0
3,755
12,070
4,021
0
5,180
6,890
0
59,334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,121
Gold Earned
42,194
408
Minions Killed
439
0
Camps Cleared
0
1,305,905
Distance Traveled
1,446,998
16
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
8,096
540
103
7
0
304,436
0
W
Scylla
9,480
632
108
7
0
299,036
10
L
Chiron
6,106
407
45
3
0
162,347
1
W
Ymir
8,727
582
98
7
0
272,418
4
W
Ares
8,519
568
40
3
0
294,746
1
L
Thoth
8,700
580
87
6
0
300,907
2
L
Zhong Kui
7,985
532
112
7
0
263,918
6
W
Skadi
7,372
491
90
6
0
276,362
4
L
Jormungandr
7,823
522
68
5
0
277,452
4
L
Loki
8,507
567
96
6
0
301,281
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role